Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add zeikar/ludoweft/plugin install ludoweftWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/zeikar/ludoweft/ludoweft-localize)<a href="https://agentmods.dev/skills/zeikar/ludoweft/ludoweft-localize"><img src="https://agentmods.dev/badge/skills/zeikar/ludoweft/ludoweft-localize/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/zeikar/ludoweft/ludoweft-localize"><img src="https://agentmods.dev/badge/skills/zeikar/ludoweft/ludoweft-localize.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00129 | $0.01746 |
| Opus 5 | $0.00064 | $0.00873 |
| Sonnet 5 | $0.00026 | $0.00349 |
| Haiku 4.5 | $0.00013 | $0.00175 |
Grade A, and why
ludoweft-localize scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Ludoweft localization
Use Ludoweft as the deterministic boundary for resource operations while applying agent judgment only to analysis, translation, and review.
Use the bundled CLI
This skill ships with the Ludoweft CLI; do not require a global npm installation. Invoke scripts/ludoweft.mjs from this skill's own directory with Node.js 20 or newer, and run it with the localization project as the working directory.
Resolve the skill directory from whichever the host provides:
${CLAUDE_PLUGIN_ROOT}/skills/ludoweft-localizewhen that variable is set. PowerShell spells the same variable$env:CLAUDE_PLUGIN_ROOT.- Otherwise the directory this
SKILL.mdwas loaded from.
Quote the path. Game installations and plugin caches both sit under directories with spaces.
node "<skill-directory>/scripts/ludoweft.mjs" inspect --project ./ludoweft.project.json
Use the bundled path for every Ludoweft command in this workflow. Add --json whenever a step needs machine-readable counts instead of the default indented text. If Node.js 20 or newer is unavailable, stop and report the missing runtime rather than installing software without permission.
pipeline runs extract, export, validate, apply, build, and verify in a single call. It exists for round-trip checks against a fixture project and leaves no room for translation or review between export and apply. Run the stages separately on a real project.
Start safely
- Locate
ludoweft.project.jsonand run the bundled CLI'sinspectcommand.adapterslists the installed resource adapters and needs no manifest. If the repository is empty, useinitonly after the adapter and source/target languages are known; do not guess them.initcreates an adapter-neutral skeleton, so add the selected adapter's project-authored configuration before expectinginspectto succeed. - Check whether the project already carries a glossary, character voice guide, and style rules, and extend them rather than authoring new ones. references/glossary-and-style.md gives their canonical paths.
- Keep commercial assets, extracted source text, local installation paths, archive keys, and tool binaries out of public repositories.
initedits the project's.gitignoreand adds rules for*.local.json,game-data/,.ludoweft/, anddist/only. It does not ignore the translation workspace or the glossary directory, and both hold extracted source text in every row — add those rules deliberately, or confirm with the user that the repository is private. - Ludoweft has no install command.
buildwrites to the project's output directory and never touches the live game. Copy files into a game directory only when the user asks, and back up every replaced file first.
What ships with it
7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 70 lines · 129 tokens per session scan A a53013544196
ludoweft-localize is a skill published in the GitHub repository zeikar/ludoweft (1 stars, last pushed 11d ago), licensed MIT. It adds 129 tokens to every session and 1,746 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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