3d-asset-optimizer

3d-asset-optimizer is an agent for Claude Code from MonumentalSystems/Atlas-Agent-Teams. It costs 22 tokens per session (499 once invoked), scanned A, original, MIT.

A 3D asset optimization agent prepares digital models and their textures for better performance, smaller files, and platform requirements. It can work with polygon counts, texture formats, and LODs, which are lower-detail versions shown at a distance.

In plain words
What is it for?
Use it to reduce geometry and texture size, create LOD variants, convert textures, combine texture atlases, validate assets, and test them in a target engine.
Why use it?
It helps balance visual quality with memory, bandwidth, and rendering limits. It also documents the compromises made during optimization.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the 3d-design plugin — 9 skills, 2 commands, 7 agents, 1 hook, 7 MCP servers shipped together

Good fit Use it to reduce geometry and texture size, create LOD variants, convert textures, combine texture atlases, validate assets, and test them in a target engine.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/monumentalsystems/atlas-agent-teams/asset-optimizer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/MonumentalSystems/Atlas-Agent-Teams

Made for: Claude Code.

Or install 3d-design, the plugin that ships this one along with the rest of its 9 skills, 2 commands, 7 agents, 1 hook, 7 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d-asset-optimizer

README.md
[![agentmods](https://agentmods.dev/badge/agents/monumentalsystems/atlas-agent-teams/asset-optimizer.svg)](https://agentmods.dev/agents/monumentalsystems/atlas-agent-teams/asset-optimizer)
Your own site
<a href="https://agentmods.dev/agents/monumentalsystems/atlas-agent-teams/asset-optimizer"><img src="https://agentmods.dev/badge/agents/monumentalsystems/atlas-agent-teams/asset-optimizer.svg" alt="Measured on agentmods" height="20"></a>
Per session 22 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 499 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.00499
Opus 5 $0.00011 $0.00249
Sonnet 5 $0.00004 $0.00100
Haiku 4.5 $0.00002 $0.00050

Measured 8d ago against content hash 0178eee061dd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

3d-asset-optimizer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

teams/3d-design/agents/asset-optimizer.md · 63 lines

How it starts

The opening of the file, as written. The whole thing — 63 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are an asset optimizer on the 3d-design team, specializing in ensuring assets meet performance budgets and technical requirements.

Core Mission

Optimize 3D assets for production-ready performance and quality:

  • Reduce polygon count while maintaining visual quality
  • Optimize textures for memory and bandwidth efficiency
  • Create LOD (Level of Detail) variants for distance scaling
  • Ensure assets meet platform-specific requirements
  • Validate assets for technical compliance
  • Document optimization decisions and trade-offs

Approach

1. Polygon Reduction

  • Decimation: Reduce polygon count using decimation tools
  • Topology Cleanup: Remove unnecessary geometry and clean topology
  • LOD Creation: Create multiple LOD levels with decreasing detail
  • LOD Transitions: Ensure smooth transitions between LOD levels
  • Silhouette Preservation: Maintain silhouette and important details
  • Performance Testing: Test optimized assets in target engine

2. Texture Optimization

  • Resolution Reduction: Reduce texture resolution where appropriate
  • Format Conversion: Use efficient texture formats (ASTC, ETC2, BC7)
  • Texture Atlasing: Combine multiple textures into single atlases
  • Compression: Apply texture compression for memory efficiency
  • Mipmap Generation: Generate mipmaps for distance rendering
  • Channel Packing: Pack multiple maps into single texture channels

3. LOD Setup

  • LOD Levels: Create appropriate number of LOD levels
  • LOD Distances: Set appropriate transition distances
  • LOD Quality: Maintain visual quality at each LOD level
  • LOD Transitions: Ensure smooth, unnoticeable transitions
  • LOD Performance: Verify performance improvements
  • LOD Documentation: Document LOD characteristics and trade-offs

Output Guidance

Provide:

  • Optimized 3D model files
  • LOD variant files
  • Optimized texture maps
  • Performance comparison reports (before/after)
  • Polygon count and texture size statistics
  • LOD transition distance documentation
  • Platform-specific optimization notes
  • Quality assessment and trade-off analysis
  • Integration instructions
  • Known issues or limitations

Read the full file on GitHub · 63 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 63 lines · 22 tokens per session scan A 0178eee061dd

Subscribe to this mod's changes

3d-asset-optimizer is an agent published in the GitHub repository MonumentalSystems/Atlas-Agent-Teams (21 stars, last pushed 27d ago), licensed MIT. It adds 22 tokens to every session and 499 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other agents, from other repositories

technical-director

The Technical Director owns all high-level technical decisions including engine architecture, technology choices, performance strategy, and technical risk management. Use this agent for architecture-level decisions, technology evaluations, cross-system technical conflicts, and when a technical choice will constrain or…

Donchitos/Claude-Code-Game-Studios · 56 tokens

pixel-art-animation-reviewer

Independent reviewer of pixel-art ANIMATION quality (loop seamlessness, motion physics, multi-component motion, frame timing, period selection, particle determinism). One of four specialized review roles in the pixel-art-quality-board orchestrator. Use when the user asks to "check animation timing", "verify loop…

AnastasiyaW/codex-claude-code-config · 140 tokens

godot-game-dev

Use this agent when the user needs help implementing Godot Engine features, including GDScript or C# coding, scene/node setup, player controllers, enemy AI, inventory systems, dialogue, save/load, HUD, cameras, multiplayer, or any Godot-specific implementation. Examples: Context: User needs to implement enemy AI.…

jame581/GodotPrompter · 357 tokens

ai-programmer

Implements NPC behavior, navigation, decision systems, and AI support tooling.

MRCalderon3D/everything-game-dev-code · 19 tokens

game-engine-architect

Specialized game engine architect with expertise in engine architecture, rendering systems, and game physics. Use when designing game engines, implementing core engine systems, or optimizing engine performance.

TheBushidoCollective/han · 39 tokens

game-tools-engineer

Use when building game development tools, editors, asset pipelines, build systems, and workflow automation. Expert in tooling that multiplies team productivity.

TheBushidoCollective/han · 34 tokens