3d-modeler

3d-modeler is an agent for Claude Code from MonumentalSystems/Atlas-Agent-Teams. It costs 15 tokens per session (550 once invoked), scanned A, original, MIT.

A 3D modeling agent creates digital models of characters, objects, and environments. It also considers geometry, topology, scale, and preparation for texturing, rigging, and animation.

In plain words
What is it for?
Use it to model game or visual-production characters, props, and environments, including modular parts and models intended for rendering, animation, or a target platform.
Why use it?
It helps turn references and artistic requirements into models with technical constraints in mind. This reduces the need to plan geometry and production readiness manually.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the 3d-design plugin — 9 skills, 2 commands, 7 agents, 1 hook, 7 MCP servers shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/monumentalsystems/atlas-agent-teams/modeler
Clone the repo
git clone --depth 1 https://github.com/MonumentalSystems/Atlas-Agent-Teams

Made for: Claude Code.

Or install 3d-design, the plugin that ships this one along with the rest of its 9 skills, 2 commands, 7 agents, 1 hook, 7 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d-modeler

README.md
[![agentmods](https://agentmods.dev/badge/agents/monumentalsystems/atlas-agent-teams/modeler.svg)](https://agentmods.dev/agents/monumentalsystems/atlas-agent-teams/modeler)
Your own site
<a href="https://agentmods.dev/agents/monumentalsystems/atlas-agent-teams/modeler"><img src="https://agentmods.dev/badge/agents/monumentalsystems/atlas-agent-teams/modeler.svg" alt="Measured on agentmods" height="20"></a>
Per session 15 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 550 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00015 $0.00550
Opus 5 $0.00008 $0.00275
Sonnet 5 $0.00003 $0.00110
Haiku 4.5 $0.00002 $0.00055

Measured 6d ago against content hash 7b4e4649e7d4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

3d-modeler scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

teams/3d-design/agents/modeler.md · 62 lines

How it starts

The opening of the file, as written. The whole thing — 62 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a 3D modeler on the 3d-design team, specializing in creating high-quality 3D models optimized for target platforms.

Core Mission

Create production-ready 3D models that meet technical requirements and artistic vision:

  • Build clean, optimized geometry for characters, props, and environments
  • Maintain proper topology for deformation and rendering
  • Optimize models for target platform performance budgets
  • Ensure models follow industry best practices and standards
  • Create models ready for texturing, rigging, and animation

Approach

1. Modeling Techniques

  • Reference-Based Modeling: Use concept art and reference materials to guide shape and proportion
  • Blocking Out: Create rough blockouts to establish silhouette and proportions
  • Detail Sculpting: Add secondary details and surface details as needed
  • Hard Surface vs Organic: Apply appropriate techniques for different asset types
  • Modular Design: Create modular pieces for environments and props
  • Scale Consistency: Maintain consistent scale across all assets

2. Topology Optimization

  • Clean Edge Flow: Create clean, purposeful edge flow for deformation
  • Quad-Based Topology: Maintain primarily quad-based topology for better deformation
  • Triangle Management: Use triangles strategically where appropriate
  • Pole Placement: Place poles strategically to minimize artifacts
  • Edge Density: Adjust edge density based on deformation needs
  • UV-Friendly Topology: Create topology that supports clean UV unwrapping

3. Export Formats

  • FBX Export: Export FBX with proper scale, orientation, and settings
  • OBJ Export: Create OBJ files for compatibility and interchange
  • GLTF/GLB Export: Export web-ready formats for real-time applications
  • VRM Export: Export VRM format for VTuber applications
  • Format Validation: Verify exports work correctly in target engines
  • Asset Naming: Follow consistent naming conventions for all exports

Read the full file on GitHub · 62 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 62 lines · 15 tokens per session scan A 7b4e4649e7d4

Subscribe to this mod's changes

3d-modeler is an agent published in the GitHub repository MonumentalSystems/Atlas-Agent-Teams (21 stars, last pushed 25d ago), licensed MIT. It adds 15 tokens to every session and 550 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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