Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add xuansenpa1/skillrevise --skill hex-grid-spatialgit clone --depth 1 https://github.com/xuansenpa1/skillreviseWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/xuansenpa1/skillrevise/hex-grid-spatial)<a href="https://agentmods.dev/skills/xuansenpa1/skillrevise/hex-grid-spatial"><img src="https://agentmods.dev/badge/skills/xuansenpa1/skillrevise/hex-grid-spatial.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00035 | $0.00940 |
| Opus 5 | $0.00017 | $0.00470 |
| Sonnet 5 | $0.00007 | $0.00188 |
| Haiku 4.5 | $0.00003 | $0.00094 |
Grade A, and why
hex-grid-spatial scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to hex-grid-spatial — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Hex Grid Spatial Utilities
Utilities for hexagonal grid coordinate systems using odd-r offset coordinates (odd rows shifted right).
Coordinate System
- Tile 0 is at bottom-left
- X increases rightward (columns)
- Y increases upward (rows)
- Odd rows (y % 2 == 1) are shifted right by half a hex
Direction Indices
2 1
\ /
3 - * - 0
/ \
4 5
0=East, 1=NE, 2=NW, 3=West, 4=SW, 5=SE
Core Functions
Get Neighbors
def get_neighbors(x: int, y: int) -> List[Tuple[int, int]]:
"""Get all 6 neighboring hex coordinates."""
if y % 2 == 0: # even row
directions = [(1,0), (0,-1), (-1,-1), (-1,0), (-1,1), (0,1)]
else: # odd row - shifted right
directions = [(1,0), (1,-1), (0,-1), (-1,0), (0,1), (1,1)]
return [(x + dx, y + dy) for dx, dy in directions]
Hex Distance
def hex_distance(x1: int, y1: int, x2: int, y2: int) -> int:
"""Calculate hex distance using cube coordinate conversion."""
def offset_to_cube(col, row):
cx = col - (row - (row & 1)) // 2
cz = row
cy = -cx - cz
return cx, cy, cz
cx1, cy1, cz1 = offset_to_cube(x1, y1)
cx2, cy2, cz2 = offset_to_cube(x2, y2)
return (abs(cx1-cx2) + abs(cy1-cy2) + abs(cz1-cz2)) // 2
Tiles in Range
def get_tiles_in_range(x: int, y: int, radius: int) -> List[Tuple[int, int]]:
"""Get all tiles within radius (excluding center)."""
tiles = []
for dx in range(-radius, radius + 1):
for dy in range(-radius, radius + 1):
nx, ny = x + dx, y + dy
if (nx, ny) != (x, y) and hex_distance(x, y, nx, ny) <= radius:
tiles.append((nx, ny))
return tiles
Usage Examples
# Find neighbors of tile (21, 13)
neighbors = get_neighbors(21, 13)
# For odd row: [(22,13), (22,12), (21,12), (20,13), (21,14), (22,14)]
# Calculate distance
dist = hex_distance(21, 13, 24, 13) # Returns 3
# Check adjacency
is_adj = hex_distance(21, 13, 21, 14) == 1 # True
# Get all tiles within 3 of city center
workable = get_tiles_in_range(21, 13, 3)
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 102 lines · 35 tokens per session scan A 3370ef7f3f47
hex-grid-spatial is a skill published in the GitHub repository xuansenpa1/skillrevise (55 stars, last pushed 2d ago), licensed MIT. It adds 35 tokens to every session and 940 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to hex-grid-spatial, differing in 0 lines, and is treated as a copy.
Other skills, from other repositories
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
playtest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
unity-manual-component
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
motion
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.