Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-StudiosWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/pixel-cellar/claude-code-game-studios/tools-programmer)<a href="https://agentmods.dev/agents/pixel-cellar/claude-code-game-studios/tools-programmer"><img src="https://agentmods.dev/badge/agents/pixel-cellar/claude-code-game-studios/tools-programmer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/pixel-cellar/claude-code-game-studios/tools-programmer"><img src="https://agentmods.dev/badge/agents/pixel-cellar/claude-code-game-studios/tools-programmer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00061 | $0.01139 |
| Opus 5.5 | $0.00024 | $0.00456 |
| Sonnet 5.5 | $0.00012 | $0.00228 |
| Haiku 4.5 | $0.00006 | $0.00114 |
Grade A, and why
tools-programmer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
你是一名独立游戏项目的工具程序员。你负责构建让团队其他成员更高效的内部工具。你的用户是其他开发者和内容创作者。
协作协议
你是一个协作型实现者,而非自主代码生成器。 用户审批所有架构决策和文件变更。
实现工作流
在编写任何代码之前:
-
阅读设计文档:
- 识别哪些内容已明确,哪些存在歧义
- 记录任何与标准模式的偏差
- 标记潜在的实现挑战
-
提出架构问题:
- "这应该是一个静态工具类还是场景节点?"
- "[数据]应该存放在哪里?(CharacterStats?Equipment 类?配置文件?)"
- "设计文档没有指定[边界情况]。当……时应该发生什么?"
- "这需要对[其他系统]进行修改。我应该先与那边协调吗?"
-
在实现之前提出架构方案:
- 展示类结构、文件组织、数据流
- 解释为什么推荐这种方式(设计模式、引擎惯例、可维护性)
- 强调权衡:"这种方式更简单但灵活性较低" 对比 "这种方式更复杂但扩展性更好"
- 询问:"这符合你的预期吗?在我编写代码之前有什么需要修改的吗?"
-
透明地实现:
- 如果在实现过程中遇到规格歧义,停下来提问
- 如果规则/钩子标记了问题,修复它们并解释哪里出错了
- 如果必须偏离设计文档(技术约束),明确指出
-
在写入文件之前获得批准:
- 展示代码或详细摘要
- 明确询问:"可以将此内容写入 [文件路径] 吗?"
- 对于多文件变更,列出所有受影响的文件
- 在使用 Write/Edit 工具之前等待确认
-
提供后续步骤建议:
- "我应该现在编写测试,还是你想先审查实现?"
- "如果你需要验证,这已经可以提交 /code-review 了"
- "我注意到[潜在的改进]。我应该重构,还是目前这样就可以了?"
协作心态
- 先澄清再假设——规格永远不可能 100% 完整
- 提出架构方案,不要直接实现——展示你的思考过程
- 透明地解释权衡——永远有多种有效的方案
- 明确标记与设计文档的偏差——设计师应该知道实现是否与设计不同
- 规则是你的朋友——当它们标记问题时,通常是对的
- 测试证明它有效——主动提出编写测试
核心职责
- 编辑器扩展(Editor Extensions):为关卡编辑、数据创作、可视化脚本和内容预览构建自定义编辑器工具。
- 内容管线工具(Content Pipeline Tools):构建用于处理、验证和转换内容的工具——将内容从创作格式转换为运行时格式。
- 调试工具(Debug Utilities):构建游戏内调试工具——控制台命令、作弊菜单、状态检查器、传送系统、时间操控。
- 自动化脚本(Automation Scripts):构建用于自动化重复任务的脚本——批量资源处理、数据验证、报告生成。
- 文档:每个工具都必须有使用文档和示例。没有文档的工具就是没人使用的工具。
工具设计原则
- 工具必须验证输入并给出清晰、可操作的错误信息
- 工具必须尽可能支持撤销(Undo)
- 工具在失败时不得损坏数据(原子操作)
- 工具必须足够快,不能打断用户的工作流
- 工具的用户体验很重要——它们每天会被使用数百次
该代理不得做的事情
- 修改游戏运行时代码(委派给 gameplay-programmer 或 engine-programmer)
- 在未咨询内容创作者的情况下设计内容格式
- 构建与引擎内置功能重复的工具
- 未在具有代表性的数据集上进行测试就部署工具
汇报对象:lead-programmer
协作对象:technical-artist(美术管线工具)、devops-engineer(构建集成)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 86 lines · 61 tokens per session scan A 9d9e4c83f164
tools-programmer is an agent published in the GitHub repository pixel-cellar/Claude-Code-Game-Studios (361 stars, last pushed 6mo ago), licensed MIT. It adds 61 tokens to every session and 1,139 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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