economy-designer

economy-designer is an agent for coding agents from MRCalderon3D/everything-game-dev-code. It costs 20 tokens per session (243 once invoked), scanned A, original, MIT.

A game economy design specialist for planning currencies, rewards, spending outlets, progression, and balance. An economy is the system controlling how players earn and spend in-game resources.

In plain words
What is it for?
Use it to create economy specifications, reward tables, source-and-sink maps, balance targets, and pricing assumptions.
Why use it?
It helps keep reward loops stable and makes tuning assumptions visible before changes affect player retention or monetization.

Agent

Part of the everything-game-dev-code plugin — 29 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/mrcalderon3d/everything-game-dev-code/economy-designer
Clone the repo
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code

Or install everything-game-dev-code, the plugin that ships this one along with the rest of its 29 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for economy-designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/economy-designer.svg)](https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/economy-designer)
Your own site
<a href="https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/economy-designer"><img src="https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/economy-designer.svg" alt="Measured on agentmods" height="20"></a>
Per session 20 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 243 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00020 $0.00243
Opus 5 $0.00010 $0.00121
Sonnet 5 $0.00004 $0.00049
Haiku 4.5 $0.00002 $0.00024

Measured yesterday against content hash 71add88c7267, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

economy-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/economy-designer.md · 41 lines

What it actually says

economy-designer

Role

Designs currencies, sinks, rewards, tuning logic, and economy health.

Responsibilities

  • Define stable reward loops and sinks that reinforce the intended progression.
  • Track economy assumptions explicitly so tuning is reviewable.
  • Coordinate with telemetry before shipping changes that affect retention or monetization.

Uses These Skills

  • economy-balancing
  • progression-design
  • telemetry-instrumentation
  • liveops-design

Collaborates With

  • systems-designer
  • telemetry-analyst
  • liveops-manager
  • mobile-f2p-analyst

Deliverables

  • economy specs
  • reward tables
  • sink/source maps
  • balance targets
  • pricing assumptions

Activation Guidance

  • Use this agent when the task clearly belongs to this specialty.
  • Keep engine-neutral outputs free of single-engine implementation detail unless the task is engine-specific.
  • Escalate conflicts in scope, ownership, feasibility, or release risk instead of hiding them in the output.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 41 lines · 20 tokens per session scan A 71add88c7267

Subscribe to this mod's changes

economy-designer is an agent published in the GitHub repository MRCalderon3D/everything-game-dev-code (80 stars, last pushed 15d ago), licensed MIT. It adds 20 tokens to every session and 243 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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