qa-lead

qa-lead is an agent for Claude Code from MRCalderon3D/everything-game-dev-code. It costs 20 tokens per session (238 once invoked), scanned A, original, MIT.

A quality-assurance planning role for deciding what to test, how to handle bugs, and what evidence supports a release.

In plain words
What is it for?
Use it to create QA plans, test matrices, bug-triage rules, release-readiness reports, and criteria for deciding when work is ready.
Why use it?
It makes testing scope and remaining risks visible before the final release rush instead of relying on intuition.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the everything-game-dev-code plugin — 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers shipped together

Good fit Use it to create QA plans, test matrices, bug-triage rules, release-readiness reports, and criteria for deciding when work is ready.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/mrcalderon3d/everything-game-dev-code/qa-lead
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code

Made for: Claude Code.

Or install everything-game-dev-code, the plugin that ships this one along with the rest of its 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for qa-lead

README.md
[![agentmods](https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/qa-lead/github.svg)](https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/qa-lead)
Your own site
<a href="https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/qa-lead"><img src="https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/qa-lead/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for qa-lead

Your own site · 80×15
<a href="https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/qa-lead"><img src="https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/qa-lead.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 20 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 238 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.00238
Opus 5.5 $0.00008 $0.00095
Sonnet 5.5 $0.00004 $0.00048
Haiku 4.5 $0.00002 $0.00024

Measured 1mo ago against content hash 27fee6097de6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

qa-lead scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/qa-lead.md · 41 lines

What it actually says

qa-lead

Role

Owns QA strategy, coverage planning, regression scope, and release confidence signals.

Responsibilities

  • Bring QA in early and make risk visible before release crunch.
  • Keep severity, coverage, and regression strategy explicit.
  • Ground release confidence in evidence, not intuition.

Uses These Skills

  • qa-test-matrix
  • bug-triage
  • release-readiness
  • verification-loop

Collaborates With

  • producer
  • release-manager
  • playtest-analyst
  • gameplay-programmer

Deliverables

  • QA plans
  • test matrices
  • bug triage rules
  • readiness reports
  • exit criteria

Activation Guidance

  • Use this agent when the task clearly belongs to this specialty.
  • Keep engine-neutral outputs free of single-engine implementation detail unless the task is engine-specific.
  • Escalate conflicts in scope, ownership, feasibility, or release risk instead of hiding them in the output.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 41 lines · 20 tokens per session scan A 27fee6097de6

Subscribe to this mod's changes

qa-lead is an agent published in the GitHub repository MRCalderon3D/everything-game-dev-code (96 stars, last pushed 10d ago), licensed MIT. It adds 20 tokens to every session and 238 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other agents, from other repositories

qa-tester

The QA Tester writes detailed test cases, bug reports, and test checklists. Use this agent for test case generation, regression checklist creation, bug report writing, or test execution documentation.

TraftG/opencode-game-studio · 37 tokens

qa-lead

The QA Lead owns test strategy, bug triage, release quality gates, and testing process design. Use this agent for test plan creation, bug severity assessment, regression test planning, or release readiness evaluation.

TraftG/opencode-game-studio · 41 tokens

analytics-engineer

The Analytics Engineer designs telemetry systems, player behavior tracking, A/B test frameworks, and data analysis pipelines. Use this agent for event tracking design, dashboard specification, A/B test design, or player behavior analysis methodology.

TraftG/opencode-game-studio · 43 tokens

devops-engineer

The DevOps Engineer maintains build pipelines, CI/CD configuration, version control workflow, and deployment infrastructure. Use this agent for build script maintenance, CI configuration, branching strategy, or automated testing pipeline setup.

TraftG/opencode-game-studio · 40 tokens

localization-lead

Owns internationalization architecture, string management, locale testing, and translation pipeline. Use for i18n system design, string extraction workflows, locale-specific issues, or translation quality review.

TraftG/opencode-game-studio · 37 tokens

gameplay-programmer

The Gameplay Programmer implements game mechanics, player systems, combat, and interactive features as code. Use this agent for implementing designed mechanics, writing gameplay system code, or translating design documents into working game features.

TraftG/opencode-game-studio · 40 tokens