Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add woliveiras/geremmyas --skill game-feel-2dgit clone --depth 1 https://github.com/woliveiras/geremmyasWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/woliveiras/geremmyas/game-feel-2d)<a href="https://agentmods.dev/skills/woliveiras/geremmyas/game-feel-2d"><img src="https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-feel-2d/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/woliveiras/geremmyas/game-feel-2d"><img src="https://agentmods.dev/badge/skills/woliveiras/geremmyas/game-feel-2d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00057 | $0.00476 |
| Opus 5.5 | $0.00023 | $0.00190 |
| Sonnet 5.5 | $0.00011 | $0.00095 |
| Haiku 4.5 | $0.00006 | $0.00048 |
Grade A, and why
game-feel-2d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Game Feel 2D
Improve responsiveness and feedback without changing the intended gameplay rules accidentally.
Establish a baseline
- Read project instructions and identify engine version, physics model, input devices, camera, target frame rate, and accessibility settings.
- Reproduce and measure the current mechanic.
- Separate input latency, simulation response, animation, camera, effects, and audio.
- Define the desired feel in measurable terms such as time to apex, stop time, buffer window, hit-stop duration, and camera settling.
Load references
- Read feel-patterns.md for controls, motion, impact, camera, and tuning.
- For Phaser, also read phaser.md.
- For Godot, also read godot.md.
- Use
$gameplay-programming-2dwhen authoritative rules change and$game-audio-2dfor mix and playback behavior.
Tune one feedback loop
- Put tunable values in a named configuration grouped by mechanic.
- Change one variable family at a time.
- Preserve gameplay truth during presentation-only effects.
- Define stacking, cancellation, pause, and slow-motion behavior.
- Provide reduced-motion, reduced-flash, and camera-shake controls when the effect can cause discomfort.
- Compare before and after at real speed and slow motion.
Verify
- Test multiple frame rates and input devices.
- Check that hit stop does not duplicate damage or break timers.
- Check that camera and pixel-art transforms remain stable.
- Confirm feedback still communicates without color, sound, or shake alone where accessibility requires redundancy.
- Require human playtesting for the final feel judgment.
Guardrails
- Do not hide sluggish rules under particles or camera shake.
- Do not mutate collision bodies for squash and stretch.
- Do not use unbounded shake, flash, rumble, or time scale.
- Do not couple damage application to a cosmetic tween callback.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 47 lines · 57 tokens per session scan A 5fc6486ef5d6
game-feel-2d is a skill published in the GitHub repository woliveiras/geremmyas (10 stars, last pushed 3mo ago), licensed MIT. It adds 57 tokens to every session and 476 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
game-feel-2d compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-feel-2dwoliveiras/geremmyas | Skill | 10 | 3mo ago | MIT | A | 57 | Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |