phaser-playtest

phaser-playtest is a skill for Claude Code from Yakoub-ai/phaser4-gamedev. It costs 114 tokens per session (1,975 once invoked), scanned A, original, no licence file.

A setup guide for testing Phaser 4 games in a web browser. Phaser is a JavaScript framework for building games that run in a browser.

In plain words
What is it for?
It helps run smoke tests, check for black screens and missing assets, automate browser testing, measure frame rate and capture screenshots.
Why use it?
It helps check whether a game actually starts and works, including common problems that may not appear from reading the code alone.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the phaser4-gamedev plugin — 26 skills, 10 commands, 5 agents, 2 hooks shipped together

Good fit It helps run smoke tests, check for black screens and missing assets, automate browser testing, measure frame rate and capture screenshots.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/yakoub-ai/phaser4-gamedev/phaser-playtest
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Yakoub-ai/phaser4-gamedev --skill phaser-playtest
Clone the repo
git clone --depth 1 https://github.com/Yakoub-ai/phaser4-gamedev

Made for: Claude Code.

Or install phaser4-gamedev, the plugin that ships this one along with the rest of its 26 skills, 10 commands, 5 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for phaser-playtest

README.md
[![agentmods](https://agentmods.dev/badge/skills/yakoub-ai/phaser4-gamedev/phaser-playtest/github.svg)](https://agentmods.dev/skills/yakoub-ai/phaser4-gamedev/phaser-playtest)
Your own site
<a href="https://agentmods.dev/skills/yakoub-ai/phaser4-gamedev/phaser-playtest"><img src="https://agentmods.dev/badge/skills/yakoub-ai/phaser4-gamedev/phaser-playtest/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for phaser-playtest

Your own site · 80×15
<a href="https://agentmods.dev/skills/yakoub-ai/phaser4-gamedev/phaser-playtest"><img src="https://agentmods.dev/badge/skills/yakoub-ai/phaser4-gamedev/phaser-playtest.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 114 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,975 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00114 $0.01975
Opus 5 $0.00057 $0.00988
Sonnet 5 $0.00023 $0.00395
Haiku 4.5 $0.00011 $0.00198

Measured 10d ago against content hash 6ec38c6baf41, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

phaser-playtest scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (examples/scenario.example.mjs, scripts/playtest.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/phaser-playtest/SKILL.md · 173 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 173 lines · 114 tokens per session scan A 6ec38c6baf41

Subscribe to this mod's changes

phaser-playtest is a skill published in the GitHub repository Yakoub-ai/phaser4-gamedev (22 stars, last pushed 13d ago), with no licence file. It adds 114 tokens to every session and 1,975 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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