Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add woliveiras/geremmyas --skill game-audio-2dgit clone --depth 1 https://github.com/woliveiras/geremmyasWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/woliveiras/geremmyas/game-audio-2d)<a href="https://agentmods.dev/skills/woliveiras/geremmyas/game-audio-2d"><img src="https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-audio-2d/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/woliveiras/geremmyas/game-audio-2d"><img src="https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-audio-2d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00056 | $0.00475 |
| Opus 5 | $0.00028 | $0.00237 |
| Sonnet 5 | $0.00011 | $0.00095 |
| Haiku 4.5 | $0.00006 | $0.00047 |
Grade A, and why
game-audio-2d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Game Audio 2D
Treat audio as a routed gameplay system with explicit ownership, priorities, and platform behavior.
Establish the audio contract
- Inspect engine version, target platforms, current mixer or Sound Manager, asset formats, loading strategy, and settings persistence.
- Classify sounds as music, ambience, gameplay SFX, voice, or UI.
- Define trigger, ownership, concurrency, priority, loop, fade, spatial, pause, and cleanup behavior.
- Set a loudness and headroom policy appropriate to the project.
Load references
- Read audio-system.md for categories, playback policies, mixing, variation, and validation.
- For Phaser, also read phaser.md.
- For Godot, also read godot.md.
- Use
$game-save-n-progressfor settings persistence and$game-feel-2dfor impact timing.
Integrate one audio family
- Register stable semantic audio IDs.
- Route through a category or bus.
- Apply concurrency and priority rules.
- Trigger from authoritative gameplay or UI events.
- Handle pause, scene transitions, interruption, and object destruction.
- Provide user volume and mute controls without destroying mix ratios.
- Verify the actual target platform.
Verify
- Test missing files, locked audio, rapid repeated triggers, scene reload, pause, focus loss, and device changes where applicable.
- Check loops for clicks and unintended gaps.
- Monitor clipping, masking, excessive simultaneity, and memory.
- Test with music, effects, and UI active together.
- Keep listening tests distinct from automated routing and lifecycle tests.
Guardrails
- Do not play an unrestricted new instance for every overlap callback.
- Do not tie essential information to sound alone.
- Do not let global music survive scenes accidentally.
- Do not normalize every sound to maximum amplitude.
- Do not assume editor or desktop audio behavior matches web exports.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 49 lines · 56 tokens per session scan A 4237bd3d6b83
game-audio-2d is a skill published in the GitHub repository woliveiras/geremmyas (10 stars, last pushed 1mo ago), licensed MIT. It adds 56 tokens to every session and 475 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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