woliveiras/geremmyas

Agents, skills, instructions, hooks, prompts, and a pack-based CLI for coding assistants

This repository also configures its own agents. See what geremmyas tells them →

10Stars on the repository
44Mods indexed here, across every type
1mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

android-ci-setup

01

woliveiras/geremmyas

Skill Claude CodeCodex

Set up an Android CI/CD pipeline with lint, static analysis, unit tests, dependency review, and build verification. Use when: creating CI for Android, adding Gradle checks. Do not use: for local development setup, non-CI automation.

not rated 10 1mo ago A 55 tokens original MIT

bugfix

02

woliveiras/geremmyas

Skill Claude CodeCodex

Reproduce, diagnose, regression-test, and fix a bug through the smallest root-cause change. Use when behavior violates intent. Do not use for new features or behavior-changing refactors.

not rated 10 1mo ago A 41 tokens original MIT

woliveiras/geremmyas

Skill Claude CodeCodex

Design or review a ChromaDB-backed RAG workflow. Use when: creating collections, choosing embedding functions, chunking documents, writing retrievers. Do not use: for general LLM integration, non-RAG patterns.

not rated 10 1mo ago A 52 tokens original MIT

ci-workflow

04

woliveiras/geremmyas

Skill Claude CodeCodex

Create, review, or debug a CI/CD workflow. Use when: editing GitHub Actions, fixing CI failures, adding release/deploy automation. Do not use: for general DevOps, infrastructure as code.

not rated 10 1mo ago A 46 tokens original MIT

decision-framework

05

woliveiras/geremmyas

Skill Claude CodeCodex

Structure consequential decisions with explicit trade-offs. Use when choosing architecture, tools, or strategy. Do not use for obvious fixes or time-critical emergencies.

not rated 10 1mo ago A 32 tokens original MIT

docs

06

woliveiras/geremmyas

Skill Claude CodeCodex

Maintain project docs, glossary, ADR/MADR, or RFC artifacts through focused modes. Use when code, terminology, or accepted decisions need durable documentation. Do not use for feature specifications or unrelated prose.

not rated 10 1mo ago A 42 tokens original MIT

game-ai-2d

07

woliveiras/geremmyas

Skill Codex

Use when enemy or NPC behavior needs perception, decision state machines, navigation, pathfinding, groups, encounters, or bosses in 2D Phaser or Godot. Do not use for player controls, procedural maps, UI, saves, or test strategy.

not rated 10 1mo ago A 57 tokens original MIT

game-art-2d

08

woliveiras/geremmyas

Skill Codex

Use when creating or auditing 2D runtime art such as sprites, tilesets, backgrounds, animation, VFX, maps, or UI assets for Phaser or Godot. Do not use for UI behavior, audio, build delivery, 3D, or marketing art.

not rated 10 1mo ago A 61 tokens original MIT

game-audio-2d

09

woliveiras/geremmyas

Skill Codex

Use when 2D game music, ambience, sound effects, Web Audio, buses, volume, crossfades, spatial sound, or voice limits change. Do not use for visual feedback, accessibility-only cues, art, or release packaging.

not rated 10 1mo ago A 56 tokens original MIT

woliveiras/geremmyas

Skill Codex

Use when building or verifying Phaser/Vite bundles, Godot exports, web delivery, CI, versioning, compression, or release smoke tests. Do not use for gameplay implementation or to publish, tag, upload, or deploy without authority.

not rated 10 1mo ago A 53 tokens original MIT

game-feel-2d

11

woliveiras/geremmyas

Skill Codex

Use when tuning 2D controls, jumps, input buffering, hit stop, recoil, camera shake, particles, telegraphs, or moment-to-moment feedback. Do not use to change gameplay rules, UI accessibility, performance budgets, or tests.

not rated 10 1mo ago A 57 tokens original MIT

game-performance-2d

12

woliveiras/geremmyas

Skill Codex

Use when measured FPS, frame time, stutter, loading, memory, draw calls, pooling, tilemaps, particles, or web-export performance needs diagnosis. Do not use for speculative optimization, gameplay design, build delivery, or tests.

not rated 10 1mo ago A 54 tokens original MIT

woliveiras/geremmyas

Skill Codex

Use when 2D game saves, slots, settings persistence, checkpoints, progression, schema migrations, recovery, autosave, or storage adapters change. Do not use for transient gameplay state, engine-object serialization, maps, or UI.

not rated 10 1mo ago A 52 tokens original MIT

game-testing-2d

14

woliveiras/geremmyas

Skill Codex

Use when designing deterministic 2D game tests for simulation, combat, collisions, seeded maps, replays, browser behavior, or exported builds. Do not use to implement gameplay, optimize performance, or replace human playtesting.

not rated 10 1mo ago A 51 tokens original MIT

woliveiras/geremmyas

Skill Codex

Use when game HUD, menus, localization presentation, canvas/DOM labels, responsive layout, focus, touch, contrast, accessible names, captions, or reduced motion change. Do not use for combat rules, AI, persistence, audio, or art production.

not rated 10 1mo ago A 56 tokens original MIT

woliveiras/geremmyas

Skill Codex

Use when implementing 2D player movement, combat rules, abilities, interactions, physics, inventory, or scene flow in Phaser or Godot. Do not use for enemy AI, procedural generation, UI, persistence, art, audio, or release work.

not rated 10 1mo ago A 59 tokens original MIT

gcloud-operation

17

woliveiras/geremmyas

Skill Claude CodeCodex

Run or prepare a safe Google Cloud CLI operation. Use when: using gcloud, changing GCP resources, deploying to GCP. Do not use: for local CLI exploration, non-GCP operations.

not rated 10 1mo ago A 45 tokens original MIT

git-commit

18

woliveiras/geremmyas

Skill Claude CodeCodex

Create a safe Git commit with Conventional Commits format. Use when: committing changes, reviewing staged changes. Do not use: for commit history rewriting, interactive rebasing.

not rated 10 1mo ago A 38 tokens original MIT

go-ci-setup

19

woliveiras/geremmyas

Skill Claude CodeCodex needs its repo

Set up a Go CI/CD pipeline with formatting, vetting, static analysis, tests, vulnerability scanning, and container build. Use when: creating CI for Go, adding checks to workflow. Do not use: for local development setup, non-CI automation.

not rated 10 1mo ago A 57 tokens original MIT

woliveiras/geremmyas

Skill Claude CodeCodex

Design or review a LangGraph agent workflow. Use when: creating a graph, choosing state schema, nodes, tools, checkpoints, interrupts. Do not use: for simple chains, non-agent patterns.

not rated 10 1mo ago A 45 tokens original MIT

woliveiras/geremmyas

Skill Claude CodeCodex

Design or review an LLM integration in a service. Use when: adding model calls, tools, structured outputs, retries, rate limits. Do not use: for prompt engineering alone, non-service LLM work.

not rated 10 1mo ago A 49 tokens original MIT

woliveiras/geremmyas

Skill Claude CodeCodex

Zustand v5 recipes for middleware setup, immer mutations, persistence, and XState sync. Use when: zustand middleware, zustand persist, store patterns. Do not use: for state design patterns, non-Zustand stores.

not rated 10 1mo ago A 56 tokens original MIT

woliveiras/geremmyas

Skill Claude CodeCodex

Guide migration from React Router v6 to v7 framework mode. Use when: migrating routes, upgrading react-router, v6 to v7. Do not use: for initial React Router setup, general routing patterns.

not rated 10 1mo ago A 48 tokens original MIT

woliveiras/geremmyas

Skill Claude CodeCodex

XState v5 recipes for React integration, testing with createActor, and actor patterns. Use when: xstate react, testing state machine, actor patterns. Do not use: for simple component state, non-XState management.

not rated 10 1mo ago A 52 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: