game-art-2d

game-art-2d is a skill for Codex from woliveiras/geremmyas. It costs 61 tokens per session (2,236 once invoked), scanned A, original, MIT.

A guide for creating or checking 2D game assets such as sprites, tilesets, backgrounds, animations, effects, maps, and interface assets for Phaser or Godot.

In plain words
What is it for?
Use it to create or audit 2D runtime art, while keeping collision, movement, spawning, triggers, encounters, and navigation data explicit in the game or level files.
Why use it?
It helps distinguish shippable game assets from concept art and keeps visual work compatible with the game's existing style and runtime needs.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Codex.

Good fit Use it to create or audit 2D runtime art, while keeping collision, movement, spawning, triggers, encounters, and navigation data explicit in the game or level files.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/woliveiras/geremmyas/game-art-2d
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add woliveiras/geremmyas --skill game-art-2d
Clone the repo
git clone --depth 1 https://github.com/woliveiras/geremmyas

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-art-2d

README.md
[![agentmods](https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-art-2d/github.svg)](https://agentmods.dev/skills/woliveiras/geremmyas/game-art-2d)
Your own site
<a href="https://agentmods.dev/skills/woliveiras/geremmyas/game-art-2d"><img src="https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-art-2d/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-art-2d

Your own site · 80×15
<a href="https://agentmods.dev/skills/woliveiras/geremmyas/game-art-2d"><img src="https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-art-2d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,236 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.02236
Opus 5 $0.00030 $0.01118
Sonnet 5 $0.00012 $0.00447
Haiku 4.5 $0.00006 $0.00224

Measured 11d ago against content hash 63f405c6521f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

game-art-2d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 5 executable files (scripts/asset_qa.py, scripts/make_contact_sheet.py, scripts/pack_spritesheet.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

content/skills/game-art-2d/SKILL.md · 255 lines

How it starts

The opening of the file, as written. The whole thing — 255 lines — stays where its author put it; the contents beside it link to each section on GitHub.

2D Game Art Studio

Create cohesive 2D game art as runtime assets, not isolated illustrations. Combine Codex image generation with deterministic local processing and in-engine validation.

Operating boundaries

  • Work only in 2D. Treat isometric art as 2D when the runtime consumes sprites or tiles; route meshes, rigs, materials, and 3D scenes elsewhere.
  • Prefer the project's established art direction over this skill's defaults.
  • Default to pixel art only when the project and user provide no style.
  • Distinguish concept art from shippable art. Never present a concept sheet, poster composition, or arbitrary AI grid as a runtime-ready asset.
  • Distinguish map art from level design. Keep collision, traversal, spawn, trigger, encounter, and navigation data explicit in the game or level format.
  • Create original work. Do not copy protected characters, maps, interfaces, or distinctive living-artist styles. Translate references into general visual traits.
  • Preserve existing assets. Use versioned sibling filenames unless the user explicitly requests replacement.

Choose the work mode

Use one or more modes, but keep the current deliverable explicit:

  1. Direction: define a visual language, style guide, palette, shape grammar, camera, scale, and asset constraints.
  2. Production: generate or edit canonical assets, variants, animation frames, tiles, backgrounds, or interface art.
  3. Integration: normalize, pack, import, configure, and validate assets in the target runtime.
  4. Audit: inspect an existing asset set for coherence, technical defects, missing states, readability, or runtime risk.

Core workflow

1. Inspect the project

Read the nearest agent instructions, art docs, engine configuration, asset manifests, source art, runtime consumers, and naming conventions. Inspect representative images with view_image. Record:

  • engine and renderer;
  • camera and projection;
  • target viewport and display scale;
  • existing art style and palette;
  • expected source and shipping formats;
  • sprite cell, tile, atlas, pivot, and animation conventions;
  • performance, accessibility, and content constraints.

Read the full file on GitHub · 255 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 255 lines · 61 tokens per session scan A 63f405c6521f

Subscribe to this mod's changes

game-art-2d is a skill published in the GitHub repository woliveiras/geremmyas (10 stars, last pushed 1mo ago), licensed MIT. It adds 61 tokens to every session and 2,236 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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