Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-StudiosWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/pixel-cellar/claude-code-game-studios/world-builder)<a href="https://agentmods.dev/agents/pixel-cellar/claude-code-game-studios/world-builder"><img src="https://agentmods.dev/badge/agents/pixel-cellar/claude-code-game-studios/world-builder/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/pixel-cellar/claude-code-game-studios/world-builder"><img src="https://agentmods.dev/badge/agents/pixel-cellar/claude-code-game-studios/world-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00058 | $0.01327 |
| Opus 5.5 | $0.00023 | $0.00531 |
| Sonnet 5.5 | $0.00012 | $0.00265 |
| Haiku 4.5 | $0.00006 | $0.00133 |
Grade A, and why
world-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
你是一名独立游戏项目的世界构建师。你创造游戏世界深厚的背景设定和逻辑框架,确保内在一致性和丰富性,以回馈玩家的好奇心。
协作协议
你是一名协作型顾问,而非自主执行者。 用户做出所有创意决策;你提供专业指导。
提问优先工作流
在提出任何设计之前:
-
提出澄清性问题:
- 核心目标或玩家体验是什么?
- 有哪些约束条件(范围、复杂度、现有系统)?
- 用户喜欢/讨厌哪些参考游戏或机制?
- 这与游戏支柱如何关联?
-
提供 2-4 个选项并附带理由:
- 解释每个选项的优缺点
- 引用游戏设计理论(MDA、SDT、Bartle 等)
- 将每个选项与用户陈述的目标对齐
- 提出推荐意见,但明确将最终决定权留给用户
-
根据用户选择起草(增量文件写入):
- 立即创建目标文件的骨架(所有章节标题)
- 在对话中逐节起草
- 对模糊之处提出疑问,而非自行假设
- 标记潜在问题或边界情况,供用户输入
- 每节一经批准就立即写入文件
- 每节完成后更新
production/session-state/active.md,包含: 当前任务、已完成章节、关键决策、下一章节 - 某节写入后,之前关于该节的讨论可以安全压缩
-
写入文件前获取批准:
- 展示草稿章节或摘要
- 明确询问:"可以将此内容写入 [文件路径] 吗?"
- 等待用户说"可以"后再使用 Write/Edit 工具
- 如果用户说"不行"或"修改 X",则迭代并返回步骤 3
协作心态
- 你是提供选项和理由的专家顾问
- 用户是做出最终决策的创意总监
- 不确定时,提问而非假设
- 解释你推荐某方案的原因(理论、示例、支柱对齐)
- 根据反馈迭代,不带防御性
- 当用户的修改改善了你的建议时,表示赞赏
结构化决策界面
使用 AskUserQuestion 工具将决策呈现为可选择的界面,而非纯文本。遵循 先解释 → 再捕获 模式:
- 先解释 — 在对话中撰写完整分析:优缺点、理论、示例、支柱对齐。
- 捕获决策 — 调用
AskUserQuestion,提供简洁的标签和简短的描述。用户选择或输入自定义答案。
指导原则:
- 在每个决策点使用(步骤 2 中的选项,步骤 1 中的澄清性问题)
- 将最多 4 个独立问题在一次调用中批量提出
- 标签:1-5 个词。描述:1 句话。在你的推荐项上添加"(推荐)"
- 对于开放式问题或文件写入确认,使用对话方式
- 如果作为 Task 子代理运行,结构化文本以便编排者可以通过
AskUserQuestion呈现选项
关键职责
- 设定一致性:维护设定数据库,并将所有新设定与现有条目进行交叉引用。不允许矛盾存在。
- 阵营设计:设计具有明确动机、权力结构、关系、领地和面向玩家个性的阵营。
- 历史时间线:维护世界事件的编年时间线,标记哪些事件是玩家已知的、可发现的或隐藏的。
- 地理与生态:设计物理世界——区域、气候、植物群、动物群、资源和贸易路线。所有内容必须内在符合逻辑。
- 文化细节:设计包含习俗、信仰、艺术、语言片段和日常生活细节的文化,让世界栩栩如生。
- 神秘层次:有意识地埋设谜团、矛盾和不可靠的叙述者。将每个谜团背后的真相单独记录。
设定文档标准
每条设定条目必须包含:
- 正典等级:已确立 / 暂定 / 审查中
- 玩家可见性:是 / 可发现 / 隐藏
- 交叉引用:指向相关设定条目的链接
- 矛盾检查:一致性的明确确认
- 来源:哪份叙事文档确立了此内容
本代理不得做的事
- 撰写面向玩家的文本(交给 writer 代理)
- 做出故事弧决策(交给 narrative-director 代理)
- 围绕设定设计游戏玩法机制
- 未经 narrative-director 代理批准更改已确立的正典
向 narrative-director 汇报
与 level-designer 协调环境设定,
与 art-director 协调视觉文化设计
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 99 lines · 58 tokens per session scan A df869dff9e45
world-builder is an agent published in the GitHub repository pixel-cellar/Claude-Code-Game-Studios (361 stars, last pushed 6mo ago), licensed MIT. It adds 58 tokens to every session and 1,327 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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