ludoweft-localize

ludoweft-localize is a skill for Claude Code, Codex from zeikar/ludoweft. It costs 129 tokens per session (1,746 once invoked), scanned A, original, MIT.

A set of instructions for localizing moddable game files with Ludoweft. Localization means adapting a game's text for another language; the skill also covers inspecting, reviewing, patching, and rebuilding those files.

In plain words
What is it for?
Use it to inspect game resources, extract text, translate or review it, create localization patches, and rebuild the files. It specifically mentions FreeMote info-PSB archives and MAGES visual novels.
Why use it?
It separates file handling from language decisions, so the command-line tool performs repeatable resource operations while the agent focuses on translation and review. It also gives a defined workflow for projects containing a ludoweft.project.json file.

Skill for Claude CodeCodex

Written for Claude Code and Codex: ${CLAUDE_PLUGIN_ROOT} variable, but also agents/openai.yaml present.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the ludoweft plugin — 1 skill shipped together

Good fit Use it to inspect game resources, extract text, translate or review it, create localization patches, and rebuild the files. It specifically mentions FreeMote info-PSB archives and MAGES visual novels.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add zeikar/ludoweft
Claude Code
/plugin install ludoweft

Made for: Claude Code, Codex.

Or install ludoweft, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ludoweft-localize

README.md
[![agentmods](https://agentmods.dev/badge/skills/zeikar/ludoweft/ludoweft-localize/github.svg)](https://agentmods.dev/skills/zeikar/ludoweft/ludoweft-localize)
Your own site
<a href="https://agentmods.dev/skills/zeikar/ludoweft/ludoweft-localize"><img src="https://agentmods.dev/badge/skills/zeikar/ludoweft/ludoweft-localize/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ludoweft-localize

Your own site · 80×15
<a href="https://agentmods.dev/skills/zeikar/ludoweft/ludoweft-localize"><img src="https://agentmods.dev/badge/skills/zeikar/ludoweft/ludoweft-localize.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 129 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,746 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00129 $0.01746
Opus 5 $0.00064 $0.00873
Sonnet 5 $0.00026 $0.00349
Haiku 4.5 $0.00013 $0.00175

Measured 12d ago against content hash a53013544196, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

ludoweft-localize scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/ludoweft.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ludoweft-localize/SKILL.md · 70 lines

How it starts

The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Ludoweft localization

Use Ludoweft as the deterministic boundary for resource operations while applying agent judgment only to analysis, translation, and review.

Use the bundled CLI

This skill ships with the Ludoweft CLI; do not require a global npm installation. Invoke scripts/ludoweft.mjs from this skill's own directory with Node.js 20 or newer, and run it with the localization project as the working directory.

Resolve the skill directory from whichever the host provides:

  • ${CLAUDE_PLUGIN_ROOT}/skills/ludoweft-localize when that variable is set. PowerShell spells the same variable $env:CLAUDE_PLUGIN_ROOT.
  • Otherwise the directory this SKILL.md was loaded from.

Quote the path. Game installations and plugin caches both sit under directories with spaces.

node "<skill-directory>/scripts/ludoweft.mjs" inspect --project ./ludoweft.project.json

Use the bundled path for every Ludoweft command in this workflow. Add --json whenever a step needs machine-readable counts instead of the default indented text. If Node.js 20 or newer is unavailable, stop and report the missing runtime rather than installing software without permission.

pipeline runs extract, export, validate, apply, build, and verify in a single call. It exists for round-trip checks against a fixture project and leaves no room for translation or review between export and apply. Run the stages separately on a real project.

Start safely

  1. Locate ludoweft.project.json and run the bundled CLI's inspect command. adapters lists the installed resource adapters and needs no manifest. If the repository is empty, use init only after the adapter and source/target languages are known; do not guess them. init creates an adapter-neutral skeleton, so add the selected adapter's project-authored configuration before expecting inspect to succeed.
  2. Check whether the project already carries a glossary, character voice guide, and style rules, and extend them rather than authoring new ones. references/glossary-and-style.md gives their canonical paths.
  3. Keep commercial assets, extracted source text, local installation paths, archive keys, and tool binaries out of public repositories. init edits the project's .gitignore and adds rules for *.local.json, game-data/, .ludoweft/, and dist/ only. It does not ignore the translation workspace or the glossary directory, and both hold extracted source text in every row — add those rules deliberately, or confirm with the user that the repository is private.
  4. Ludoweft has no install command. build writes to the project's output directory and never touches the live game. Copy files into a game directory only when the user asks, and back up every replaced file first.

Read the full file on GitHub · 70 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 70 lines · 129 tokens per session scan A a53013544196

Subscribe to this mod's changes

ludoweft-localize is a skill published in the GitHub repository zeikar/ludoweft (1 stars, last pushed 11d ago), licensed MIT. It adds 129 tokens to every session and 1,746 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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