Skill Claude CodeCodex
Use when a Unity client cannot enter offline gameplay because login, bootstrap, disconnected server handling, local mock data, network fallback, or scene startup paths fail.
Skill Claude CodeCodex
Use when a Unity client cannot enter offline gameplay because login, bootstrap, disconnected server handling, local mock data, network fallback, or scene startup paths fail.
Skill Claude CodeCodex
Use when new or revised Unity UI visuals, icons, panels, 9-slice sprites, component states, HUD or menu layouts, popup motion, screen transitions, or flattened UI screenshot decomposition must be produced through Figma and integrated into uGUI, NGUI, or UI Toolkit; not for UI debugging, localization-only work…
Skill Claude CodeCodex
Use when a Unity UI, HUD, screen item, or NGUI widget is missing, clipped, behind another canvas, wrongly sorted, disconnected from a prefab or atlas, misanchored, or invisible despite correct gameplay state.
Skill Claude CodeCodex
Use when starting any GameStudio-CodexKIT task or when a model runner is unavailable and someone requests a confidence-based PASS.