Instructions file
Instructions for amenti-labs/vibecraft, covering vibecraft development guide, repository structure, experimenting with vibecraft, key development areas and mcp server (mcp-server/src/vibecraft/).
Instructions file
Instructions for amenti-labs/vibecraft, covering vibecraft development guide, repository structure, experimenting with vibecraft, key development areas and mcp server (mcp-server/src/vibecraft/).
Skill Claude CodeCodex
Builds redstone circuits, mechanisms, and automation in Minecraft using VibeCraft MCP tools. Use when building logic gates, memory circuits, piston doors, automatic farms, item sorters, clocks, or any redstone contraption.
Skill Claude CodeCodex
Builds Minecraft structures using VibeCraft MCP tools. Use when building houses, castles, towers, cottages, temples, or any architectural structure. Works with buildschematic for precise control. Handles room dimensions, floor placement, wall construction, roofing, and architectural style matching.
Skill Claude CodeCodex
PRIMARY BUILDING METHOD - Use for ALL construction tasks. Build structures using declarative JSON schematics with 2D layer grids. Describe WHAT to build, the server handles HOW. Supports COMPACT FORMAT (70% fewer tokens) with run-length encoding. Use this instead of WorldEdit commands for reliable, predictable builds.
Skill Claude CodeCodex
Chooses Minecraft block materials, color palettes, and textures using VibeCraft MCP tools. Use when selecting materials for builds, creating color schemes, matching architectural styles, or asking about block combinations and palettes.
Skill Claude CodeCodex
Creates procedural and organic shapes in Minecraft using VibeCraft MCP tools. Use when building spheres, domes, cylinders, pyramids, torus, arches, curves, spirals, organic shapes, statues, or any complex geometry that requires procedural generation.
Skill Claude CodeCodex
Generates Minecraft terrain and landscapes using VibeCraft MCP tools. Use when creating hills, mountains, valleys, rivers, caves, cliffs, or natural terrain features. Handles procedural generation, noise functions, and terrain texturing.
Skill Claude CodeCodex
Places furniture and decorates Minecraft interiors using JSON schematics. Use when furnishing rooms, placing tables, chairs, beds, lamps, decorations, or designing interior spaces. Reference furniturecatalog.md for 80+ ready-to-use designs.
Skill Claude CodeCodex
WorldEdit commands for BULK operations - terrain modification, large fills, copy/paste, spheres/cylinders. For detailed structures with oriented blocks (doors, stairs), use buildschematic instead. WorldEdit is best for terrain, large regions, and geometric shapes.
Instructions file CodexOpenCode
Instructions for amenti-labs/hermes-lab, covering hermes lab agent instructions, what this repo is, data root vs workspace, repo ingress and write rules.
Instructions file CodexOpenCode
AGENTS.md instructions for amenti-labs/opendivination, covering opendivination agent guide, canonical agent surfaces, read these first, core commands and result handling rules.
Skill Claude CodeCodex
Installs or updates OpenDivination, verifies the CLI, and runs first-run source setup including QRNG credentials and QCicada selection. Use when the user wants to set up OpenDivination, bootstrap the divination skill, save a persistent source, or prepare hardware entropy.
Skill Claude CodeCodex
Runs OpenDivination's CLI for tarot, I Ching, source inspection, and provenance-aware symbolic sessions for users or agents.