woliveiras

46 mods across 2 repositories, 20 stars between them.

geremmyas AGENTS.md

03

woliveiras/geremmyas

Instructions file CodexOpenCode

Instructions for woliveiras/geremmyas, a project described as: Agents, skills, instructions, hooks, prompts, and a pack-based CLI for coding assistants.

10 28d ago A 5 tokens original MIT

android-ci-setup

04

woliveiras/geremmyas

Skill Claude CodeCodex

Set up an Android CI/CD pipeline with lint, static analysis, unit tests, dependency review, and build verification. Use when: creating CI for Android, adding Gradle checks. Do not use: for local development setup, non-CI automation.

10 28d ago A 55 tokens original MIT

bugfix

05

woliveiras/geremmyas

Skill Claude CodeCodex

Reproduce, diagnose, regression-test, and fix a bug through the smallest root-cause change. Use when behavior violates intent. Do not use for new features or behavior-changing refactors.

10 28d ago A 41 tokens original MIT

woliveiras/geremmyas

Skill Claude CodeCodex

Design or review a ChromaDB-backed RAG workflow. Use when: creating collections, choosing embedding functions, chunking documents, writing retrievers. Do not use: for general LLM integration, non-RAG patterns.

10 28d ago A 52 tokens original MIT

ci-workflow

07

woliveiras/geremmyas

Skill Claude CodeCodex

Create, review, or debug a CI/CD workflow. Use when: editing GitHub Actions, fixing CI failures, adding release/deploy automation. Do not use: for general DevOps, infrastructure as code.

10 28d ago A 46 tokens original MIT

decision-framework

08

woliveiras/geremmyas

Skill Claude CodeCodex

Structure consequential decisions with explicit trade-offs. Use when choosing architecture, tools, or strategy. Do not use for obvious fixes or time-critical emergencies.

10 28d ago A 32 tokens original MIT

docs

09

woliveiras/geremmyas

Skill Claude CodeCodex

Maintain project docs, glossary, ADR/MADR, or RFC artifacts through focused modes. Use when code, terminology, or accepted decisions need durable documentation. Do not use for feature specifications or unrelated prose.

10 28d ago A 42 tokens original MIT

game-ai-2d

10

woliveiras/geremmyas

Skill Claude CodeCodex

Use when enemy or NPC behavior needs perception, decision state machines, navigation, pathfinding, groups, encounters, or bosses in 2D Phaser or Godot. Do not use for player controls, procedural maps, UI, saves, or test strategy.

10 28d ago A 57 tokens original MIT

game-art-2d

11

woliveiras/geremmyas

Skill Claude CodeCodex

Use when creating or auditing 2D runtime art such as sprites, tilesets, backgrounds, animation, VFX, maps, or UI assets for Phaser or Godot. Do not use for UI behavior, audio, build delivery, 3D, or marketing art.

10 28d ago A 61 tokens original MIT

game-audio-2d

12

woliveiras/geremmyas

Skill Claude CodeCodex

Use when 2D game music, ambience, sound effects, Web Audio, buses, volume, crossfades, spatial sound, or voice limits change. Do not use for visual feedback, accessibility-only cues, art, or release packaging.

10 28d ago A 56 tokens original MIT

woliveiras/geremmyas

Skill Claude CodeCodex

Use when building or verifying Phaser/Vite bundles, Godot exports, web delivery, CI, versioning, compression, or release smoke tests. Do not use for gameplay implementation or to publish, tag, upload, or deploy without authority.

10 28d ago A 53 tokens original MIT

game-feel-2d

14

woliveiras/geremmyas

Skill Claude CodeCodex

Use when tuning 2D controls, jumps, input buffering, hit stop, recoil, camera shake, particles, telegraphs, or moment-to-moment feedback. Do not use to change gameplay rules, UI accessibility, performance budgets, or tests.

10 28d ago A 57 tokens original MIT

game-performance-2d

15

woliveiras/geremmyas

Skill Claude CodeCodex

Use when measured FPS, frame time, stutter, loading, memory, draw calls, pooling, tilemaps, particles, or web-export performance needs diagnosis. Do not use for speculative optimization, gameplay design, build delivery, or tests.

10 28d ago A 54 tokens original MIT

woliveiras/geremmyas

Skill Claude CodeCodex

Use when 2D game saves, slots, settings persistence, checkpoints, progression, schema migrations, recovery, autosave, or storage adapters change. Do not use for transient gameplay state, engine-object serialization, maps, or UI.

10 28d ago A 52 tokens original MIT

game-testing-2d

17

woliveiras/geremmyas

Skill Claude CodeCodex

Use when designing deterministic 2D game tests for simulation, combat, collisions, seeded maps, replays, browser behavior, or exported builds. Do not use to implement gameplay, optimize performance, or replace human playtesting.

10 28d ago A 51 tokens original MIT

woliveiras/geremmyas

Skill Claude CodeCodex

Use when game HUD, menus, localization presentation, canvas/DOM labels, responsive layout, focus, touch, contrast, accessible names, captions, or reduced motion change. Do not use for combat rules, AI, persistence, audio, or art production.

10 28d ago A 56 tokens original MIT

woliveiras/geremmyas

Skill Claude CodeCodex

Use when implementing 2D player movement, combat rules, abilities, interactions, physics, inventory, or scene flow in Phaser or Godot. Do not use for enemy AI, procedural generation, UI, persistence, art, audio, or release work.

10 28d ago A 59 tokens original MIT

gcloud-operation

20

woliveiras/geremmyas

Skill Claude CodeCodex

Run or prepare a safe Google Cloud CLI operation. Use when: using gcloud, changing GCP resources, deploying to GCP. Do not use: for local CLI exploration, non-GCP operations.

10 28d ago A 45 tokens original MIT

git-commit

21

woliveiras/geremmyas

Skill Claude CodeCodex

Create a safe Git commit with Conventional Commits format. Use when: committing changes, reviewing staged changes. Do not use: for commit history rewriting, interactive rebasing.

10 28d ago A 38 tokens original MIT

go-ci-setup

22

woliveiras/geremmyas

Skill Claude CodeCodex

Set up a Go CI/CD pipeline with formatting, vetting, static analysis, tests, vulnerability scanning, and container build. Use when: creating CI for Go, adding checks to workflow. Do not use: for local development setup, non-CI automation.

10 28d ago A 57 tokens original MIT

woliveiras/geremmyas

Skill Claude CodeCodex

Design or review a LangGraph agent workflow. Use when: creating a graph, choosing state schema, nodes, tools, checkpoints, interrupts. Do not use: for simple chains, non-agent patterns.

10 28d ago A 45 tokens original MIT

woliveiras/geremmyas

Skill Claude CodeCodex

Design or review an LLM integration in a service. Use when: adding model calls, tools, structured outputs, retries, rate limits. Do not use: for prompt engineering alone, non-service LLM work.

10 28d ago A 49 tokens original MIT