devinilabs

63 mods across 2 repositories, 26 stars between them.

devinilabs/pro-skill

Skill Claude CodeCodex

Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing.

16 19d ago A 54 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or…

16 19d ago A 111 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating…

16 19d ago A 75 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.

16 19d ago A 62 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.

16 19d ago A 54 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.

16 19d ago A 57 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors…

16 19d ago A 134 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.

16 19d ago A 64 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or…

16 19d ago A 93 tokens copy · 100% MIT

create-game-vfx

34

devinilabs/pro-skill

Skill Claude CodeCodex

Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

16 19d ago A 46 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

16 19d ago A 52 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.

16 19d ago A 46 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.

16 19d ago A 57 tokens copy · 100% MIT

ship-web-games

38

devinilabs/pro-skill

Skill Claude CodeCodex

Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.

16 19d ago A 50 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

16 19d ago A 52 tokens copy · 100% MIT

tune-enemy-ai

40

devinilabs/pro-skill

Skill Claude CodeCodex

Build, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior, behavior-state machines, and deterministic AI regression tests.

16 19d ago A 55 tokens copy · 100% MIT

aura-asset-images

41

devinilabs/pro-skill

Skill Claude CodeCodex

Use when you need high-quality stock-style images from Aura Assets (aura.build/assets) similar to Unsplash for design mockups and marketing: backgrounds, abstract wallpapers, architecture, portraits, and headshots. Includes a workflow for searching by tag on aura.build/assets and returns 5 real image URLs per category…

16 19d ago A 79 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Use when you need to pick high-quality Unsplash images for product/design assets (avatars, headshots, portraits, large website backgrounds, and abstract wallpapers) and output real Unsplash URLs plus practical instructions for producing the right resolutions and aspect ratios (1:1, 4:5, 3:4, 16:9, 9:16).

16 19d ago A 79 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.

16 19d ago A 46 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR, and performance fallbacks. Use when a user asks for this…

16 19d ago A 124 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Create a minimal agency design system with a disciplined editorial grid, oversized typography, quiet uppercase utility labels, restrained image blocks, and subtle structural detail.

16 19d ago A 35 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand…

16 19d ago A 80 tokens copy · 100% MIT

animation-on-scroll

47

devinilabs/pro-skill

Skill Claude CodeCodex

Create an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes. Use when asked for scroll-reveal, animate-on-scroll, or sequencing element animations when they enter the viewport.

16 19d ago A 45 tokens copy · 100% MIT

animation-systems

48

devinilabs/pro-skill

Skill Claude CodeCodex

Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.

16 19d ago A 54 tokens copy · 100% MIT