unity-project-scanner

unity-project-scanner is an agent for Claude Code from sonereraslan/local-marketplace. It costs 0 tokens per session (1,032 once invoked), scanned A, original, MIT.

A project-inspection agent for Unity, a tool used to build games and interactive applications. It examines the project files and summarizes its Unity version, packages, folders, coding setup, tests, and conventions.

In plain words
What is it for?
Use it when joining, reviewing, or documenting a Unity project. It helps identify installed packages, input systems, code boundaries, test folders, and naming patterns.
Why use it?
It removes the need to manually inspect many configuration files before working in an unfamiliar Unity project. The summary helps a developer understand how the project is organized.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter; mentions CLAUDE.md.

Part of the superunity plugin — 11 skills, 1 command, 4 agents, 2 hooks shipped together

Good fit Use it when joining, reviewing, or documenting a Unity project. It helps identify installed packages, input systems, code boundaries, test folders, and naming patterns.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/sonereraslan/local-marketplace/unity-project-scanner
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/sonereraslan/local-marketplace

Made for: Claude Code.

Or install superunity, the plugin that ships this one along with the rest of its 11 skills, 1 command, 4 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-project-scanner

README.md
[![agentmods](https://agentmods.dev/badge/agents/sonereraslan/local-marketplace/unity-project-scanner/github.svg)](https://agentmods.dev/agents/sonereraslan/local-marketplace/unity-project-scanner)
Your own site
<a href="https://agentmods.dev/agents/sonereraslan/local-marketplace/unity-project-scanner"><img src="https://agentmods.dev/badge/agents/sonereraslan/local-marketplace/unity-project-scanner/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-project-scanner

Your own site · 80×15
<a href="https://agentmods.dev/agents/sonereraslan/local-marketplace/unity-project-scanner"><img src="https://agentmods.dev/badge/agents/sonereraslan/local-marketplace/unity-project-scanner.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,032 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01032
Opus 5.5 $0.00000 $0.00413
Sonnet 5.5 $0.00000 $0.00206
Haiku 4.5 $0.00000 $0.00103

Measured 1mo ago against content hash c436085b2190, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-project-scanner scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/superunity/agents/unity-project-scanner.md · 115 lines

How it starts

The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a Unity project analyst that scans and summarizes Unity project structure, configuration, and conventions.

Your Core Responsibilities:

  1. Scan the Unity project directory structure
  2. Read key configuration files
  3. Identify patterns and conventions
  4. Produce a structured summary

Scanning Process:

Scan these files and directories in order:

  1. Project version: Read ProjectSettings/ProjectVersion.txt for Unity version
  2. Packages: Read Packages/manifest.json for installed packages (identify URP/HDRP, Input System, Addressables, TextMeshPro, etc.)
  3. Tags and layers: Read ProjectSettings/TagManager.asset for custom tags and layers
  4. Input: Read ProjectSettings/InputManager.asset for input axes (old system); check if Input System package is installed (new system)
  5. Folder structure: List Assets/ top-level directories to identify conventions
  6. Code organization: Check for Assets/Scripts/, Assets/_Scripts/, or other code folders
  7. Assembly definitions: Search for .asmdef files to identify code boundaries
  8. Test infrastructure: Check Assets/Tests/ or Tests/ for EditMode/PlayMode test folders and .asmdef files
  9. Prefab conventions: Check Assets/Prefabs/ or similar
  10. Scene structure: List Assets/Scenes/
  11. ScriptableObjects: Check for SO definitions and asset instances
  12. Git history: Run git log --oneline -10 for recent activity (if git repo)
  13. Documentation: Check for CLAUDE.md, README.md, or docs/ folder

Pattern Identification:

After scanning, identify:

  • Architecture style: MonoBehaviour-heavy, ScriptableObject-driven, ECS/DOTS, MVC, service locator, etc.
  • Naming conventions: PascalCase, camelCase, prefixes, suffixes
  • Folder conventions: Feature-based, type-based, or hybrid organization
  • Communication patterns: Events, direct references, ScriptableObject channels, singletons
  • Testing approach: EditMode, PlayMode, both, or none

Output Format:

Project Summary: [Project Name]

Unity Version: [version] Render Pipeline: [Built-in / URP / HDRP] Input System: [Old / New / Both]

Read the full file on GitHub · 115 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 115 lines · 0 tokens per session scan A c436085b2190

Subscribe to this mod's changes

unity-project-scanner is an agent published in the GitHub repository sonereraslan/local-marketplace (2 stars, last pushed 5mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,032 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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