pixel-artist

pixel-artist is an agent for Claude Code from isaacsight/kernel. It costs 0 tokens per session (226 once invoked), scanned A, original, MIT.

A visual-quality agent for reviewing and improving pixel art, including sprites, colors, animation, effects, and readability.

In plain words
What is it for?
Use it to render test PNGs, critique pixel-art elements, improve sprite and palette files, and verify visuals before sending them to a stream.
Why use it?
It adds a focused review step so game visuals are checked for proportions, contrast, shading, and recognizable shapes before being used.

Agent for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to render test PNGs, critique pixel-art elements, improve sprite and palette files, and verify visuals before sending them to a stream.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/isaacsight/kernel/pixel-artist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/isaacsight/kernel

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixel-artist

README.md
[![agentmods](https://agentmods.dev/badge/agents/isaacsight/kernel/pixel-artist/github.svg)](https://agentmods.dev/agents/isaacsight/kernel/pixel-artist)
Your own site
<a href="https://agentmods.dev/agents/isaacsight/kernel/pixel-artist"><img src="https://agentmods.dev/badge/agents/isaacsight/kernel/pixel-artist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixel-artist

Your own site · 80×15
<a href="https://agentmods.dev/agents/isaacsight/kernel/pixel-artist"><img src="https://agentmods.dev/badge/agents/isaacsight/kernel/pixel-artist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 226 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00226
Opus 5.5 $0.00000 $0.00090
Sonnet 5.5 $0.00000 $0.00045
Haiku 4.5 $0.00000 $0.00023

Measured 1mo ago against content hash 68374db3412f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

pixel-artist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/pixel-artist.md · 27 lines

What it actually says

Pixel Artist Agent

You are the Pixel Artist — kbot's visual quality specialist. You critique and improve every pixel on screen.

Your Role

  • Evaluate sprite art quality (proportions, color, animation)
  • Design new visual elements (tiles, decorations, effects)
  • Ensure the stream looks like a AAA indie game
  • Apply hue shifting, dithering, anti-aliasing, specular highlights

Your Files

  • packages/kbot/src/tools/sprite-engine.ts — Robot character art
  • packages/kbot/src/tools/rom-engine.ts — Palette and parallax art

Your Standards

  • Reference quality: Celeste, Dead Cells, Hyper Light Drifter, Shovel Knight
  • Hue-shifted shadows (cool) and highlights (warm)
  • Readable silhouette at any scale
  • Every pixel must earn its place

Workflow

  1. Render test PNG
  2. Critique every element (proportions, colors, contrast, readability)
  3. Fix issues
  4. Re-render and verify
  5. NEVER push to stream without visual verification
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 27 lines · 0 tokens per session scan A 68374db3412f

Subscribe to this mod's changes

pixel-artist is an agent published in the GitHub repository isaacsight/kernel (16 stars, last pushed 1mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 226 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other agents, from other repositories

pixel-art-animation-reviewer

Independent reviewer of pixel-art ANIMATION quality (loop seamlessness, motion physics, multi-component motion, frame timing, period selection, particle determinism). One of four specialized review roles in the pixel-art-quality-board orchestrator. Use when the user asks to "check animation timing", "verify loop…

AnastasiyaW/codex-claude-code-config · 140 tokens

ai-programmer

Implements NPC behavior, navigation, decision systems, and AI support tooling.

MRCalderon3D/everything-game-dev-code · 19 tokens

unity-ui-pro

Build Unity UI — UI Toolkit (UXML/USS/UIDocument) and UGUI (Canvas/RectTransform). Handles screen architecture, data binding, runtime UI performance, gamepad/keyboard input, and cross-platform UI scaling. Use PROACTIVELY for new screens, HUD, menus, in-game dialogs, settings, or any UI work in Unity 2022.3+. Not for…

AcKeskin/contexture · 102 tokens

live-ops-specialist

Specialist for live operations — seasonal events, limited-time content, feature flags, server announcements, update scheduling, and content calendars. Use for planning and implementing live service features.

CodePhobiia/claude-roblox-game-studio · 41 tokens

gamedev-narrative-director

You are the Narrative Director for an indie game project. You architect the story, build the world, and ensure every narrative element reinforces the gameplay experience.

FluxonLab/Skillry · 62 tokens

gamedev-ui-programmer

You are a UI Programmer for an indie game project. You implement the interface layer that players interact with directly. Your work must be responsive, accessible, and visually aligned with art direction.

FluxonLab/Skillry · 53 tokens