choosing-materials

choosing-materials is a skill for Claude Code from amenti-labs/vibecraft. It costs 46 tokens per session (872 once invoked), scanned A, original, MIT.

A guide for choosing Minecraft blocks, colors, and textures for builds. It includes searchable block materials and curated palettes for different architectural styles.

In plain words
What is it for?
Use it to select block combinations, create color schemes, match a building style, or apply a balanced material palette.
Why use it?
It helps builders choose materials that fit together instead of selecting blocks and colors without a consistent visual plan.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to select block combinations, create color schemes, match a building style, or apply a balanced material palette.

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Install with agentmods
npx agentmods add skills/amenti-labs/vibecraft/choosing-materials
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add amenti-labs/vibecraft --skill choosing-materials
Clone the repo
git clone --depth 1 https://github.com/amenti-labs/vibecraft

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for choosing-materials

README.md
[![agentmods](https://agentmods.dev/badge/skills/amenti-labs/vibecraft/choosing-materials/github.svg)](https://agentmods.dev/skills/amenti-labs/vibecraft/choosing-materials)
Your own site
<a href="https://agentmods.dev/skills/amenti-labs/vibecraft/choosing-materials"><img src="https://agentmods.dev/badge/skills/amenti-labs/vibecraft/choosing-materials/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for choosing-materials

Your own site · 80×15
<a href="https://agentmods.dev/skills/amenti-labs/vibecraft/choosing-materials"><img src="https://agentmods.dev/badge/skills/amenti-labs/vibecraft/choosing-materials.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 872 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.00872
Opus 5 $0.00023 $0.00436
Sonnet 5 $0.00009 $0.00174
Haiku 4.5 $0.00005 $0.00087

Measured 10d ago against content hash 5b23dfc3b5e3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

choosing-materials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agent/.claude/skills/choosing-materials/SKILL.md · 67 lines

How it starts

The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Choosing Materials

MCP Tools

  • search_minecraft_item(query) - Search 1,375 blocks
  • buildscript_palettes - 10 curated material palettes

60-30-10 Rule

Tier % Use
Primary 60% Walls, main surfaces
Secondary 30% Roof, accents, trim
Detail 10% Decorations, contrast

Curated Palettes

Medieval Oak: oak_planks, cobblestone, stripped_oak_log, dark_oak_stairs, oak_fence/lantern Stone Castle: stone_bricks, cobblestone, polished_andesite, deepslate_tile_stairs, iron_bars/chains Modern: white_concrete, light_gray_concrete, black_concrete, glass_pane, iron_bars/sea_lantern Japanese: spruce_planks, white_wool, dark_oak_log, deepslate_tile_stairs, bamboo/lantern Gothic: deepslate_bricks, stone_bricks, polished_blackstone, black_stained_glass, chains/soul_lantern Desert: smooth_sandstone, cut_sandstone, orange_terracotta, sandstone_stairs Fantasy: prismarine_bricks, purpur_block, amethyst_block, end_rod/sea_lantern, crying_obsidian Nether: blackstone, nether_bricks, crimson_planks, shroomlight/soul_lantern, chains/gilded_blackstone Rustic: spruce_planks, cobblestone, stripped_spruce_log, spruce_stairs, barrel/lantern Cherry Blossom: cherry_planks, pink_terracotta, stripped_cherry_log, cherry_stairs, cherry_leaves/lantern

Color Relationships

Complementary (high contrast): orange+blue (terracotta+prismarine), red+cyan (red_nether_brick+warped_planks) Analogous (harmonious): oak→spruce→dark_oak, prismarine→diamond→lapis, stone→andesite→cobblestone Monochromatic: white→light_gray→gray→black, birch→oak→spruce→dark_oak

Material Properties

Wood tones: Oak (warm yellow), Spruce (dark brown), Birch (light cream), Dark Oak (deep brown), Cherry (pink) Stone tones: Stone bricks (gray), Cobblestone (dark gray), Andesite (light gray), Deepslate (dark blue-gray), Blackstone (black)

Texture Variety

Large surfaces need patterns:

# Instead of: //set stone_bricks
# Use: //set 80%stone_bricks,15%cracked_stone_bricks,5%mossy_stone_bricks

Read the full file on GitHub · 67 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 67 lines · 46 tokens per session scan A 5b23dfc3b5e3

Subscribe to this mod's changes

choosing-materials is a skill published in the GitHub repository amenti-labs/vibecraft (98 stars, last pushed 7mo ago), licensed MIT. It adds 46 tokens to every session and 872 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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