hex-grid-spatial

hex-grid-spatial is a skill for Claude Code, Codex from xuansenpa1/skillrevise. It costs 35 tokens per session (940 once invoked), scanned A, a copy of hex-grid-spatial, MIT.

A set of utilities for working with hexagonal maps, where each tile has six neighbors and rows can be shifted sideways. It uses an odd-row coordinate system to represent tile positions.

In plain words
What is it for?
Use it to find neighboring tiles, measure distance between tiles, and run spatial searches on hex-based maps.
Why use it?
It avoids writing the special neighbor and distance calculations that hex maps require. This helps prevent mistakes caused by shifted rows.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to find neighboring tiles, measure distance between tiles, and run spatial searches on hex-based maps.

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Install with agentmods
npx agentmods add skills/xuansenpa1/skillrevise/hex-grid-spatial
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xuansenpa1/skillrevise --skill hex-grid-spatial
Clone the repo
git clone --depth 1 https://github.com/xuansenpa1/skillrevise

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hex-grid-spatial

README.md
[![agentmods](https://agentmods.dev/badge/skills/xuansenpa1/skillrevise/hex-grid-spatial.svg)](https://agentmods.dev/skills/xuansenpa1/skillrevise/hex-grid-spatial)
Your own site
<a href="https://agentmods.dev/skills/xuansenpa1/skillrevise/hex-grid-spatial"><img src="https://agentmods.dev/badge/skills/xuansenpa1/skillrevise/hex-grid-spatial.svg" alt="Measured on agentmods" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 940 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.00940
Opus 5 $0.00017 $0.00470
Sonnet 5 $0.00007 $0.00188
Haiku 4.5 $0.00003 $0.00094

Measured 8d ago against content hash 3370ef7f3f47, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

hex-grid-spatial scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/hex_utils.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to hex-grid-spatial — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

data/skillsbench/tasks/civ6-adjacency-optimizer/environment/skills/hex-grid-spatial/SKILL.md · 102 lines

How it starts

The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Hex Grid Spatial Utilities

Utilities for hexagonal grid coordinate systems using odd-r offset coordinates (odd rows shifted right).

Coordinate System

  • Tile 0 is at bottom-left
  • X increases rightward (columns)
  • Y increases upward (rows)
  • Odd rows (y % 2 == 1) are shifted right by half a hex

Direction Indices

     2   1
      \ /
   3 - * - 0
      / \
     4   5

0=East, 1=NE, 2=NW, 3=West, 4=SW, 5=SE

Core Functions

Get Neighbors

def get_neighbors(x: int, y: int) -> List[Tuple[int, int]]:
    """Get all 6 neighboring hex coordinates."""
    if y % 2 == 0:  # even row
        directions = [(1,0), (0,-1), (-1,-1), (-1,0), (-1,1), (0,1)]
    else:  # odd row - shifted right
        directions = [(1,0), (1,-1), (0,-1), (-1,0), (0,1), (1,1)]
    return [(x + dx, y + dy) for dx, dy in directions]

Hex Distance

def hex_distance(x1: int, y1: int, x2: int, y2: int) -> int:
    """Calculate hex distance using cube coordinate conversion."""
    def offset_to_cube(col, row):
        cx = col - (row - (row & 1)) // 2
        cz = row
        cy = -cx - cz
        return cx, cy, cz

    cx1, cy1, cz1 = offset_to_cube(x1, y1)
    cx2, cy2, cz2 = offset_to_cube(x2, y2)
    return (abs(cx1-cx2) + abs(cy1-cy2) + abs(cz1-cz2)) // 2

Tiles in Range

def get_tiles_in_range(x: int, y: int, radius: int) -> List[Tuple[int, int]]:
    """Get all tiles within radius (excluding center)."""
    tiles = []
    for dx in range(-radius, radius + 1):
        for dy in range(-radius, radius + 1):
            nx, ny = x + dx, y + dy
            if (nx, ny) != (x, y) and hex_distance(x, y, nx, ny) <= radius:
                tiles.append((nx, ny))
    return tiles

Usage Examples

# Find neighbors of tile (21, 13)
neighbors = get_neighbors(21, 13)
# For odd row: [(22,13), (22,12), (21,12), (20,13), (21,14), (22,14)]

# Calculate distance
dist = hex_distance(21, 13, 24, 13)  # Returns 3

# Check adjacency
is_adj = hex_distance(21, 13, 21, 14) == 1  # True

# Get all tiles within 3 of city center
workable = get_tiles_in_range(21, 13, 3)

Read the full file on GitHub · 102 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 102 lines · 35 tokens per session scan A 3370ef7f3f47

Subscribe to this mod's changes

hex-grid-spatial is a skill published in the GitHub repository xuansenpa1/skillrevise (55 stars, last pushed 2d ago), licensed MIT. It adds 35 tokens to every session and 940 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to hex-grid-spatial, differing in 0 lines, and is treated as a copy.