dcc-mcp

315 mods across 20 repositories, 237 stars between them.

maya-materials

49

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Authoring stage — create, assign, query, and manage Lambert / Blinn / surface shader networks. Use for ad-hoc material assignment. For reusable presets and library workflows use maya-material-library; for final rendering use maya-render.

not rated 60 +2 yesterday A SkillSpector: pass 55 tokens original MIT

maya-mesh-ops

50

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Authoring stage — typed polygon construction and editing: loft, lathe, instance arrays, pivots, mirror, combine, separate, and cleanup. Use for creating or modifying polygon topology from explicit scene inputs. Not for primitive creation (use maya-primitives), construction-history or DG inspection (use…

not rated 60 +2 yesterday A SkillSpector: pass 90 tokens original MIT

maya-node-graph

51

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Scene stage — create nodes, connect / disconnect attributes, query construction history, and inspect DG / DAG topology. Use whenever you reason about how nodes drive each other or construction history. Not for attribute value edits (use maya-attributes), polygon topology cleanup (use maya-mesh-ops), or scene file…

not rated 60 +2 yesterday A SkillSpector: warn 78 tokens original MIT

maya-pipeline

52

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Pipeline stage — production pipeline integration: project workspace setup, asset publishing, metadata tagging. Use when moving assets through a versioned pipeline. Not for primitive creation (maya-primitives), mesh editing (maya-mesh-ops), or rendering (maya-render).

not rated 60 +2 yesterday A SkillSpector: pass 58 tokens original MIT

maya-pose-library

53

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Authoring stage — save / load / mirror character poses as JSON presets. Use for reusable pose libraries on rigged characters. Not for keyframe animation (maya-animation) or rigging setup (maya-rigging).

not rated 60 +2 yesterday A SkillSpector: pass 50 tokens original MIT

maya-primitives

54

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Authoring stage — schema-validated quick path for creating polygon primitives and editing transforms. Use for predictable, agent-driven primitive creation; the parameters are validated by inputSchema and the results carry structured object names. For complex mesh editing use maya-mesh-ops, for materials use…

not rated 60 +2 yesterday A SkillSpector: pass 81 tokens original MIT

maya-render-farm

55

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Pipeline stage — render farm integration: validate scenes, write job configs, submit to Deadline (or compatible render queues). Use for distributed render submission. Not for local renders (maya-render) or render layer setup.

not rated 60 +2 yesterday A SkillSpector: pass 50 tokens original MIT

maya-render

56

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Pipeline stage — render globals, final-frame rendering, and viewport capture: configure render settings, query them, render frames, capture playblasts. Use for producing final or preview imagery. Not for modeling (maya-mesh-ops), animation editing (maya-animation), generic file import/export (maya-geometry), or render…

not rated 60 +2 changed 1mo ago A SkillSpector: pass 77 tokens original MIT

maya-rigging

57

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Authoring stage — character / prop rigging: joints, IK, skin clusters, deformers, blend shapes, control curves, skin weights, constraints, and optional rig framework detection. Use when constructing rigs. Not for keyframe animation (maya-animation), pose libraries (maya-pose-library), or final scene assembly…

not rated 60 +2 changed 1mo ago A SkillSpector: pass 78 tokens original MIT

maya-scene-assembly

58

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Scene stage — Maya Scene Assembly workflow: Assembly Definitions, Assembly References, and LOD representation switching. Use for assembling large environments from cached / GPU / scene representations. Not for raw geometry import or referencing — use maya-geometry or executepython with cmds.file(reference=True)…

not rated 60 +2 yesterday A SkillSpector: pass 68 tokens original MIT

maya-scene

59

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Scene stage — scene file lifecycle and DAG navigation. Use for new / open / save scenes, hierarchy queries, selection management, and top-level organisation. Not for mesh editing or interchange (FBX/OBJ): use maya-mesh-ops or maya-geometry instead.

not rated 60 +2 yesterday A SkillSpector: pass 60 tokens original MIT

maya-scripting

60

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Bootstrap stage — escape hatch for Maya work that has no packaged skill yet. Agents should prefer searchskills / dcccapabilitymanifest → loadskill → typed tools (inputSchema + annotations) from domain skills; use executepython or executemel only when no skill matches, for bulk in-process loops, or for API…

not rated 60 +2 yesterday A SkillSpector: pass 100 tokens original MIT

maya-shot-export

61

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Pipeline stage — shot-level export: frame ranges, cameras, FBX / Alembic packaging for editorial. Use when packaging shot data for downstream departments. Not for full pipeline publish (maya-pipeline) or scene assembly (maya-scene-assembly).

not rated 60 +2 yesterday A SkillSpector: pass 60 tokens original MIT

maya-texture-bake

62

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Authoring stage — bake lighting, AO, normals, and custom maps from high-resolution sources to texture files. Use when generating static texture maps for game / render assets. Not for material assignment (maya-materials) or UV layout (maya-uv-ops).

not rated 60 +2 yesterday A SkillSpector: pass 62 tokens original MIT

maya-uv-ops

63

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Authoring stage — UV operations: create, delete, project, unfold, layout, and normalise UV sets. Use whenever working on texture coordinates. Not for mesh modeling (maya-mesh-ops), material authoring (maya-materials), or texture baking (maya-texture-bake).

not rated 60 +2 yesterday A SkillSpector: pass 66 tokens original MIT

maya-compositing

64

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Pipeline stage - build node-based compositing networks inside Maya: read rendered imagery from disk, stack it in a layeredTexture with per-layer blend modes and opacity, merge passes with blend/over/add/multiply, and wire colour and maths utility nodes. Use to combine a beauty pass with AOVs, mattes or keyed elements…

not rated 60 +2 yesterday A 129 tokens original MIT

maya-particles

65

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Authoring stage - Maya particle systems: nParticle and classic particle creation, emitters (omni, directional, surface, curve, volume), particle look and physics attributes, and geometry instancing. Use for particle effects such as dust, sparks, rain and debris. Not for cloth or rigid body simulation (maya-dynamics)…

not rated 60 +2 yesterday A 95 tokens original MIT

maya-plugins

66

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Bootstrap stage - diagnose and manage Maya plug-ins: enumerate what Maya knows, load and unload them, and explain precisely why one is unusable (missing file, not on the search path, not loaded, or refusing to unload). Use when a command or node type is missing, when a plug-in fails to load, or before relying on a…

not rated 60 +2 yesterday A 97 tokens original MIT

maya-render-setup

67

dcc-mcp/dcc-mcp-maya

Skill Claude Code

Pipeline stage - Maya render setup: renderSetup layers, collections and overrides, Arnold AOVs, legacy renderLayer nodes, and per-layer / per-AOV output path planning for compositing. Use to split a scene into render layers, drive per-layer attribute overrides, add or toggle AOVs, and lay out the file structure a comp…

not rated 60 +2 yesterday A 129 tokens original MIT

dcc-mcp/dcc-mcp-blender

Skill Claude Code

Set up dcc-mcp-blender for an agent or operator: install Blender Python dependencies with Blender's bundled interpreter, install a startup bridge, generate MCP host configuration, and run a first live-tool smoke prompt.

not rated 47 +2 changed 20d ago A SkillSpector: pass 52 tokens original MIT

blender-animation

69

dcc-mcp/dcc-mcp-blender

Skill Claude Code

Blender animation — keyframes, frame ranges, curve inspection, key deletion, and baking.

not rated 47 +2 changed 17d ago A 22 tokens original MIT

dcc-mcp/dcc-mcp-blender

Skill Claude Code

Blender asset source discovery — search filesystem and asset libraries for importable 3D assets.

not rated 47 +2 changed 26d ago A 24 tokens original MIT

blender-attributes

71

dcc-mcp/dcc-mcp-blender

Skill Claude Code

Blender custom property CRUD — get, set, list, delete, and rename custom attributes on objects.

not rated 47 +2 changed 26d ago A 25 tokens original MIT

blender-camera

72

dcc-mcp/dcc-mcp-blender

Skill Claude Code

Blender camera management — create, configure, animate optics and set active cameras.

not rated 47 +2 changed today A 19 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: