habitat-gs-control

habitat-gs-control is a skill for Claude Code, Codex from zju3dv/habitat-gs. It costs 80 tokens per session (1,066 once invoked), scanned A, original, MIT.

A control interface for piloting a robot through realistic 3D indoor scenes made from photographed points. It can show camera and depth views, move the robot, plan routes, and record the session.

In plain words
What is it for?
Loading scenes, looking around, checking obstacles, moving to locations, running autonomous navigation loops, viewing overhead maps, and exporting videos.
Why use it?
It lets you inspect and navigate a simulated environment without manually writing each movement step.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

Good fit Loading scenes, looking around, checking obstacles, moving to locations, running autonomous navigation loops, viewing overhead maps, and exporting videos.

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Install with agentmods
npx agentmods add skills/zju3dv/habitat-gs/habitat-gs-control
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zju3dv/habitat-gs --skill habitat-gs-control
Clone the repo
git clone --depth 1 https://github.com/zju3dv/habitat-gs

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for habitat-gs-control

README.md
[![agentmods](https://agentmods.dev/badge/skills/zju3dv/habitat-gs/habitat-gs-control/github.svg)](https://agentmods.dev/skills/zju3dv/habitat-gs/habitat-gs-control)
Your own site
<a href="https://agentmods.dev/skills/zju3dv/habitat-gs/habitat-gs-control"><img src="https://agentmods.dev/badge/skills/zju3dv/habitat-gs/habitat-gs-control/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for habitat-gs-control

Your own site · 80×15
<a href="https://agentmods.dev/skills/zju3dv/habitat-gs/habitat-gs-control"><img src="https://agentmods.dev/badge/skills/zju3dv/habitat-gs/habitat-gs-control.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,066 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00080 $0.01066
Opus 5 $0.00040 $0.00533
Sonnet 5 $0.00016 $0.00213
Haiku 4.5 $0.00008 $0.00107

Measured 13d ago against content hash f93d0b704277, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

habitat-gs-control scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/habitat-gs-control/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

habitat-gs-control

Control a robot navigating through photo-realistic 3D indoor environments. You have MCP tools for scene loading, movement, observation, and autonomous navigation.

IMPORTANT: Always use MCP tools (hab_init, hab_look, hab_forward, etc.) directly. Do NOT use exec or shell commands — the MCP tools are the only supported interface.

What you can do

  • Observe: hab_look (current view), hab_panorama (4-direction scan with depth), hab_depth_analyze (obstacle distances)
  • Move: hab_forward (walk forward), hab_turn (rotate left/right)
  • Navigate: hab_navigate (auto-walk to coordinates), hab_find_path (plan route), hab_topdown (overhead map)
  • Long tasks: hab_nav_loop_start (launch autonomous navigation sub-agent), hab_nav_loop_status (check progress), hab_nav_loop_stop
  • Session: hab_init (load scene), hab_close (end session), hab_export_video (replay video)

How to use

  1. Always init first: call hab_init to load a scene before anything else.
  2. Look before you move: use hab_look or hab_panorama to see the environment, then decide where to go.
  3. For simple tasks (move forward, look around): use tools directly.
  4. For complex navigation (find an object, reach a goal, follow instructions): use hab_nav_loop_start with a goal description. It launches an autonomous sub-agent that navigates independently. Check progress with hab_nav_loop_status only when asked.
  5. Export video when the task is done: hab_export_video encodes all captured frames into an mp4.

The scene may run in two modes (auto-detected):

navmesh mapless
Map tools (hab_navigate, hab_find_path, hab_topdown) available not available
Coordinates visible yes no — only euclidean_distance_to_goal and goal_direction_deg
How to navigate use hab_navigate for efficient multi-step movement use hab_forward/hab_turn with depth checks

Read the full file on GitHub · 81 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 81 lines · 80 tokens per session scan A f93d0b704277

Subscribe to this mod's changes

habitat-gs-control is a skill published in the GitHub repository zju3dv/habitat-gs (295 stars, last pushed 1mo ago), licensed MIT. It adds 80 tokens to every session and 1,066 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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