Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add woliveiras/geremmyas --skill game-ai-2dgit clone --depth 1 https://github.com/woliveiras/geremmyasWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/woliveiras/geremmyas/game-ai-2d)<a href="https://agentmods.dev/skills/woliveiras/geremmyas/game-ai-2d"><img src="https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-ai-2d/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/woliveiras/geremmyas/game-ai-2d"><img src="https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-ai-2d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00057 | $0.00450 |
| Opus 5.5 | $0.00023 | $0.00180 |
| Sonnet 5.5 | $0.00011 | $0.00090 |
| Haiku 4.5 | $0.00006 | $0.00045 |
Grade A, and why
game-ai-2d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Game AI 2D
Build readable AI from explicit perception, decision, navigation, action, and memory boundaries.
Establish the AI contract
- Inspect engine version, gameplay architecture, navigation system, collision layers, and existing enemy behavior.
- Define goals, observable information, allowed actions, transition priority, timing, and fairness constraints.
- Separate authored archetype data from mutable agent state.
- Choose the simplest decision model that expresses the behavior.
Load references
- Read ai-architecture.md for model selection, perception, navigation, encounters, and testing.
- For Phaser, also read phaser.md.
- For Godot, also read godot.md.
- Use
$gameplay-programming-2dfor combat and movement integration and$procedural-generation-2dfor spawn and map validity.
Implement one observable behavior
- Compute perception from explicit queries and memory.
- Make a bounded decision at a documented cadence.
- Request navigation or steering without letting it decide combat truth.
- Execute an action with entry, completion, interruption, and cleanup.
- Emit debug state and reason codes.
- Keep expensive work distributed or budgeted.
Verify
- Test transitions with synthetic observations.
- Test unreachable targets, lost targets, pause, death, despawn, and scene reload.
- Use fixed seeds for randomized choices.
- Stress multiple agents and measure decision and navigation cost.
- Playtest readability, telegraphing, fairness, and exploitability.
Guardrails
- Do not give AI access to information the design marks hidden.
- Do not recompute paths or expensive perception every rendered frame without evidence.
- Do not mix animation completion with authoritative action completion silently.
- Do not add behavior-tree complexity to a small finite-state problem.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 47 lines · 57 tokens per session scan A d317b2e5c0b9
game-ai-2d is a skill published in the GitHub repository woliveiras/geremmyas (10 stars, last pushed 3mo ago), licensed MIT. It adds 57 tokens to every session and 450 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
game-ai-2d compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-ai-2dwoliveiras/geremmyas | Skill | 10 | 3mo ago | MIT | A | 57 | Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |