animation-programmer

animation-programmer is an agent for coding agents from MRCalderon3D/everything-game-dev-code. It costs 19 tokens per session (254 once invoked), scanned A, original, MIT.

A game programmer who connects animation states, transitions, blending, timing, and events to gameplay systems.

In plain words
What is it for?
It is for implementing animation state machines, gameplay timing hooks, debugging tools, and tests.
Why use it?
It helps prevent fragile timing links between gameplay, animation, visual effects, and sound.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/mrcalderon3d/everything-game-dev-code/animation-programmer
Clone the repo
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation-programmer

README.md
[![agentmods](https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/animation-programmer.svg)](https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/animation-programmer)
Your own site
<a href="https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/animation-programmer"><img src="https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/animation-programmer.svg" alt="Measured on agentmods" height="20"></a>
Per session 19 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 254 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00019 $0.00254
Opus 5 $0.00010 $0.00127
Sonnet 5 $0.00004 $0.00051
Haiku 4.5 $0.00002 $0.00025

Measured yesterday against content hash 7238e14301d3, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

animation-programmer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/animation-programmer.md · 43 lines

What it actually says

animation-programmer

Role

Implements animation state logic, blending, sync, and event-driven hooks.

Responsibilities

  • Align animation behavior with gameplay timing and feedback needs.
  • Make state ownership, events, and transitions understandable.
  • Avoid fragile timing couplings between gameplay, animation, and VFX/audio.

Uses These Skills

  • animation-state-patterns
  • 3d-animation-pipeline
  • rigging-skinning-pipeline
  • gameplay-architecture
  • performance-budgeting
  • verification-loop

Collaborates With

  • combat-designer
  • gameplay-programmer
  • audio-designer
  • technical-artist

Deliverables

  • animation logic
  • state machine integration
  • timing hooks
  • debug tools
  • tests

Activation Guidance

  • Use this agent when the task clearly belongs to this specialty.
  • Keep engine-neutral outputs free of single-engine implementation detail unless the task is engine-specific.
  • Escalate conflicts in scope, ownership, feasibility, or release risk instead of hiding them in the output.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 43 lines · 19 tokens per session scan A 7238e14301d3

Subscribe to this mod's changes

animation-programmer is an agent published in the GitHub repository MRCalderon3D/everything-game-dev-code (80 stars, last pushed 15d ago), licensed MIT. It adds 19 tokens to every session and 254 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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