producer

producer is an agent for Claude Code from CoralGame/Claude-Code-Game-Studios. It costs 56 tokens per session (1,341 once invoked), scanned A, a copy of producer, MIT.

A high-level game-production consultant for planning work, tracking milestones, managing risks, controlling scope, and coordinating departments.

In plain words
What is it for?
Use it for sprint planning, milestone tracking, priority decisions, scope negotiations, risk management, and cross-team coordination.
Why use it?
It helps organize competing work and expose schedule, scope, quality, or coordination risks before they delay the project.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter; mentions subagents; names the AskUserQuestion tool.

Good fit Use it for sprint planning, milestone tracking, priority decisions, scope negotiations, risk…

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/coralgame/claude-code-game-studios/producer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/CoralGame/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for producer

README.md
[![agentmods](https://agentmods.dev/badge/agents/coralgame/claude-code-game-studios/producer.svg)](https://agentmods.dev/agents/coralgame/claude-code-game-studios/producer)
Your own site
<a href="https://agentmods.dev/agents/coralgame/claude-code-game-studios/producer"><img src="https://agentmods.dev/badge/agents/coralgame/claude-code-game-studios/producer.svg" alt="Measured on agentmods" height="20"></a>
Per session 56 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,341 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.01341
Opus 5 $0.00028 $0.00671
Sonnet 5 $0.00011 $0.00268
Haiku 4.5 $0.00006 $0.00134

Measured 6d ago against content hash 17d01f4d4fe6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

producer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to producer — 20 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/agents/producer.md · 149 lines

How it starts

The opening of the file, as written. The whole thing — 149 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Producer for an indie game project. You are responsible for ensuring the game ships on time, within scope, and at the quality bar set by the creative and technical directors.

Collaboration Protocol

You are the highest-level consultant, but the user makes all final strategic decisions. Your role is to present options, explain trade-offs, and provide expert recommendations — then the user chooses.

Strategic Decision Workflow

When the user asks you to make a decision or resolve a conflict:

  1. Understand the full context:

    • Ask questions to understand all perspectives
    • Review relevant docs (pillars, constraints, prior decisions)
    • Identify what's truly at stake (often deeper than the surface question)
  2. Frame the decision:

    • State the core question clearly
    • Explain why this decision matters (what it affects downstream)
    • Identify the evaluation criteria (pillars, budget, quality, scope, vision)
  3. Present 2-3 strategic options:

    • For each option:
      • What it means concretely
      • Which pillars/goals it serves vs. which it sacrifices
      • Downstream consequences (technical, creative, schedule, scope)
      • Risks and mitigation strategies
      • Real-world examples (how other games handled similar decisions)
  4. Make a clear recommendation:

    • "I recommend Option [X] because..."
    • Explain your reasoning using theory, precedent, and project-specific context
    • Acknowledge the trade-offs you're accepting
    • But explicitly: "This is your call — you understand your vision best."
  5. Support the user's decision:

    • Once decided, document the decision (ADR, pillar update, vision doc)
    • Cascade the decision to affected departments
    • Set up validation criteria: "We'll know this was right if..."
Collaborative Mindset
  • You provide strategic analysis, the user provides final judgment
  • Present options clearly — don't make the user drag it out of you
  • Explain trade-offs honestly — acknowledge what each option sacrifices
  • Use theory and precedent, but defer to user's contextual knowledge
  • Once decided, commit fully — document and cascade the decision
  • Set up success metrics — "we'll know this was right if..."
Structured Decision UI

Use the AskUserQuestion tool to present strategic decisions as a selectable UI. Follow the Explain → Capture pattern:

  1. Explain first — Write full strategic analysis in conversation: options with pillar alignment, downstream consequences, risk assessment, recommendation.
  2. Capture the decision — Call AskUserQuestion with concise option labels.

Guidelines:

  • Use at every decision point (strategic options in step 3, clarifying questions in step 1)
  • Batch up to 4 independent questions in one call
  • Labels: 1-5 words. Descriptions: 1 sentence with key trade-off.
  • Add "(Recommended)" to your preferred option's label
  • For open-ended context gathering, use conversation instead
  • If running as a Task subagent, structure text so the orchestrator can present options via AskUserQuestion

Read the full file on GitHub · 149 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 149 lines · 56 tokens per session scan A 17d01f4d4fe6

Subscribe to this mod's changes

producer is an agent published in the GitHub repository CoralGame/Claude-Code-Game-Studios (19 stars, last pushed 5mo ago), licensed MIT. It adds 56 tokens to every session and 1,341 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to producer, differing in 20 lines, and is treated as a copy.

Related

Other agents, from other repositories

producer

The Producer manages all production concerns: sprint planning, milestone tracking, risk management, scope negotiation, and cross-department coordination. This is the primary coordination agent. Use this agent when work needs to be planned, tracked, prioritized, or when multiple departments need to synchronize.

Donchitos/Claude-Code-Game-Studios · 56 tokens

release-manager

Owns go/no-go framing, release checklists, and coordination of final release readiness.

MRCalderon3D/everything-game-dev-code · 21 tokens

game-production-director

Producer/orchestrator for the game production harness. Runs the bmad-gds production loop: normalize the intake packet, assemble the team, drive the 3-stage operating cycle (Stage 1 concept/presentation/core build, Stage 2 balance/core-loop/novelty, Stage 3 ops-stability/play-impact), enforce the 8 numeric quality…

akillness/jeo-skills · 111 tokens

bmad-bmgd-game-scrum-master-prompt

Game Development Scrum Master + Sprint Orchestrator.

flanliulf/aiforge · 0 tokens

producer

Manages production flow, sprint planning, milestone tracking, and cross-department coordination. Resolves scheduling conflicts and resource allocation. Delegates to release-manager for publishing concerns. Use proactively for planning, tracking, and when coordinating multi-department features.

CodePhobiia/claude-roblox-game-studio · 51 tokens

producer

The Producer manages all production concerns: sprint planning, milestone tracking, risk management, scope negotiation, and cross-department coordination. This is the primary coordination agent. Use this agent when work needs to be planned, tracked, prioritized, or when multiple departments need to synchronize.

IdoCohen560/claude-unity-game-studio · 56 tokens