e2e-animation-evidence

e2e-animation-evidence is a skill for Claude Code, Codex from zhuanggenhua/BoardGame. It costs 93 tokens per session (3,819 once invoked), scanned A, original, MIT.

A browser-based end-to-end evidence workflow for recording real board-game animations, such as attacks, movement, dice rolls, and damage. It captures the actual game page and player actions, along with video, GIFs, or frames that can be reviewed later.

In plain words
What is it for?
Use it to record and verify animation sequences in a real browser, preserve raw frames, and bind media to test results. It helps establish which action, page, viewpoint, and acceptance criteria the evidence covers.
Why use it?
It prevents a passing test from being treated as proof that an animation looks correct. The workflow keeps the real timing and distinguishes a natural player flow from a state that was prepared in advance.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to record and verify animation sequences in a real browser, preserve raw frames, and bind media to test results. It helps establish which action, page, viewpoint, and acceptance criteria the evidence covers.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zhuanggenhua/boardgame/e2e-animation-evidence
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zhuanggenhua/BoardGame --skill e2e-animation-evidence
Clone the repo
git clone --depth 1 https://github.com/zhuanggenhua/BoardGame

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for e2e-animation-evidence

README.md
[![agentmods](https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/e2e-animation-evidence/github.svg)](https://agentmods.dev/skills/zhuanggenhua/boardgame/e2e-animation-evidence)
Your own site
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/e2e-animation-evidence"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/e2e-animation-evidence/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for e2e-animation-evidence

Your own site · 80×15
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/e2e-animation-evidence"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/e2e-animation-evidence.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 93 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,819 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00093 $0.03819
Opus 5.5 $0.00037 $0.01528
Sonnet 5.5 $0.00019 $0.00764
Haiku 4.5 $0.00009 $0.00382

Measured 17d ago against content hash 4ff9f4cd291a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

e2e-animation-evidence scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 17d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.spec/skills/e2e-animation-evidence/SKILL.md · 151 lines

How it starts

The opening of the file, as written. The whole thing — 151 lines — stays where its author put it; the contents beside it link to each section on GitHub.

E2E Animation Evidence

把连续动效的“跑过了”收敛成可复核的真实动态证据。该 skill 是项目内动效录制与 GIF 证据的唯一执行入口;它不替代:

  • animation-effects:定义 FX 的职责、时序和表现质量;
  • e2e-verification:定义真实入口、状态注入、截图资格和 E2E 证据边界;
  • ui-audit-loop:负责玩家视角的图面 / 动效 PASS 或 REVISE;
  • show-image-to-user:负责把已通过验收的 GIF / 录屏 / 图片交给用户查看。

唯一真相源与吸收边界

  • 本文件是 BoardGame 项目动态证据录制的 canonical-source。
  • animation-effects、e2e-verification 和各游戏专项只做入口、适配或证据引用,不复制本文件的完整录制 SOP。
  • 当前项目继续使用已有 Playwright runtime、正式游戏路由、现有截图 / evidence 目录和本地网页查看器;不因为吸收外部方法而新增第二个测试框架、第二套录制器或第二个查看器。
  • 外部候选只吸收可迁移的方法:持久浏览器上下文、基于语义状态采集、过程媒体与测试结果绑定、原始帧保留、动态时间保真和失败后可追溯。
  • 不吸收外部候选的仓库结构、命令、浏览器插件、UI 组件、临时注入方式或与 BoardGame 现有入口冲突的证据格式。外部候选与吸收裁决见 references/absorbed-patterns.md。

录制前锁定

开始录制或修改测试前,先按 conversation-handoff-target-lock 锁定通用四项前提。本 skill 只补动效专属合同:动作语法、FX cue / tuning、操作者视角、目标视口、证据目录,以及来源 / 过程 / 命中 / 收口四段是否必须自然流程。前提未锁定时,只做定位和证据盘点,不录制、不改实现、不把代表态命名成完整流程。

录制合同

1. 真实页面与真实动作

  • 录制必须来自正式游戏页面,而不是孤立组件、静态 mock、预览页、标注图或只渲染 FX 的诊断页。
  • 玩家可完成的动作必须由真实浏览器点击、拖拽、选择和确认产生;测试不能用内部状态直接替玩家完成本轮要证明的决策。
  • 状态注入只允许建立与本轮动作无关的前置条件,或控制随机 / 骰子结果本身。注入法师、法术、目标、资源等前置条件时,必须在 evidence 中标为 representative-state,不能写成“从新局自然走到攻击”。
  • 要证明完整自然流程时,必须从正式入口走到动作发生;要证明特效局部合同时,可以使用正式页面代表态,但标题、manifest 和汇报必须明确是代表态。
  • 测试辅助不得给玩家 UI 注入 source、target、legal、selected 等解释标签,也不得提供只有测试存在的点击按钮来替代真实对象本体。

2. 四段动态证据

每个连续动效至少覆盖同一条动作链的四段:

  1. 来源唤醒:玩家刚完成合法动作,来源对象仍可辨;
  2. 过程 / 路径:能看出对象如何移动、蓄力、投射、斩击、爆发或发生其它规则相关变化;
  3. 命中 / 结果:目标本体、命中反馈、骰子 / 伤害 / 状态结果同时成立;
  4. 稳定收口:残留 ghost、临时高亮、阻塞层和结果层退场,主界面恢复可继续操作。

同格效果可以没有路径段,但不能省略来源、结果和稳定收口。只截“来源出现”和“最终静态结果”不能判为动态证据。

3. 独立动作语法覆盖

  • 远程攻击和近战攻击必须分别录制、分别等待、分别验收,不能用远程 GIF 推断近战已正确。
  • 一个 GIF 只能证明一个连续动作族的一条动作链;召唤、远程攻击、近战攻击、治疗、推斥、传送等不同动作语法必须各自独立录制、独立等待来源 / 过程 / 结果 / 收口、独立生成 GIF 和 PASS 条目,不能把多个动作串在一个混合 GIF 里再宣称“全部动效已覆盖”。
  • 选择模式、响应窗口、目标高亮、确认 / 拒绝、阶段推进等没有独立连续运动语义的交互,不强行伪造成 GIF;改用按真实玩家动作顺序排列的静态截图组或短录屏,并在覆盖矩阵中逐项列出触发前、交互出现、玩家提交、结果和收口。
  • 普通移动不复用远程攻击 / 飞弹 / 投射物语法;移动是否需要轨迹必须由规则语义和现有 tuning 决定。
  • 传送属于直接位置切换语义:只能表现来源闪现 / 消散与目标落点 / 到达,不得复用 BoardProjectilePathPreset、子弹、飞行路径、travel 中间态或路径中间爆发。E2E 必须同时反向断言传送没有 travel 节点,并证明结算后对象已位于目标区域。
  • 骰子结果层只表达骰子 / 随机结果;行动、守卫、就绪、资源和其它单位状态继续由具体单位本体、单位附属 token 或玩家板上的正式承载对象表达。ready / 就绪 不是骰子内容,也不是全局攻击反馈;截图和断言必须能指出它属于哪一个单位 / 玩家对象。
  • 行动 token、守卫 token、资源条、生命值和单位本体不能因为攻击结果层出现而被误读成骰子内容,也不能覆盖骰子、目标或当前合法交互对象。录制前后都要核对层级和几何关系。
  • 攻击过程期间,来源和目标本体必须保持可辨;不能因为特效挂载、遮罩、放大卡、骰子或提示卡把正在证明的单位遮住。

Read the full file on GitHub · 151 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 17d ago Changed · +3 lines 4ff9f4cd291a
  2. 27d ago Changed · +4 lines 2f0ed5de3657
  3. 28d ago Changed · +3 lines 3ad1951e6a25
  4. 1mo ago First seen · 141 lines · 93 tokens per session scan A b6fd62a85592

Subscribe to this mod's changes

e2e-animation-evidence is a skill published in the GitHub repository zhuanggenhua/BoardGame (24 stars, last pushed yesterday), licensed MIT. It adds 93 tokens to every session and 3,819 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-24.

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