3d-games

3d-games is a skill for Claude Code from xenitV1/Antigravity-Workflows. It costs 18 tokens per session (651 once invoked), scanned A, a copy of 3d-games, MIT.

Guidance for building games with three-dimensional worlds. It covers how scenes become screen images, how shaders control visual effects, how collisions and physics work, and how cameras are used.

In plain words
What is it for?
Use it to plan rendering pipelines, custom shaders, collision shapes, physics checks, camera systems, and performance techniques such as culling, level of detail, and batching.
Why use it?
It helps you make informed choices about visual quality and performance instead of rendering every object at full detail. It also explains how simple collision shapes and visibility checks can reduce unnecessary work.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to plan rendering pipelines, custom shaders, collision shapes, physics checks, camera systems, and performance techniques such as culling, level of detail, and batching.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xenitv1/antigravity-workflows/3d-games
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xenitV1/Antigravity-Workflows --skill 3d-games
Clone the repo
git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d-games

README.md
[![agentmods](https://agentmods.dev/badge/skills/xenitv1/antigravity-workflows/3d-games/github.svg)](https://agentmods.dev/skills/xenitv1/antigravity-workflows/3d-games)
Your own site
<a href="https://agentmods.dev/skills/xenitv1/antigravity-workflows/3d-games"><img src="https://agentmods.dev/badge/skills/xenitv1/antigravity-workflows/3d-games/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3d-games

Your own site · 80×15
<a href="https://agentmods.dev/skills/xenitv1/antigravity-workflows/3d-games"><img src="https://agentmods.dev/badge/skills/xenitv1/antigravity-workflows/3d-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 18 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 651 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00018 $0.00651
Opus 5 $0.00009 $0.00326
Sonnet 5 $0.00004 $0.00130
Haiku 4.5 $0.00002 $0.00065

Measured 9d ago against content hash 141bf1ca6af9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

3d-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to 3d-games — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/game-development/3d-games/SKILL.md · 136 lines

How it starts

The opening of the file, as written. The whole thing — 136 lines — stays where its author put it; the contents beside it link to each section on GitHub.

3D Game Development

Principles for 3D game systems.


1. Rendering Pipeline

Stages

1. Vertex Processing → Transform geometry
2. Rasterization → Convert to pixels
3. Fragment Processing → Color pixels
4. Output → To screen

Optimization Principles

Technique Purpose
Frustum culling Don't render off-screen
Occlusion culling Don't render hidden
LOD Less detail at distance
Batching Combine draw calls

2. Shader Principles

Shader Types

Type Purpose
Vertex Position, normals
Fragment/Pixel Color, lighting
Compute General computation

When to Write Custom Shaders

  • Special effects (water, fire, portals)
  • Stylized rendering (toon, sketch)
  • Performance optimization
  • Unique visual identity

3. 3D Physics

Collision Shapes

Shape Use Case
Box Buildings, crates
Sphere Balls, quick checks
Capsule Characters
Mesh Terrain (expensive)

Principles

  • Simple colliders, complex visuals
  • Layer-based filtering
  • Raycasting for line-of-sight

4. Camera Systems

Camera Types

Type Use
Third-person Action, adventure
First-person Immersive, FPS
Isometric Strategy, RPG
Orbital Inspection, editors

Camera Feel

  • Smooth following (lerp)
  • Collision avoidance
  • Look-ahead for movement
  • FOV changes for speed

5. Lighting

Light Types

Type Use
Directional Sun, moon
Point Lamps, torches
Spot Flashlight, stage
Ambient Base illumination

Performance Consideration

  • Real-time shadows are expensive
  • Bake when possible
  • Shadow cascades for large worlds

6. Level of Detail (LOD)

LOD Strategy

Distance Model
Near Full detail
Medium 50% triangles
Far 25% or billboard

Read the full file on GitHub · 136 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 136 lines · 18 tokens per session scan A 141bf1ca6af9

Subscribe to this mod's changes

3d-games is a skill published in the GitHub repository xenitV1/Antigravity-Workflows (130 stars, last pushed 7mo ago), licensed MIT. It adds 18 tokens to every session and 651 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to 3d-games, differing in 0 lines, and is treated as a copy.