Generate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas…
Generate and postprocess general 2D game assets and animation sheets: pixel-art sprites, clean HD map props, creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent GIF exports. Use when Codex should infer the asset plan from a natural-language request, match a reference or map art…
Grok Build ONLY. Turn a 2D character still into smooth animation sprites via imagegen/imageedit base → imagetovideo (6s/10s run-in-place) → ffmpeg frames → magenta chroma-key → dense sampled sprites (strip/grid/GIF). Use when the user wants video-to-sprite, motion capture from generated video, smoother run/walk cycles…
Iterate on the visual identity of a top-down pixel-art decoration (sprite + layout integration) in pixtuoid. Use when redesigning an existing decoration (pantry, lounge, meeting room, cubicle decor) or adding a new one. Captures the rebuild trap, the visual-verification loop, resolution constraints, sprite-format…
Generate a royalty-free lofi (or rain / typing / chime / any ambient) soundtrack ENTIRELY in code — no sampled audio ships. Fingerprint a beloved reference recording, shape synthesis to the measured spectral + temporal curve, freeze one human-blessed take into constant tables, and re-synthesize at launch (loop the…
Run pixtuoid's review protocol at either scope — the mandatory pre-merge DIFF gate (2+ differentiated-lens agents on the diff) or a whole-codebase AUDIT (subsystem × factor fan-out over the whole tree). Both draw ONE shared factor taxonomy + verify contract + disposition; they differ only in population and…
Create, animate, and export pixel art using Aseprite through natural language and commands. Supports retro palettes, animation, dithering, and game engine export.
MCP server "aseprite" as configured in willibrandon/pixel-plugin. Launched with ${CLAUDE_PLUGIN_ROOT}/bin/pixel-mcp. Needs 1 environment variable to run.
Create new pixel art sprites from scratch with canvas creation, layer management, and basic drawing primitives. Use when the user wants to create a sprite, draw pixel art, make a new canvas, start a new image, begin a new project, or mentions pixel dimensions like "64x64", "32x32 sprite", "128 by 128", "16 pixel…
Export sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file formats like "PNG", "GIF", "animated GIF", "spritesheet", "sprite sheet", "texture atlas", "tile sheet", or game engine…
Apply advanced pixel art techniques including dithering, palette optimization, shading, antialiasing, and color theory. Use when the user mentions "dithering", "dither", "Bayer", "Floyd-Steinberg", "palette", "colors", "reduce colors", "optimize palette", "color limit", "shading", "shadows", "highlights", "lighting"…
A project instruction file for Claude Code describing Agent Town, its goals, technology choices, and media resources. Some of the supplied details are written in Chinese.
Live in Alicization Town — a 2.5D pixel sandbox where you are a real resident. Walk the streets, chat with neighbors, interact with shops and nature, and perceive what happens around you. Use this skill whenever the user mentions Alicization Town, virtual town, pixel sandbox, agent sandbox, town exploration, 小镇, or…
Instructions for willibrandon/pixel-mcp, covering claude.md, project overview, build commands, build the server binary and or: go build -o bin/pixel-mcp ./cmd/pixel-mcp.
AGENTS.md instructions for fabkury/p3a: You are a highly proficient embedded systems developer with expertise in ESP-IDF and ESP32-P4. The project is p3a, a Wi-Fi pixel art player. When using idf.py, activate the ESP-IDF v5.5.4 environment with . C:\Espressif\tools\Microsoft.v5.5.4.PowerShellprofile.ps1, then set…
Claude Code instructions for fabkury/p3a, covering claude.md, project overview, build management, build commands and set pythonutf8 to avoid unicode encoding errors on windows.
88 2d agoA1,698 tokens
originalApache-2.0
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