Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Zhang-Henry/CoEvoSkills --skill evo-dialogue-parsergit clone --depth 1 https://github.com/Zhang-Henry/CoEvoSkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/zhang-henry/coevoskills/evo-dialogue-parser)<a href="https://agentmods.dev/skills/zhang-henry/coevoskills/evo-dialogue-parser"><img src="https://agentmods.dev/badge/skills/zhang-henry/coevoskills/evo-dialogue-parser/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/zhang-henry/coevoskills/evo-dialogue-parser"><img src="https://agentmods.dev/badge/skills/zhang-henry/coevoskills/evo-dialogue-parser.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00035 | $0.00519 |
| Opus 5 | $0.00017 | $0.00260 |
| Sonnet 5 | $0.00007 | $0.00104 |
| Haiku 4.5 | $0.00003 | $0.00052 |
Grade A, and why
evo-dialogue-parser scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Dialogue Parser Skill
Parses branching dialogue scripts into structured JSON graphs with nodes and edges, plus DOT format visualization.
Input Format
Sections delimited by [SectionName] containing:
- Dialogue lines:
Speaker: text -> Target - Choice lines:
N. [optional tag] text -> Target
Output Format
JSON (dialogue.json)
{
"nodes": [{"id": "...", "text": "...", "speaker": "...", "type": "line|choice"}],
"edges": [{"from": "...", "to": "...", "text": "..."}]
}
DOT (dialogue.dot)
Graphviz DOT format for visualization.
Key Rules
- Terminal sentinels (like "End") that have no declared section are NOT added as nodes
- All declared nodes must be reachable from the first node
- All non-terminal edge targets must resolve to declared nodes
- Node type is "choice" if the section contains numbered choices, "line" otherwise
- For choice nodes, each choice becomes an edge; for line nodes, the arrow target becomes an edge
- Tags in choices like
[Lie]are preserved in edge text
Usage
import sys
sys.path.insert(0, '/app/environment/skills/evo-dialogue-parser/scripts')
from utils import run_end_to_end, parse_script, validate_graph
# End-to-end: parse script and write outputs
graph = run_end_to_end('/app/script.txt', '/app/dialogue.json', '/app/dialogue.dot')
# Validate
is_valid, issues = validate_graph(graph)
assert is_valid, f"Validation failed: {issues}"
print("All validations passed")
Functions
parse_sections(text)- Split text into (section_id, lines) tuplesparse_line(line)- Parse a single dialogue or choice linebuild_graph(sections)- Build nodes/edges from parsed sectionsparse_script(text)- Main parser: text -> graph dictgraph_to_dot(graph)- Convert graph to DOT stringvalidate_graph(graph)- Check reachability and edge target constraintsrun_end_to_end(input_path, json_path, dot_path)- Full pipeline
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 64 lines · 35 tokens per session scan A 04771f87922d
evo-dialogue-parser is a skill published in the GitHub repository Zhang-Henry/CoEvoSkills (66 stars, last pushed 22d ago), licensed Apache-2.0. It adds 35 tokens to every session and 519 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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