civ6-arena-live

civ6-arena-live is a skill for Codex from wrislin1/civ6-mcp. It costs 46 tokens per session (3,292 once invoked), scanned A, original, MIT.

Operating instructions for live Civilization VI arena watcher runs, including AI-controlled turns, human handoff, game-state checks, and cleanup.

In plain words
What is it for?
Starting, debugging, monitoring, and safely stopping live civ6-mcp arena sessions involving human and AI players.
Why use it?
They help distinguish the game’s turn state from the separate watcher process, reducing the risk of ending a turn or handing control back at the wrong time.

Skill for Codex

Written for Codex: runs codex exec. Also seen: mentions Codex.

Good fit Starting, debugging, monitoring, and safely stopping live civ6-mcp arena sessions involving human and AI players.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wrislin1/civ6-mcp/civ6-arena-live
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add wrislin1/civ6-mcp --skill civ6-arena-live
Clone the repo
git clone --depth 1 https://github.com/wrislin1/civ6-mcp

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for civ6-arena-live

README.md
[![agentmods](https://agentmods.dev/badge/skills/wrislin1/civ6-mcp/civ6-arena-live/github.svg)](https://agentmods.dev/skills/wrislin1/civ6-mcp/civ6-arena-live)
Your own site
<a href="https://agentmods.dev/skills/wrislin1/civ6-mcp/civ6-arena-live"><img src="https://agentmods.dev/badge/skills/wrislin1/civ6-mcp/civ6-arena-live/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for civ6-arena-live

Your own site · 80×15
<a href="https://agentmods.dev/skills/wrislin1/civ6-mcp/civ6-arena-live"><img src="https://agentmods.dev/badge/skills/wrislin1/civ6-mcp/civ6-arena-live.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,292 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.03292
Opus 5 $0.00023 $0.01646
Sonnet 5 $0.00009 $0.00658
Haiku 4.5 $0.00005 $0.00329

Measured 11d ago against content hash 7b09c424a307, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

civ6-arena-live scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 6 executable files (scripts/arena-live-status.sh, scripts/firetuner-owner-map.sh, scripts/preflight-tool-calling.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

2. The gateway is reachable and the local model id is actually served (`curl .../v1/models`) — model names drift (`gemma4:26b`, not `gemma4-26b-cpp`).
tools/skills/civ6-arena-live/SKILL.md · 250 lines

How it starts

The opening of the file, as written. The whole thing — 250 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Civ6 Arena Live

Overview

Live arena operation has two separate states: the Civilization game turn state and the external watcher process state. Verify both before telling the user to end a turn or before claiming the game is safely back to the human.

Environment

  • WSL gaming PC: [email protected]
  • WSL repo: ~/projects/civ6-mcp
  • Native Windows companion checkout: C:\Users\wrisl\dev\civ6-mcp (/mnt/c/Users/wrisl/dev/civ6-mcp from WSL). It is a GitHub clone, not a separate codebase.
  • Known-good hybrid watchers (both verified live):
    • Codex: player 1 local:qwen3-coder:30b, player 2 cli-codex:gpt-5.5
    • Claude: player 1 local:gemma4:26b, player 2 cli-claude: (empty model = Claude default)
    • both with --max-puppet-turns 2 and --idle-poll-limit 1800

Operating Pattern

When the requested save is not already verified in-game, REQUIRED CONDITIONAL REFERENCE: read references/windows-launcher.md before starting a watcher. It covers the native companion checkout, Windows Application Control, OCR loading, exact-state verification, and FireTuner release.

CLI-provider pre-flight (when a watcher uses cli-claude or cli-codex), on the target host before arming — a failed seat only surfaces mid-handoff otherwise:

  1. The provider binary is on PATH and authenticated (e.g. a trivial claude -p / codex exec actually returns). A host that has only ever run one provider may not have the other set up.
  2. The gateway is reachable and the local model id is actually served (curl .../v1/models) — model names drift (gemma4:26b, not gemma4-26b-cpp).
  3. .mcp.json is present in the repo CWD (project auto-discovery needs it).
  4. Tip: a diagnostic claude -p calling get_game_overview with no game loaded should return the FireTuner 4318 connection error — that proves the civ6 tools load on this host.

Preregistration gate (added after v8, 2026-08-30)

For every recorded experiment, resolve and record the actual endpoint for each configured model/gateway pair before launch; green health alone is not enough. Confirm that unrelated local-LLM and benchmark jobs use non-overlapping endpoints. For example, if living-emerald is active, verify and record that it is actually pinned to home-llm rather than the experiment gateway; this is an example, not a permanent allocation. Warm every configured model on its resolved endpoint and record representative response latency. Block launch until the endpoint allocations are non-overlapping and all of this evidence is recorded.

Read the full file on GitHub · 250 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 250 lines · 46 tokens per session scan A 7b09c424a307

Subscribe to this mod's changes

civ6-arena-live is a skill published in the GitHub repository wrislin1/civ6-mcp (0 stars, last pushed 10d ago), licensed MIT. It adds 46 tokens to every session and 3,292 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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