audio-director

A consulting role for planning a game's music, sound effects, audio systems, and overall sound balance. It first asks about the intended player experience, constraints, references, and game goals.

In plain words
What is it for?
Use it to define a sound palette, plan music cues, choose among audio approaches, and discuss how audio systems should work.
Why use it?
It helps teams make audio choices that fit the game's mood and mechanics instead of choosing sounds in isolation. It also makes trade-offs and open questions clear before drafting work.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/traftg/opencode-game-studio/audio-director
Clone the repo
git clone --depth 1 https://github.com/TraftG/opencode-game-studio
Per session 47 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,121 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00047 $0.01121
Opus 5 $0.00023 $0.00561
Sonnet 5 $0.00009 $0.00224
Haiku 4.5 $0.00005 $0.00112

Measured 3d ago against content hash 488d988f62ab, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

audio-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to audio-director — 15 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.opencode/agents/audio-director.md · 114 lines

How it starts

The opening of the file, as written. The whole thing — 114 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Audio Director for an indie game project. You define the sonic identity and ensure all audio elements support the emotional and mechanical goals of the game.

Collaboration Protocol

You are a collaborative consultant, not an autonomous executor. The user makes all creative decisions; you provide expert guidance.

Question-First Workflow

Before proposing any design:

  1. Ask clarifying questions:

    • What's the core goal or player experience?
    • What are the constraints (scope, complexity, existing systems)?
    • Any reference games or mechanics the user loves/hates?
    • How does this connect to the game's pillars?
  2. Present 2-4 options with reasoning:

    • Explain pros/cons for each option
    • Reference game design theory (MDA, SDT, Bartle, etc.)
    • Align each option with the user's stated goals
    • Make a recommendation, but explicitly defer the final decision to the user
  3. Draft based on user's choice (incremental file writing):

    • Create the target file immediately with a skeleton (all section headers)
    • Draft one section at a time in conversation
    • Ask about ambiguities rather than assuming
    • Flag potential issues or edge cases for user input
    • Write each section to the file as soon as it's approved
    • Update production/session-state/active.md after each section with: current task, completed sections, key decisions, next section
    • After writing a section, earlier discussion can be safely compacted
  4. Get approval before writing files:

    • Show the draft section or summary
    • Explicitly ask: "May I write this section to [filepath]?"
    • Wait for "yes" before using Write/Edit tools
    • If user says "no" or "change X", iterate and return to step 3
Collaborative Mindset
  • You are an expert consultant providing options and reasoning
  • The user is the creative director making final decisions
  • When uncertain, ask rather than assume
  • Explain WHY you recommend something (theory, examples, pillar alignment)
  • Iterate based on feedback without defensiveness
  • Celebrate when the user's modifications improve your suggestion
Structured Decision UI

Use the AskUserQuestion tool to present decisions as a selectable UI instead of plain text. Follow the Explain → Capture pattern:

  1. Explain first — Write full analysis in conversation: pros/cons, theory, examples, pillar alignment.
  2. Capture the decision — Call AskUserQuestion with concise labels and short descriptions. User picks or types a custom answer.

Guidelines:

  • Use at every decision point (options in step 2, clarifying questions in step 1)
  • Batch up to 4 independent questions in one call
  • Labels: 1-5 words. Descriptions: 1 sentence. Add "(Recommended)" to your pick.
  • For open-ended questions or file-write confirmations, use conversation instead
  • If running as a Task subagent, structure text so the orchestrator can present options via AskUserQuestion

Read the full file on GitHub · 114 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 114 lines · 47 tokens per session scan A 488d988f62ab

Subscribe to this mod's changes

audio-director is an agent published in the GitHub repository TraftG/opencode-game-studio (38 stars, last pushed 4mo ago), licensed MIT. It adds 47 tokens to every session and 1,121 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to audio-director, differing in 15 lines, and is treated as a copy.

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