prototyper
25pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
An agent configuration for a prototyper. The available description says its Chinese translation is complete and is waiting for permission to save the configuration file.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
An agent configuration for a prototyper. The available description says its Chinese translation is complete and is waiting for permission to save the configuration file.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
An agent definition translated into Chinese, describing a quality-assurance lead. Quality assurance means checking software for defects and verifying that it behaves as expected.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A Chinese-language quality-assurance assistant definition. Quality assurance means checking that software works correctly, including normal use and unusual inputs.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A release-manager agent file translated into another language and ready to be written, but currently waiting for permission to write it.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
An agent entry containing a completed Chinese translation of security-engineer content, with names, commands, tools, paths, and Markdown structure preserved. The supplied text says the translated material is waiting for permission to be written.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A translated Sound Designer agent file, with the name and code blocks kept unchanged. The available details do not describe its sound-design tasks.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A game-systems design agent that turns broad goals into detailed rules, formulas, progression systems, recipes, status effects, and interaction tables.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A game-development helper agent that connects art and engineering work. It focuses on shaders, visual effects, rendering performance, art-production tools, and visual-system analysis.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A consulting role for the technical direction of an independent game, covering architecture, systems, tools, performance, and cross-team technical decisions.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A role for building internal tools for independent game teams, including editor extensions, content-processing tools, and in-game debugging utilities.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
An Unreal Engine 5 role focused on organising Blueprint visual scripts and deciding which work belongs in Blueprints or C++. Blueprints are Unreal's node-based visual scripting system.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A technical consulting role for Unreal Engine 5's Gameplay Ability System, the framework used to model abilities, effects, attributes, and gameplay tags.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
An Unreal Engine 5 networking role for designing how multiplayer game data and messages move between the server and players. Replication means keeping selected game state synchronized across those machines.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
An Unreal Engine 5 role focused on UMG and CommonUI, the engine's systems for building widgets, menus, HUDs, and other interfaces. It covers how controls are organised, styled, connected to game data, and operated across platforms.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
An Unreal Engine game-development role focused on the player-facing interface layer, including menus, HUDs, inventory screens, dialogue boxes, and UI framework code.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A Unity specialist for managing game assets with Addressables, Unity’s system for loading and delivering assets by reference. It covers grouping, asynchronous loading, memory release, catalogs, remote delivery, and asset bundles.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A Unity specialist for DOTS, Unity's data-oriented technology stack, and ECS, an architecture that stores game entities as data components processed by systems. It also covers Jobs, Burst compilation, hybrid rendering, archetypes, chunks, and DOTS-based gameplay systems.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A Unity specialist for shaders and visual effects, which control how game objects are drawn and animated on screen. It works with Shader Graph, HLSL shaders, VFX Graph, Unity's URP and HDRP rendering pipelines, post-processing, and rendering performance.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A Unity Engine specialist for game projects built with Unity, a game development platform. It guides technical choices, reviews Unity-specific code, and works with the developer through approved design and file changes.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A specialist coding agent for Unity user interfaces, covering UI Toolkit, UGUI, data binding, input, performance, and accessibility.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
An Unreal Engine 5 specialist for game projects, covering the engine’s programming patterns, systems, and optimization concerns. It helps developers choose between Blueprint, Unreal’s visual scripting system, and C++, the programming language used to extend the engine.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A game UX design agent focused on how players move through a game, interact with it, access features, and receive guidance. UX means user experience: making actions understandable and accessible.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A world-building agent for designing the setting of an independent game, including its groups, cultures, history, geography, ecology, and governing rules. It works as a consulting partner and asks questions before proposing designs.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A game-writing agent for creating dialogue, story-world entries, item descriptions, environment text, and other player-facing writing. It also guides implementation through design review, user approval, and incremental file updates.