prototype
97IdoCohen560/claude-unity-game-studio
Skill Claude Code
Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when…
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run…
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint…
IdoCohen560/claude-unity-game-studio
Skill Claude Code
First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user says 'is this story ready', 'can I start on this story', 'is…
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: