hoatv2211

55 mods across 1 repository, 3 stars between them.

hoatv2211/GameStudio-CodexKIT

Skill Codex

Use when new or revised Unity UI visuals, icons, panels, 9-slice sprites, component states, HUD or menu layouts, popup motion, screen transitions, or flattened UI screenshot decomposition must be produced through Figma and integrated into uGUI, NGUI, or UI Toolkit; not for UI debugging, localization-only work…

not rated 3 1mo ago A 83 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Codex

Use when a Unity UI, HUD, screen item, or NGUI widget is missing, clipped, behind another canvas, wrongly sorted, disconnected from a prefab or atlas, misanchored, or invisible despite correct gameplay state.

not rated 3 1mo ago A 52 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Codex

Use when starting any GameStudio-CodexKIT task or when a model runner is unavailable and someone requests a confidence-based PASS.

not rated 3 changed 1mo ago A 33 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Codex

Use when dependency, call-chain, blast-radius, architecture, domain-flow, or unfamiliar-codebase analysis needs an optional vendor-neutral code-intelligence provider.

not rated 3 1mo ago A 35 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Codex

Use when an active KIT-managed Goal needs compact brief, working, or resume context projections from trusted structured state while preserving exact technical literals and durable handoff authority.

not rated 3 1mo ago A 37 tokens original MIT

hoatv2211/GameStudio-CodexKIT

Skill Codex

Use when a KIT-managed Codex or Hermes Goal needs evidence-backed percentage, ETA range, live read-only progress views, or portable append-only progress recovery.

not rated 3 1mo ago A 36 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: