Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add woliveiras/geremmyas --skill game-build-and-releasegit clone --depth 1 https://github.com/woliveiras/geremmyasWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/woliveiras/geremmyas/game-build-and-release)<a href="https://agentmods.dev/skills/woliveiras/geremmyas/game-build-and-release"><img src="https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-build-and-release/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/woliveiras/geremmyas/game-build-and-release"><img src="https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-build-and-release.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00053 | $0.00472 |
| Opus 5 | $0.00026 | $0.00236 |
| Sonnet 5 | $0.00011 | $0.00094 |
| Haiku 4.5 | $0.00005 | $0.00047 |
Grade A, and why
game-build-and-release scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 47 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Game Build And Release
Produce a versioned artifact from a clean, reproducible process and verify the artifact itself.
Establish the release contract
- Read repository instructions and inspect engine, exact version, package manager, export presets, CI, target platforms, hosting, and secret boundaries.
- Define artifact names, version source, environment inputs, supported browsers or platforms, and required acceptance.
- Separate public build configuration from credentials.
- Record required tool and template versions.
Load references
- Read release-pipeline.md for reproducibility, artifacts, CI stages, smoke tests, and evidence.
- For Phaser, also read phaser.md.
- For Godot, also read godot.md.
- Use
$game-testing-2dfor behavior verification and$game-performance-2dfor production budgets.
Build and verify
- Run source checks and focused tests.
- Build from declared inputs with production configuration.
- Inspect artifact contents, sizes, hashes, and accidental secrets.
- Serve or install the artifact using the real delivery path.
- Run a minimal playable smoke route and inspect logs.
- Verify cache, base paths, asset loading, save behavior, input, audio, resize, and exit as applicable.
- Keep deployment or publication separate unless explicitly authorized.
Report
Provide tool versions, commands, artifact paths and hashes, checks run, failures, warnings, target-specific gaps, and manual acceptance still required.
Guardrails
- Do not treat development mode as release verification.
- Do not commit credentials or generated secret files.
- Do not rename Godot web-export companions independently.
- Do not claim tester installation, store approval, or production deployment without direct evidence.
- Commit verified local release-engineering changes through the repository's default atomic-commit workflow. Do not publish, upload, tag, push, release, or deploy without explicit authorization.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 47 lines · 53 tokens per session scan A e7ff09cf8339
game-build-and-release is a skill published in the GitHub repository woliveiras/geremmyas (10 stars, last pushed 1mo ago), licensed MIT. It adds 53 tokens to every session and 472 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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