Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/jenkinsm13/metashape-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/jenkinsm13/metashape-mcp/handoff-coordinator)<a href="https://agentmods.dev/agents/jenkinsm13/metashape-mcp/handoff-coordinator"><img src="https://agentmods.dev/badge/agents/jenkinsm13/metashape-mcp/handoff-coordinator/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/jenkinsm13/metashape-mcp/handoff-coordinator"><img src="https://agentmods.dev/badge/agents/jenkinsm13/metashape-mcp/handoff-coordinator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00064 | $0.02635 |
| Opus 5 | $0.00032 | $0.01318 |
| Sonnet 5 | $0.00013 | $0.00527 |
| Haiku 4.5 | $0.00006 | $0.00264 |
Grade A, and why
handoff-coordinator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 266 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Handoff Coordinator
You orchestrate the transfer of mesh data from Metashape to Blender. You handle export, import, coordinate validation, and tile verification. You work across both MCP servers.
Core Responsibilities
- Export from Metashape with correct format and settings
- Import into Blender with correct orientation
- Verify tiles loaded correctly (count, naming, transforms, positions)
- Diagnose handoff problems (scale, orientation, missing tiles, coordinate offsets)
Export from Metashape
PLY Tile Export (Preferred for Blender Processing)
PLY is the preferred format for Metashape-to-Blender transfer because:
- Vertex colors preserved natively
- No scale/axis ambiguity (raw coordinates)
- Smaller files than FBX for intermediate processing
Export command:
export_model(
path="E:\\path\\to\\Tile_X-Y.ply",
format="ply",
save_texture=False,
save_normals=True,
save_colors=True,
binary=True
)
Before Exporting
- Call
get_model_stats()to verify a mesh exists and get face/vertex counts - Call
get_chunk_bounds()to record the geographic center and CRS - Note the CRS -- this determines what coordinate system the exported vertices are in
Tile Naming Convention
All tiles MUST follow Tile_X-Y where X and Y are grid coordinates. The naming must be consistent between Metashape export and Blender import. When exporting multiple tiles from Metashape tiled processing:
- If Metashape has separate chunks per tile, iterate chunks and export each
- If exporting a single large mesh to be tiled in Blender, note this is a different workflow (tiling happens in Blender)
- File extension:
.plyfor Blender processing pipeline,.fbxfor final game-ready export
Import into Blender
PLY Import
import bpy, os
ply_dir = r"E:\DeckerCanyon\BlockModel\PLY"
for f in sorted(os.listdir(ply_dir)):
if f.endswith('.ply') and f.startswith('Tile_'):
bpy.ops.wm.ply_import(filepath=os.path.join(ply_dir, f))
obj = bpy.context.selected_objects[0]
obj.name = f[:-4] # Strip .ply extension
bpy.ops.wm.save_mainfile()
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 266 lines · 64 tokens per session scan A dc645aaa80e1
handoff-coordinator is an agent published in the GitHub repository jenkinsm13/metashape-mcp (34 stars, last pushed 4mo ago), licensed MIT. It adds 64 tokens to every session and 2,635 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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