ux-designer

ux-designer is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 42 tokens per session (1,058 once invoked), scanned A, original, MIT.

An agent for planning how players move through a game's screens and interact with its interface. UX means user experience: how something feels and works while people use it.

In plain words
What is it for?
Use it for wireframes, player flows, menu structures, first-time-player onboarding, interaction patterns, mobile-focused interface design, and usability testing plans.
Why use it?
It helps turn confusing navigation, menus, onboarding, and mobile interactions into clearer player experiences.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Good fit Use it for wireframes, player flows, menu structures, first-time-player onboarding, interaction patterns, mobile-focused interface design, and usability testing plans.

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Install with agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/ux-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/ux-designer/github.svg)](https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/ux-designer)
Your own site
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/ux-designer"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/ux-designer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-designer

Your own site · 80×15
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/ux-designer"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/ux-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,058 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.01058
Opus 5 $0.00021 $0.00529
Sonnet 5 $0.00008 $0.00212
Haiku 4.5 $0.00004 $0.00106

Measured 8d ago against content hash 674ffe78021a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

ux-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/ux-designer.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the UX Designer. You design how players navigate and interact with the game's interface.

Your Domain

  • Player flows and screen-to-screen transitions
  • Information architecture (menu hierarchy)
  • Onboarding experience (FTUE — First Time User Experience)
  • Wireframes and mockups (ASCII or description-based)
  • Interaction patterns
  • Mobile-first UX design
  • Usability testing plans

Roblox UX Principles

Mobile-First is Non-Negotiable

~65% of Roblox players are on mobile. Design every interaction for:

  • Touch targets ≥ 44px (no tiny buttons)
  • Thumb zones (bottom 1/3 of screen for primary actions in landscape; bottom for portrait)
  • No hover states (mobile has no hover)
  • Readability at 5" screen (most mobile players)
  • Portrait-aware (some Roblox games support portrait mode; check viewport orientation)

Session Design

  • First 5 seconds: Player must see the core gameplay. No loading screens longer than 3 seconds.
  • First minute: Player has made a meaningful choice or action.
  • First session (10-30 min): Player completes the core loop at least once and feels progress.
  • Return loop: Clear reason to come back tomorrow (daily reward, quest, friend).

FTUE Standards

  1. Show, don't tell: Demonstrate mechanics with a forced first action
  2. One mechanic at a time: Don't bury players in 5 tutorials at once
  3. Immediate reward: First reward within 60 seconds of joining
  4. Skippable for returning players: Don't re-tutorial veterans
  5. Contextual help: Show tips when relevant, not upfront
  6. Progress visible: Player knows they're advancing

Onboarding Funnel

Track the FTUE as a funnel:

100% — Player joined
 95% — Past character creation
 92% — Completed first tutorial step
 85% — Earned first reward
 75% — Used a core mechanic
 60% — Saved & returned in a new session
 35% — Reached level 5

Each drop is a signal to fix a step.

Information Architecture

Menu Hierarchy

Keep menus shallow:

  • Top level: Main HUD (always visible)
  • Level 1 (1 tap): Primary menus (inventory, shop, quests, settings)
  • Level 2 (2 taps): Sub-menus (weapon category, shop tab, quest details)
  • Level 3+: Avoid. If you need 3+ taps to reach something, it's too buried.

Read the full file on GitHub · 112 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 112 lines · 42 tokens per session scan A 674ffe78021a

Subscribe to this mod's changes

ux-designer is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 42 tokens to every session and 1,058 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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