gear-mcp-godot

gear-mcp-godot is a skill for Claude Code, Codex from wvfp/gear-mcp-server. It costs 86 tokens per session (2,828 once invoked), scanned A, original, MIT.

A control layer for working with a Godot game project through editor tools. Godot is a game engine, and these tools can create scenes, add nodes, attach scripts, change project settings, run scenes, and capture screenshots.

In plain words
What is it for?
Use it to create or modify Godot scenes, write scripts, attach scripts to objects, change project settings, run a scene with a time limit, and inspect the result with screenshots.
Why use it?
It lets an agent build, inspect, debug, and visually test a Godot project through the editor instead of requiring every change to be made manually.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/wvfp/gear-mcp-server/agent-skill
Any agent
npx skills add wvfp/gear-mcp-server --skill agent-skill
Clone the repo
git clone --depth 1 https://github.com/wvfp/gear-mcp-server

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gear-mcp-godot

README.md
[![agentmods](https://agentmods.dev/badge/skills/wvfp/gear-mcp-server/agent-skill.svg)](https://agentmods.dev/skills/wvfp/gear-mcp-server/agent-skill)
Your own site
<a href="https://agentmods.dev/skills/wvfp/gear-mcp-server/agent-skill"><img src="https://agentmods.dev/badge/skills/wvfp/gear-mcp-server/agent-skill.svg" alt="Measured on agentmods" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,828 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.02828
Opus 5 $0.00043 $0.01414
Sonnet 5 $0.00017 $0.00566
Haiku 4.5 $0.00009 $0.00283

Measured 5d ago against content hash 18babb9d8f5e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

gear-mcp-godot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

contrib/agent-skill/SKILL.md · 257 lines

How it starts

The opening of the file, as written. The whole thing — 257 lines — stays where its author put it; the contents beside it link to each section on GitHub.

gear-mcp-godot

End-to-end guide for working with the Godot project under g:\Godot\godot-mcp\gear-mcp-server\project\. The MCP server runs inside the Godot editor process (a GDExtension). A 50-line Node.js proxy at proxy/index.js bridges stdio ↔ TCP 127.0.0.1:8510. End users of the npm package just run the editor; AI agents in this IDE talk to the editor directly.

Project layout

gear-mcp-server/
├── src/                      ← C++ GDExtension source
│   ├── server/                ← TCP server (port 8510)
│   ├── godot_api/             ← Wrappers for EditorInterface / ProjectSettings
│   └── tools/
│       ├── editor/            ← run_scene_with_timeout, screenshot, restart_editor
│       ├── scene/             ← create_scene, add_node, attach_script, ...
│       ├── script/            ← write_file (gd), parse helpers
│       ├── project/           ← ProjectSettings getters/setters
│       ├── resource/          ← load_resource, save_resource
│       └── config/            ← set_project_setting, get_project_setting
├── project/                   ← The Godot project being controlled
│   ├── project.godot
│   ├── scenes/                ← .tscn files
│   ├── scripts/               ← .gd files
│   └── addons/gear_mcp/       ← The plugin (panel UI, helper scripts)
└── proxy/
    ├── index.js               ← npm package entry (50 lines, the stdio↔TCP proxy)
    ├── package.json
    ├── README.md
    └── dev/
        └── send.js            ← One-shot test request sender (NOT in npm)

How to talk to the editor

The Godot editor (when started on the project directory) listens on 127.0.0.1:8510. The MCP server is a GDExtension, so it's loaded at editor startup. You must restart the editor whenever the DLL is rebuiltcmake --build does not hot-reload GDExtensions.

A request looks like:

{"jsonrpc":"2.0","method":"tools/call","params":{"name":"<tool>","arguments":{...}},"id":1}

For dev/testing, save it to a file and send it with proxy/dev/send.js:

Read the full file on GitHub · 257 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 257 lines · 86 tokens per session scan A 18babb9d8f5e

Subscribe to this mod's changes

gear-mcp-godot is a skill published in the GitHub repository wvfp/gear-mcp-server (2 stars, last pushed 2mo ago), licensed MIT. It adds 86 tokens to every session and 2,828 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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