game-build-and-release

game-build-and-release is a skill for Codex from woliveiras/geremmyas. It costs 53 tokens per session (472 once invoked), scanned A, original, MIT.

A process for building and checking release files for Phaser or Godot games. Phaser is a web game framework, while Godot is a game engine; a release artifact is the actual package delivered to players.

In plain words
What is it for?
Use it to define versions and build inputs, create production bundles or exports, inspect files and sizes, run release smoke tests, and verify browser or platform delivery.
Why use it?
It reduces the risk of shipping a build that cannot load, contains secrets, uses wrong paths, or fails on its target platform. It also makes the build reproducible and checks the delivered package itself.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it to define versions and build inputs, create production bundles or exports, inspect files and sizes, run release smoke tests, and verify browser or platform delivery.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/woliveiras/geremmyas/game-build-and-release
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add woliveiras/geremmyas --skill game-build-and-release
Clone the repo
git clone --depth 1 https://github.com/woliveiras/geremmyas

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-build-and-release

README.md
[![agentmods](https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-build-and-release/github.svg)](https://agentmods.dev/skills/woliveiras/geremmyas/game-build-and-release)
Your own site
<a href="https://agentmods.dev/skills/woliveiras/geremmyas/game-build-and-release"><img src="https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-build-and-release/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-build-and-release

Your own site · 80×15
<a href="https://agentmods.dev/skills/woliveiras/geremmyas/game-build-and-release"><img src="https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-build-and-release.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 472 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.00472
Opus 5.5 $0.00021 $0.00189
Sonnet 5.5 $0.00011 $0.00094
Haiku 4.5 $0.00005 $0.00047

Measured 2mo ago against content hash e7ff09cf8339, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-build-and-release scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

content/skills/game-build-and-release/SKILL.md · 47 lines

How it starts

The opening of the file, as written. The whole thing — 47 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Build And Release

Produce a versioned artifact from a clean, reproducible process and verify the artifact itself.

Establish the release contract

  1. Read repository instructions and inspect engine, exact version, package manager, export presets, CI, target platforms, hosting, and secret boundaries.
  2. Define artifact names, version source, environment inputs, supported browsers or platforms, and required acceptance.
  3. Separate public build configuration from credentials.
  4. Record required tool and template versions.

Load references

  • Read release-pipeline.md for reproducibility, artifacts, CI stages, smoke tests, and evidence.
  • For Phaser, also read phaser.md.
  • For Godot, also read godot.md.
  • Use $game-testing-2d for behavior verification and $game-performance-2d for production budgets.

Build and verify

  1. Run source checks and focused tests.
  2. Build from declared inputs with production configuration.
  3. Inspect artifact contents, sizes, hashes, and accidental secrets.
  4. Serve or install the artifact using the real delivery path.
  5. Run a minimal playable smoke route and inspect logs.
  6. Verify cache, base paths, asset loading, save behavior, input, audio, resize, and exit as applicable.
  7. Keep deployment or publication separate unless explicitly authorized.

Report

Provide tool versions, commands, artifact paths and hashes, checks run, failures, warnings, target-specific gaps, and manual acceptance still required.

Guardrails

  • Do not treat development mode as release verification.
  • Do not commit credentials or generated secret files.
  • Do not rename Godot web-export companions independently.
  • Do not claim tester installation, store approval, or production deployment without direct evidence.
  • Commit verified local release-engineering changes through the repository's default atomic-commit workflow. Do not publish, upload, tag, push, release, or deploy without explicit authorization.

Read the full file on GitHub · 47 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 47 lines · 53 tokens per session scan A e7ff09cf8339

Subscribe to this mod's changes

game-build-and-release is a skill published in the GitHub repository woliveiras/geremmyas (10 stars, last pushed 3mo ago), licensed MIT. It adds 53 tokens to every session and 472 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

game-build-and-release compared with skills from other repositories

game-build-and-release next to 6 skills from other repositories
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game-build-and-releasewoliveiras/geremmyasSkill103mo agoMITA53Codex
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godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A95Claude Code
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unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
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