building-structures

building-structures is a skill for Claude Code from amenti-labs/vibecraft. It costs 59 tokens per session (1,774 once invoked), scanned A, original, MIT.

A guide for building Minecraft buildings with schematics, which are structured plans describing blocks and their positions.

In plain words
What is it for?
Use it to create houses, castles, towers, cottages, temples, and other architectural structures with the VibeCraft tools.
Why use it?
It gives construction a consistent process for ground height, walls, floors, roofs, doors, orientations, and previews.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to create houses, castles, towers, cottages, temples, and other architectural structures with the VibeCraft tools.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/amenti-labs/vibecraft/building-structures
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add amenti-labs/vibecraft --skill building-structures
Clone the repo
git clone --depth 1 https://github.com/amenti-labs/vibecraft

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for building-structures

README.md
[![agentmods](https://agentmods.dev/badge/skills/amenti-labs/vibecraft/building-structures/github.svg)](https://agentmods.dev/skills/amenti-labs/vibecraft/building-structures)
Your own site
<a href="https://agentmods.dev/skills/amenti-labs/vibecraft/building-structures"><img src="https://agentmods.dev/badge/skills/amenti-labs/vibecraft/building-structures/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for building-structures

Your own site · 80×15
<a href="https://agentmods.dev/skills/amenti-labs/vibecraft/building-structures"><img src="https://agentmods.dev/badge/skills/amenti-labs/vibecraft/building-structures.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,774 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.01774
Opus 5.5 $0.00024 $0.00710
Sonnet 5.5 $0.00012 $0.00355
Haiku 4.5 $0.00006 $0.00177

Measured 2mo ago against content hash 0bf06953604c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

building-structures scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agent/.claude/skills/building-structures/SKILL.md · 257 lines

How it starts

The opening of the file, as written. The whole thing — 257 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building Structures

Primary Method: Schematics

Use build_schematic() for all structures. See building-with-schematics skill for schema details.

Critical: Floor Y = Ground Y

Floor REPLACES ground, NOT sits on top!

WRONG: Y=65 floor, Y=64 foundation, Y=63 grass (elevated!)
RIGHT: Y=65 walls, Y=64 floor REPLACES grass, Y=63 dirt

Workflow: get_surface_level(x,z) → anchor at that Y

Pre-Build Checklist

  • get_surface_level() called
  • anchor_y = ground_y (NOT +1)
  • All blocks have orientations
  • Doors have lower + upper
  • Preview first (preview_only=true)

Building Workflow

# 1. Get ground level
y = get_surface_level(x=100, z=200)

# 2. Design schematic
schematic = {
  "anchor": [100, y, 200],
  "palette": {
    "S": "stone_bricks",
    "P": "oak_planks",
    "W": "oak_planks",
    "G": "glass_pane",
    "Dl": "oak_door[facing=south,half=lower]",
    "Du": "oak_door[facing=south,half=upper]",
    "Sn": "oak_stairs[facing=north,half=bottom]",
    "Ss": "oak_stairs[facing=south,half=bottom]",
    ".": "air"
  },
  "layers": [
    # y=0: Foundation/Floor
    {"y": 0, "grid": [
      ["S", "S", "S", "S", "S"],
      ["S", "P", "P", "P", "S"],
      ["S", "P", "P", "P", "S"],
      ["S", "S", "S", "S", "S"]
    ]},
    # y=1-3: Walls
    {"y": 1, "grid": [
      ["W", "W", "W", "W", "W"],
      ["W", ".", ".", ".", "W"],
      ["G", ".", ".", ".", "G"],
      ["W", "W", "Dl", "W", "W"]
    ]},
    # ... more layers
  ]
}

# 3. Preview
build_schematic(schematic=schematic, preview_only=true, description="Cottage")

# 4. Execute
build_schematic(schematic=schematic, description="Cottage")

Dimensions Reference

Room Type Minimum Comfortable
Bedroom 5×6 6×7
Kitchen 5×7 6×8
Living Room 7×9 8×10
Dining 7×9 8×10
Great Hall 15×20 20×25
Ceiling Height Feel
3 blocks Minimum
4 blocks Comfortable
5-6 blocks Grand
8+ blocks Cathedral

Read the full file on GitHub · 257 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 257 lines · 59 tokens per session scan A 0bf06953604c

Subscribe to this mod's changes

building-structures is a skill published in the GitHub repository amenti-labs/vibecraft (107 stars, last pushed 9mo ago), licensed MIT. It adds 59 tokens to every session and 1,774 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

building-structures compared with skills from other repositories

building-structures next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
building-structuresamenti-labs/vibecraftSkill1079mo agoMITA59Claude Code
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill36k18d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A95Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.2kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k8d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex