IdoCohen560

209 mods across 1 repository, 22 stars between them.

prototype

97

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

not rated 22 3mo ago A 31 tokens copy · 92% MIT

qa-plan

98

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when…

not rated 22 3mo ago A 73 tokens copy · 95% MIT

quick-design

99

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.

not rated 22 3mo ago A 57 tokens copy · 95% MIT

regression-suite

100

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.

not rated 22 3mo ago A 47 tokens copy · 97% MIT

release-checklist

101

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

not rated 22 3mo ago A 26 tokens copy · 98% MIT

retrospective

102

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

not rated 22 3mo ago A 32 tokens copy · 86% MIT

reverse-document

103

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

not rated 22 3mo ago A 24 tokens copy · 95% MIT

review-all-gdds

104

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run…

not rated 22 3mo ago A 73 tokens copy · 91% MIT

scope-check

105

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.

not rated 22 3mo ago A 52 tokens copy · 100% MIT

security-audit

106

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.

not rated 22 3mo ago A 49 tokens copy · 97% MIT

setup-engine

107

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

not rated 22 3mo ago A 45 tokens copy · 98% MIT

skill-improve

108

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.

not rated 22 3mo ago A 42 tokens copy · 98% MIT

skill-test

109

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).

not rated 22 3mo ago A 31 tokens copy · 100% MIT

smoke-check

110

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.

not rated 22 3mo ago A 61 tokens copy · 94% MIT

soak-test

111

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

not rated 22 3mo ago A 54 tokens copy · 97% MIT

sprint-plan

112

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

not rated 22 3mo ago A 39 tokens copy · 86% MIT

sprint-status

113

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint…

not rated 22 3mo ago A 70 tokens copy · 94% MIT

start

114

IdoCohen560/claude-unity-game-studio

Skill Claude Code

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

not rated 22 3mo ago A 22 tokens copy · 86% MIT

story-done

115

IdoCohen560/claude-unity-game-studio

Skill Claude Code

End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

not rated 22 3mo ago A 51 tokens copy · 89% MIT

story-readiness

116

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user says 'is this story ready', 'can I start on this story', 'is…

not rated 22 3mo ago A 77 tokens copy · 94% MIT

team-audio

117

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

not rated 22 3mo ago A 34 tokens copy · 84% MIT

team-combat

118

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

not rated 22 3mo ago A 50 tokens copy · 89% MIT

team-level

119

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

not rated 22 3mo ago A 39 tokens copy · 91% MIT

team-live-ops

120

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

not rated 22 3mo ago A 57 tokens copy · 89% MIT

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