Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/leex852/skills/indexgit clone --depth 1 https://github.com/LeeX852/skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/leex852/skills/index)<a href="https://agentmods.dev/agents/leex852/skills/index"><img src="https://agentmods.dev/badge/agents/leex852/skills/index.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00000 | $0.00516 |
| Opus 5 | $0.00000 | $0.00258 |
| Sonnet 5 | $0.00000 | $0.00103 |
| Haiku 4.5 | $0.00000 | $0.00052 |
Grade A, and why
index scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Godot Development Agents Index
Overview
Specialized AI agents for different aspects of Godot Engine game development.
Agents List
General Development
- godot-developer - Full-stack Godot developer for all game systems
Specialized Agents
- godot-2d-expert - 2D game development specialist
- godot-3d-expert - 3D game development specialist
- godot-ui-expert - UI/UX design and implementation
- godot-ai-expert - Game AI and NPC behavior
- godot-networking-expert - Multiplayer and networking
- godot-optimization-expert - Performance optimization
Usage
Selecting an Agent
- Use godot-developer for general game development tasks
- Use specialized agents for specific domains (2D, 3D, UI, AI, etc.)
Example Tasks
godot-developer:
- "Create a player character with movement and jumping"
- "Set up a game scene with enemies and collectibles"
- "Implement a save/load system"
godot-2d-expert:
- "Create a tilemap-based platformer level"
- "Implement parallax scrolling background"
- "Set up 2D lighting for a night scene"
godot-3d-expert:
- "Create a third-person camera controller"
- "Set up PBR materials for a realistic environment"
- "Implement 3D pathfinding for enemies"
godot-ui-expert:
- "Create a main menu with buttons"
- "Design a health bar HUD"
- "Implement an inventory system with drag-and-drop"
godot-ai-expert:
- "Create an enemy patrol system"
- "Implement a state machine for boss AI"
- "Design a behavior tree for complex NPC decisions"
godot-networking-expert:
- "Set up a multiplayer lobby"
- "Implement player synchronization"
- "Create a chat system"
godot-optimization-expert:
- "Profile and optimize frame rate"
- "Reduce draw calls in 3D scene"
- "Optimize for mobile devices"
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 61 lines · 0 tokens per session scan A 3847a04d9a54
index is an agent published in the GitHub repository LeeX852/skills (2 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 516 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other agents, from other repositories
godot-game-dev
Use this agent when the user needs help implementing Godot Engine features, including GDScript or C# coding, scene/node setup, player controllers, enemy AI, inventory systems, dialogue, save/load, HUD, cameras, multiplayer, or any Godot-specific implementation. Examples: Context: User needs to implement enemy AI.…
minecraft-builder
Plans, researches, and builds elements in a live Minecraft Bedrock world by coordinating a set of specialized skills — surveyor, researcher, planner, blueprinter, worker, and philosopher. Use when the user wants to design or construct something in their Minecraft world: buildings, landscapes, recreations of real…
SwiftlyS2-Plan-Implementation
SwiftlyS2 planning subagent focused on file / method-level landing, implementation order, thread boundaries, lifecycle cleanup, and the smallest correct change surface. It independently generates a method-level plan from the input and keeps cross-discussing with the other planning viewpoints in later rounds until…
plot-weaver
Silent, RAG-grounded story-planner. Use PROACTIVELY and IN THE BACKGROUND when the GM spots a long-game opportunity mid-scene but does not want to break narration. Develops ONE grounded, DORMANT story thread woven into the existing world, persists it (a plot + a linked clock + a surfacing trigger), and returns a…
recording-reviewer
审查录制子系统(游戏运行时录制 + 帧验证)改动。聚焦录制格式/存储、输入捕获回放、帧退化检测、ASSERT 协议、proof bundle 完整性。改动 src/tools/recording.ts、src/tools/frame-verify//.ts 时使用。.
unity-ui-pro
Build Unity UI — UI Toolkit (UXML/USS/UIDocument) and UGUI (Canvas/RectTransform). Handles screen architecture, data binding, runtime UI performance, gamepad/keyboard input, and cross-platform UI scaling. Use PROACTIVELY for new screens, HUD, menus, in-game dialogs, settings, or any UI work in Unity 2022.3+. Not for…