tinyworld-opacity-torch

tinyworld-opacity-torch is a skill for Claude Code, Codex from yunyang088/tiny-world-builder. It costs 37 tokens per session (898 once invoked), scanned A, original, AGPL-3.0.

A skill for changing visibility and interaction behavior in Tiny World Builder’s multiplayer preview boards. It covers ghost boards, panning, ghost visibility, jigsaw reveals, and related board states.

In plain words
What is it for?
Use it for work on ghost-board display, multiplayer previews, panning, jigsaw reveals, or showing and hiding board elements.
Why use it?
It tells the agent when changes involve the active board’s visibility behavior, which can otherwise be easy to overlook or handle inconsistently.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/yunyang088/tiny-world-builder/tinyworld-opacity-torch
Any agent
npx skills add yunyang088/tiny-world-builder --skill tinyworld-opacity-torch
Clone the repo
git clone --depth 1 https://github.com/yunyang088/tiny-world-builder

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tinyworld-opacity-torch

README.md
[![agentmods](https://agentmods.dev/badge/skills/yunyang088/tiny-world-builder/tinyworld-opacity-torch.svg)](https://agentmods.dev/skills/yunyang088/tiny-world-builder/tinyworld-opacity-torch)
Your own site
<a href="https://agentmods.dev/skills/yunyang088/tiny-world-builder/tinyworld-opacity-torch"><img src="https://agentmods.dev/badge/skills/yunyang088/tiny-world-builder/tinyworld-opacity-torch.svg" alt="Measured on agentmods" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 898 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00037 $0.00898
Opus 5 $0.00018 $0.00449
Sonnet 5 $0.00007 $0.00180
Haiku 4.5 $0.00004 $0.00090

Measured 5d ago against content hash 8744564641a1, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

tinyworld-opacity-torch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.codex/skills/tinyworld-opacity-torch/SKILL.md · 80 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 80 lines · 37 tokens per session scan A 8744564641a1

Subscribe to this mod's changes

tinyworld-opacity-torch is a skill published in the GitHub repository yunyang088/tiny-world-builder (5 stars, last pushed 3mo ago), licensed AGPL-3.0. It adds 37 tokens to every session and 898 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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