sprite-forge

sprite-forge is a skill for Claude Code, Codex from zts212653/clowder-ai. It costs 194 tokens per session (2,321 once invoked), scanned A, original, MIT.

A production workflow for turning a 2D character image into a short, consistent looping animation and a sprite atlas row. A sprite atlas is one image containing animation frames for a program to display.

In plain words
What is it for?
Creating desktop-pet skins, character state animations such as breathing, walking, sleeping, or waving, and 192×208 sprite-atlas rows with quality checks.
Why use it?
It addresses frame-to-frame changes in the character’s shape and style by using video for connected motion, then applying repeatable frame-processing steps.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Codex.

Good fit Creating desktop-pet skins, character state animations such as breathing, walking, sleeping, or waving, and 192×208 sprite-atlas rows with quality checks.

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Install with agentmods
npx agentmods add skills/zts212653/clowder-ai/sprite-forge
About the project

Clowder AI is a self-hosted workspace where AI agents from different model families work together as a persistent team, retaining identities, shared evidence, and memory across tasks. It is for people who want to coordinate multiple AI agents without repeatedly rebuilding their context.

zts212653/clowder-ai · 3,471 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zts212653/clowder-ai --skill sprite-forge
Clone the repo
git clone --depth 1 https://github.com/zts212653/clowder-ai

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sprite-forge

README.md
[![agentmods](https://agentmods.dev/badge/skills/zts212653/clowder-ai/sprite-forge/github.svg)](https://agentmods.dev/skills/zts212653/clowder-ai/sprite-forge)
Your own site
<a href="https://agentmods.dev/skills/zts212653/clowder-ai/sprite-forge"><img src="https://agentmods.dev/badge/skills/zts212653/clowder-ai/sprite-forge/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sprite-forge

Your own site · 80×15
<a href="https://agentmods.dev/skills/zts212653/clowder-ai/sprite-forge"><img src="https://agentmods.dev/badge/skills/zts212653/clowder-ai/sprite-forge.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 194 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,321 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00194 $0.02321
Opus 5.5 $0.00078 $0.00928
Sonnet 5.5 $0.00039 $0.00464
Haiku 4.5 $0.00019 $0.00232

Measured 14d ago against content hash da3917495d75, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

sprite-forge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 14d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

cat-cafe-skills/sprite-forge/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sprite Forge — 角色动态素材生产线

出生:F229 xianxian-codex 9 态 atlas 的实际生产管线(2026-06-22~24,video-to-spritesheet-pipeline.md)。 Skill 化诱因:F258 素材首跑两连翻车(2026-07-08)——猫不知道家里有这条验证过的路,临场发明了两条被淘汰的路线(32px 手搓 + imagegen 逐帧直出),operator 连续两次 identity veto 后拉闸:"未来做动态的东西,你们要能想到用这个 skill。"

第一性原理(本 skill 的灵魂判断)

动画的帧间一致性问题,靠换介质解决,不靠更好的 prompt。 imagegen 逐帧独立生图 = 体型漂移、风格跳变、帧间无时序关系(Spike R2 实证,59×64 显示尺寸下可感知劣于视频截帧)。视频模型天然时序连贯——所以生成层必须是视频,图像模型只出首帧。

管线五步(人猫协作产线,人工环节是设计的一部分)

步 做什么 谁 关键约束
1 锚身份 取角色设定母图(KD-21 视觉 canon) — 母图库=docs/videos/cucu-pr-flow/assets/references/character-sheets/(按角色名对应 *-r0N.png 四足设定图)
2 生成首尾帧 imagegen 出 Frame A + Frame B 两张(1024×1024 纯白底):A=基准姿态,B=同姿态仅微小差异("Only differences: ... Everything else IDENTICAL"句式) 生图猫(须原生 imagegen;prompt 可由更贵的猫代写) 强 2D 风格锚;母图作 reference image 传入;每次只做一个状态;B 帧锁不住(缩放/构图漂移)→ 降级单图 i2v 只用 A 帧
3 拍视频 AI 视频工具生成 2-3s 循环:首尾帧模式(A+B,更可控)优先;单图 i2v(只喂 A,更稳)备选 人工(operator / 云端 Gemini) 16:9 横屏 / 低运动强度 / 2D 锚 + 反 3D negative(模板见真相源 §3)
4 截帧加工 ffmpeg 截帧 → 抠图 → 缩放 → 拼 row 廉价确定性执行猫即可(按 F293 实时供给/成本信号选,并避开 dossier antiSignals 标了机械活的猫)——纯确定性命令活,别烧贵猫 确定性工具链,命令见下
5 验收 三道闸 + 分批审 主审猫 + operator identity veto 终审 每批过了才做下一批(2-2-3 批次制先例)

截帧加工命令(Step 4 速查)

ffmpeg -i video.mp4 -vf "fps=4" frame_%02d.png          # 2-3s → 8-12 帧
magick frame_01.png -fuzz 10% -transparent white f1.png  # 白底转透明(脏边则重跑 despill)
magick f1.png -resize 192x208 -gravity center -extent 192x208 cell_01.png
magick cell_*.png +append state_row.png                  # 拼 row strip
magick cell_01.png -resize 59x64 preview.png             # 必做:缩到实际显示尺寸目检

工艺红线(每条都是真翻车)

  1. 2D 风格锚是保命符:视频 prompt 首行必须 2D hand-drawn anime illustration style, flat cel-shaded coloring, clean visible outlines + negative 排除 3D/CGI/photorealistic/plastic/Pixar——不加锚视频秒变塑料 3D(R1 实录)
  2. 16:9 横屏:9:16 会把尾巴甩出画框(R1 实录)
  3. 运动强度调低:大幅运动=角色变形
  4. 约束宜简(五爪判例):一页解剖学约束反而让模型逐条画出每个被提到的爪→五爪;operator 一句"不要生成五只猫爪了"完美通过。简单意图 + 一句负面 > 详细规格书
  5. 主审第一问是"这是不是我们家那只猫",不是特征锚清单——checklist 全过 + operator"不像"= false pass(F229 r3-alpha 与 F258 两次翻车同型)
  6. 实战提示词必须回流:Step 3 人工环节实际用的提示词(含中途修正版)才是被验证的版本——生产完成后回流 prompt-pack/provenance。理论版翻车靠人工修正救活却不回流 = 下一只猫在同一个坑再摔一遍

Read the full file on GitHub · 82 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 14d ago Changed · +1 lines da3917495d75
  2. 1mo ago First seen · 81 lines · 194 tokens per session scan A fa5f3dbb71dd

Subscribe to this mod's changes

sprite-forge is a skill published in the GitHub repository zts212653/clowder-ai (3,471 stars, last pushed today), licensed MIT. It adds 194 tokens to every session and 2,321 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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