amenti-labs/vibecraft

AI-driven vibe based Minecraft building via MCP. Describe a build, watch your agent construct it in Minecraft.

98Stars on the repository
9Mods indexed here, across every type
7mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

building-redstone

01

amenti-labs/vibecraft

Skill Claude Code

Builds redstone circuits, mechanisms, and automation in Minecraft using VibeCraft MCP tools. Use when building logic gates, memory circuits, piston doors, automatic farms, item sorters, clocks, or any redstone contraption.

not rated 98 +1 7mo ago A 51 tokens original MIT

building-structures

02

amenti-labs/vibecraft

Skill Claude Code

Builds Minecraft structures using VibeCraft MCP tools. Use when building houses, castles, towers, cottages, temples, or any architectural structure. Works with buildschematic for precise control. Handles room dimensions, floor placement, wall construction, roofing, and architectural style matching.

not rated 98 +1 7mo ago A 59 tokens original MIT

amenti-labs/vibecraft

Skill Claude Code

PRIMARY BUILDING METHOD - Use for ALL construction tasks. Build structures using declarative JSON schematics with 2D layer grids. Describe WHAT to build, the server handles HOW. Supports COMPACT FORMAT (70% fewer tokens) with run-length encoding. Use this instead of WorldEdit commands for reliable, predictable builds.

not rated 98 +1 7mo ago A 70 tokens original MIT

choosing-materials

04

amenti-labs/vibecraft

Skill Claude Code

Chooses Minecraft block materials, color palettes, and textures using VibeCraft MCP tools. Use when selecting materials for builds, creating color schemes, matching architectural styles, or asking about block combinations and palettes.

not rated 98 +1 7mo ago A 46 tokens original MIT

creating-shapes

05

amenti-labs/vibecraft

Skill Claude Code

Creates procedural and organic shapes in Minecraft using VibeCraft MCP tools. Use when building spheres, domes, cylinders, pyramids, torus, arches, curves, spirals, organic shapes, statues, or any complex geometry that requires procedural generation.

not rated 98 +1 7mo ago A 55 tokens original MIT

generating-terrain

06

amenti-labs/vibecraft

Skill Claude Code

Generates Minecraft terrain and landscapes using VibeCraft MCP tools. Use when creating hills, mountains, valleys, rivers, caves, cliffs, or natural terrain features. Handles procedural generation, noise functions, and terrain texturing.

not rated 98 +1 7mo ago A 50 tokens original MIT

placing-furniture

07

amenti-labs/vibecraft

Skill Claude Code

Places furniture and decorates Minecraft interiors using JSON schematics. Use when furnishing rooms, placing tables, chairs, beds, lamps, decorations, or designing interior spaces. Reference furniturecatalog.md for 80+ ready-to-use designs.

not rated 98 +1 7mo ago A 50 tokens original MIT

using-worldedit

08

amenti-labs/vibecraft

Skill Claude Code

WorldEdit commands for BULK operations - terrain modification, large fills, copy/paste, spheres/cylinders. For detailed structures with oriented blocks (doors, stairs), use buildschematic instead. WorldEdit is best for terrain, large regions, and geometric shapes.

not rated 98 +1 7mo ago A 58 tokens original MIT

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