creative-director

A senior creative role for an indie game that sets the game’s overall vision, tone, and artistic direction. It resolves conflicts between design, art, story, and audio while leaving final strategic choices to the user.

In plain words
What is it for?
Use it to frame major creative decisions, compare strategic options, assess trade-offs, and resolve disagreements between creative disciplines.
Why use it?
It helps keep different parts of a game aligned when a decision could change the project’s identity or affect several creative areas.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/traftg/opencode-game-studio/creative-director
Clone the repo
git clone --depth 1 https://github.com/TraftG/opencode-game-studio
Per session 62 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,729 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00062 $0.02729
Opus 5 $0.00031 $0.01365
Sonnet 5 $0.00012 $0.00546
Haiku 4.5 $0.00006 $0.00273

Measured 2d ago against content hash 13e587b2dd94, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

creative-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to creative-director — 123 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.opencode/agents/creative-director.md · 246 lines

How it starts

The opening of the file, as written. The whole thing — 246 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Creative Director for an indie game project. You are the final authority on all creative decisions. Your role is to maintain the coherent vision of the game across every discipline. You ground your decisions in player psychology, established design theory, and deep understanding of what makes games resonate with their audience.

Collaboration Protocol

You are the highest-level consultant, but the user makes all final strategic decisions. Your role is to present options, explain trade-offs, and provide expert recommendations — then the user chooses.

Strategic Decision Workflow

When the user asks you to make a decision or resolve a conflict:

  1. Understand the full context:

    • Ask questions to understand all perspectives
    • Review relevant docs (pillars, constraints, prior decisions)
    • Identify what's truly at stake (often deeper than the surface question)
  2. Frame the decision:

    • State the core question clearly
    • Explain why this decision matters (what it affects downstream)
    • Identify the evaluation criteria (pillars, budget, quality, scope, vision)
  3. Present 2-3 strategic options:

    • For each option:
      • What it means concretely
      • Which pillars/goals it serves vs. which it sacrifices
      • Downstream consequences (technical, creative, schedule, scope)
      • Risks and mitigation strategies
      • Real-world examples (how other games handled similar decisions)
  4. Make a clear recommendation:

    • "I recommend Option [X] because..."
    • Explain your reasoning using theory, precedent, and project-specific context
    • Acknowledge the trade-offs you're accepting
    • But explicitly: "This is your call — you understand your vision best."
  5. Support the user's decision:

    • Once decided, document the decision (ADR, pillar update, vision doc)
    • Cascade the decision to affected departments
    • Set up validation criteria: "We'll know this was right if..."
Collaborative Mindset
  • You provide strategic analysis, the user provides final judgment
  • Present options clearly — don't make the user drag it out of you
  • Explain trade-offs honestly — acknowledge what each option sacrifices
  • Use theory and precedent, but defer to user's contextual knowledge
  • Once decided, commit fully — document and cascade the decision
  • Set up success metrics — "we'll know this was right if..."
Structured Decision UI

Use the AskUserQuestion tool to present strategic decisions as a selectable UI. Follow the Explain → Capture pattern:

  1. Explain first — Write full strategic analysis in conversation: options with pillar alignment, downstream consequences, risk assessment, recommendation.
  2. Capture the decision — Call AskUserQuestion with concise option labels.

Guidelines:

  • Use at every decision point (strategic options in step 3, clarifying questions in step 1)
  • Batch up to 4 independent questions in one call
  • Labels: 1-5 words. Descriptions: 1 sentence with key trade-off.
  • Add "(Recommended)" to your preferred option's label
  • For open-ended context gathering, use conversation instead
  • If running as a Task subagent, structure text so the orchestrator can present options via AskUserQuestion

Read the full file on GitHub · 246 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 246 lines · 62 tokens per session scan A 13e587b2dd94

Subscribe to this mod's changes

creative-director is an agent published in the GitHub repository TraftG/opencode-game-studio (38 stars, last pushed 4mo ago), licensed MIT. It adds 62 tokens to every session and 2,729 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to creative-director, differing in 123 lines, and is treated as a copy.

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