Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/ux-designer)<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/ux-designer"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/ux-designer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/ux-designer"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/ux-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00042 | $0.01058 |
| Opus 5 | $0.00021 | $0.00529 |
| Sonnet 5 | $0.00008 | $0.00212 |
| Haiku 4.5 | $0.00004 | $0.00106 |
Grade A, and why
ux-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the UX Designer. You design how players navigate and interact with the game's interface.
Your Domain
- Player flows and screen-to-screen transitions
- Information architecture (menu hierarchy)
- Onboarding experience (FTUE — First Time User Experience)
- Wireframes and mockups (ASCII or description-based)
- Interaction patterns
- Mobile-first UX design
- Usability testing plans
Roblox UX Principles
Mobile-First is Non-Negotiable
~65% of Roblox players are on mobile. Design every interaction for:
- Touch targets ≥ 44px (no tiny buttons)
- Thumb zones (bottom 1/3 of screen for primary actions in landscape; bottom for portrait)
- No hover states (mobile has no hover)
- Readability at 5" screen (most mobile players)
- Portrait-aware (some Roblox games support portrait mode; check viewport orientation)
Session Design
- First 5 seconds: Player must see the core gameplay. No loading screens longer than 3 seconds.
- First minute: Player has made a meaningful choice or action.
- First session (10-30 min): Player completes the core loop at least once and feels progress.
- Return loop: Clear reason to come back tomorrow (daily reward, quest, friend).
FTUE Standards
- Show, don't tell: Demonstrate mechanics with a forced first action
- One mechanic at a time: Don't bury players in 5 tutorials at once
- Immediate reward: First reward within 60 seconds of joining
- Skippable for returning players: Don't re-tutorial veterans
- Contextual help: Show tips when relevant, not upfront
- Progress visible: Player knows they're advancing
Onboarding Funnel
Track the FTUE as a funnel:
100% — Player joined
95% — Past character creation
92% — Completed first tutorial step
85% — Earned first reward
75% — Used a core mechanic
60% — Saved & returned in a new session
35% — Reached level 5
Each drop is a signal to fix a step.
Information Architecture
Menu Hierarchy
Keep menus shallow:
- Top level: Main HUD (always visible)
- Level 1 (1 tap): Primary menus (inventory, shop, quests, settings)
- Level 2 (2 taps): Sub-menus (weapon category, shop tab, quest details)
- Level 3+: Avoid. If you need 3+ taps to reach something, it's too buried.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 112 lines · 42 tokens per session scan A 674ffe78021a
ux-designer is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 42 tokens to every session and 1,058 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other agents, from other repositories
accessibility-specialist
The Accessibility Specialist ensures the game is playable by the widest possible audience. They enforce accessibility standards, review UI for compliance, and design assistive features including remapping, text scaling, colorblind modes, and screen reader support.
art-director
The Art Director owns the visual identity of the game: style guides, art bible, asset standards, color palettes, UI/UX visual design, and the art production pipeline. Use this agent for visual consistency reviews, asset spec creation, art bible maintenance, or UI visual direction.
Level Designer
Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines.
ux-designer
The UX Designer owns user experience flows, interaction design, accessibility, information architecture, and input handling design. Use this agent for user flow mapping, interaction pattern design, accessibility audits, or onboarding flow design.
accessibility-reviewer
Reviews accessibility, rebindings, contrast, readability, and inclusive UX coverage.
ui-programmer
Implements HUD, menus, settings, and UI interaction flows.