civ6-arena-live

civ6-arena-live is a skill for Claude Code, Codex from wrislin1/civ6-mcp. It costs 46 tokens per session (5,604 once invoked), scanned A, original, MIT.

Operating instructions for live Civilization VI arena watcher runs, including AI-controlled turns, human handoff, game-state checks, and cleanup.

In plain words
What is it for?
Starting, debugging, monitoring, and safely stopping live civ6-mcp arena sessions involving human and AI players.
Why use it?
They help distinguish the game’s turn state from the separate watcher process, reducing the risk of ending a turn or handing control back at the wrong time.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths; runs codex exec; mentions Codex.

Good fit Starting, debugging, monitoring, and safely stopping live civ6-mcp arena sessions involving human and AI players.

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Install with agentmods
npx agentmods add skills/wrislin1/civ6-mcp/civ6-arena-live
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add wrislin1/civ6-mcp --skill civ6-arena-live
Clone the repo
git clone --depth 1 https://github.com/wrislin1/civ6-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for civ6-arena-live

README.md
[![agentmods](https://agentmods.dev/badge/skills/wrislin1/civ6-mcp/civ6-arena-live/github.svg)](https://agentmods.dev/skills/wrislin1/civ6-mcp/civ6-arena-live)
Your own site
<a href="https://agentmods.dev/skills/wrislin1/civ6-mcp/civ6-arena-live"><img src="https://agentmods.dev/badge/skills/wrislin1/civ6-mcp/civ6-arena-live/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for civ6-arena-live

Your own site · 80×15
<a href="https://agentmods.dev/skills/wrislin1/civ6-mcp/civ6-arena-live"><img src="https://agentmods.dev/badge/skills/wrislin1/civ6-mcp/civ6-arena-live.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,604 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.05604
Opus 5.5 $0.00018 $0.02242
Sonnet 5.5 $0.00009 $0.01121
Haiku 4.5 $0.00005 $0.00560

Measured 17d ago against content hash 0394ea07b1a3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

civ6-arena-live scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 17d ago.

The scan reads SKILL.md. This mod also ships 11 executable files (scripts/arena-live-status.sh, scripts/benchmark-family-chain.sh, scripts/benchmark-stage.sh, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

2. The gateway is reachable and the local model id is actually served (`curl .../v1/models`) — model names drift (`gemma4:26b`, not `gemma4-26b-cpp`).
tools/skills/civ6-arena-live/SKILL.md · 366 lines

How it starts

The opening of the file, as written. The whole thing — 366 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Civ6 Arena Live

Overview

Live arena operation has two separate states: the Civilization game turn state and the external watcher process state. Verify both before telling the user to end a turn or before claiming the game is safely back to the human. Claude loads this skill from .claude/skills/civ6-arena-live (gitignored). Keep that path a symlink to tools/skills/civ6-arena-live, as .agents/skills/ already is: a copied directory there silently shadows every later edit (a July copy is what loaded on 2026-10-09, without this file's benchmark sections).

Environment

  • WSL gaming PC: [email protected]
  • WSL repo: ~/projects/civ6-mcp
  • Native Windows companion checkout: C:\Users\wrisl\dev\civ6-mcp (/mnt/c/Users/wrisl/dev/civ6-mcp from WSL). It is a GitHub clone, not a separate codebase.
  • Known-good hybrid watchers (both verified live):
    • Codex: player 1 local:qwen3-coder:30b, player 2 cli-codex:gpt-5.5
    • Claude: player 1 local:gemma4:26b, player 2 cli-claude: (empty model = Claude default)
    • both with --max-puppet-turns 2 and --idle-poll-limit 1800

Operating Pattern

When the requested save is not already verified in-game, REQUIRED CONDITIONAL REFERENCE: read references/windows-launcher.md before starting a watcher. It covers the native companion checkout, Windows Application Control, OCR loading, exact-state verification, and FireTuner release.

CLI-provider pre-flight (when a watcher uses cli-claude or cli-codex), on the target host before arming — a failed seat only surfaces mid-handoff otherwise:

  1. The provider binary is on PATH and authenticated (e.g. a trivial claude -p / codex exec actually returns). A host that has only ever run one provider may not have the other set up.
  2. The gateway is reachable and the local model id is actually served (curl .../v1/models) — model names drift (gemma4:26b, not gemma4-26b-cpp).
  3. .mcp.json is present in the repo CWD (project auto-discovery needs it).
  4. Tip: a diagnostic claude -p calling get_game_overview with no game loaded should return the FireTuner 4318 connection error — that proves the civ6 tools load on this host.

Read the full file on GitHub · 366 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 17d ago Changed · +80 lines 0394ea07b1a3
  2. 19d ago Changed · +11 lines 82c8d6b74519
  3. 1mo ago Changed · +3 lines b5fcb9580758
  4. 1mo ago Changed · +22 lines e2ce41297b0d
  5. 1mo ago First seen · 250 lines · 46 tokens per session scan A 7b09c424a307

Subscribe to this mod's changes

civ6-arena-live is a skill published in the GitHub repository wrislin1/civ6-mcp (0 stars, last pushed 17d ago), licensed MIT. It adds 46 tokens to every session and 5,604 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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