assembly-definitions

assembly-definitions is a skill for Claude Code from XeldarAlz/everything-claude-unity. It costs 30 tokens per session (1,113 once invoked), scanned A, original, MIT.

Guidance for organizing Unity scripts into assembly definition files, or .asmdef files. These files divide scripts into groups that Unity can compile separately.

In plain words
What is it for?
It is for deciding when to create assemblies and arranging core, gameplay, systems, editor, runtime, test, and external-library code with appropriate references and platform filters.
Why use it?
It can reduce unnecessary recompilation by limiting which code Unity rebuilds after a change, while separating editor-only, test, shared, and third-party code.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Part of the everything-claude-unity plugin — 42 skills, 27 commands, 20 agents, 5 hooks shipped together

Good fit It is for deciding when to create assemblies and arranging core, gameplay, systems, editor, runtime, test, and external-library code with appropriate references and platform filters.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xeldaralz/everything-claude-unity/assembly-definitions
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add XeldarAlz/everything-claude-unity --skill assembly-definitions
Clone the repo
git clone --depth 1 https://github.com/XeldarAlz/everything-claude-unity

Made for: Claude Code.

Or install everything-claude-unity, the plugin that ships this one along with the rest of its 42 skills, 27 commands, 20 agents, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for assembly-definitions

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
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Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,113 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.01113
Opus 5 $0.00015 $0.00557
Sonnet 5 $0.00006 $0.00223
Haiku 4.5 $0.00003 $0.00111

Measured 9d ago against content hash d677e254a933, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

assembly-definitions scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/core/assembly-definitions/SKILL.md · 158 lines

How it starts

The opening of the file, as written. The whole thing — 158 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Assembly Definitions

Assembly definitions (.asmdef) split your project into separate compilation units. Without them, Unity recompiles ALL scripts on every change. With them, only the changed assembly and its dependents recompile.

When to Create an Asmdef

  • > 50 scripts in a folder — the compilation speed benefit becomes noticeable
  • Editor-only code — MUST be in a separate Editor assembly
  • Test code — MUST be in separate test assemblies
  • Shared library code — core utilities used across systems
  • Third-party code — isolate external packages
Assets/
├── Scripts/
│   ├── Core/                          # MyGame.Core.asmdef
│   │   ├── Core.asmdef
│   │   ├── Events/
│   │   ├── Pooling/
│   │   └── Utilities/
│   │
│   ├── Gameplay/                      # MyGame.Gameplay.asmdef
│   │   ├── Gameplay.asmdef
│   │   ├── Player/
│   │   ├── Enemies/
│   │   └── Items/
│   │
│   ├── Systems/                       # MyGame.Systems.asmdef
│   │   ├── Systems.asmdef
│   │   ├── Audio/
│   │   ├── Save/
│   │   └── UI/
│   │
│   └── Editor/                        # MyGame.Editor.asmdef
│       ├── Editor.asmdef
│       └── CustomInspectors/
│
├── Tests/
│   ├── EditMode/                      # MyGame.Tests.Editor.asmdef
│   │   └── Tests.Editor.asmdef
│   └── PlayMode/                      # MyGame.Tests.Runtime.asmdef
│       └── Tests.Runtime.asmdef

Reference Rules (Dependency Direction)

Gameplay → Systems → Core
    ↓         ↓        ↓
  (game)   (audio,   (events,
            save,     pooling,
            UI)       utilities)

Editor → [any runtime assembly]
Tests  → [assembly being tested]

Never reverse the arrows. Core must not reference Gameplay. Systems must not reference Gameplay.

Asmdef JSON Structure

{
    "name": "MyGame.Gameplay",
    "rootNamespace": "MyGame.Gameplay",
    "references": [
        "MyGame.Core",
        "MyGame.Systems"
    ],
    "includePlatforms": [],
    "excludePlatforms": [],
    "allowUnsafeCode": false,
    "overrideReferences": false,
    "precompiledReferences": [],
    "autoReferenced": true,
    "defineConstraints": [],
    "versionDefines": [],
    "noEngineReferences": false
}

Read the full file on GitHub · 158 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 158 lines · 30 tokens per session scan A d677e254a933

Subscribe to this mod's changes

assembly-definitions is a skill published in the GitHub repository XeldarAlz/everything-claude-unity (23 stars, last pushed 4mo ago), licensed MIT. It adds 30 tokens to every session and 1,113 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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