camera-pan-zoom-controls

camera-pan-zoom-controls is a skill for Claude Code, Codex from 0xheycat/isometric-game-skills. It costs 33 tokens per session (416 once invoked), scanned A, original, MIT.

Camera controls for an isometric game world, including dragging the view, zooming toward the pointer, and keeping the view inside the map.

In plain words
What is it for?
Adding drag-to-pan and scroll-to-zoom behavior, limiting the camera to map bounds, keeping tiles aligned to pixels, and connecting the camera to tile selection.
Why use it?
They prevent players from panning into empty space, zooming in the wrong direction, or seeing tiles shimmer during movement.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Adding drag-to-pan and scroll-to-zoom behavior, limiting the camera to map bounds, keeping tiles aligned to pixels, and connecting the camera to tile selection.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/0xheycat/isometric-game-skills/camera-pan-zoom-controls
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 0xheycat/isometric-game-skills --skill camera-pan-zoom-controls
Clone the repo
git clone --depth 1 https://github.com/0xheycat/isometric-game-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for camera-pan-zoom-controls

README.md
[![agentmods](https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/camera-pan-zoom-controls/github.svg)](https://agentmods.dev/skills/0xheycat/isometric-game-skills/camera-pan-zoom-controls)
Your own site
<a href="https://agentmods.dev/skills/0xheycat/isometric-game-skills/camera-pan-zoom-controls"><img src="https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/camera-pan-zoom-controls/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for camera-pan-zoom-controls

Your own site · 80×15
<a href="https://agentmods.dev/skills/0xheycat/isometric-game-skills/camera-pan-zoom-controls"><img src="https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/camera-pan-zoom-controls.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 416 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.00416
Opus 5 $0.00016 $0.00208
Sonnet 5 $0.00007 $0.00083
Haiku 4.5 $0.00003 $0.00042

Measured 12d ago against content hash dfaef6d98a25, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

camera-pan-zoom-controls scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/camera-pan-zoom-controls/SKILL.md · 53 lines

What it actually says

Camera Pan & Zoom Controls

Overview

A camera is a single transform applied before drawing. This skill implements pan (drag), zoom (toward cursor), and clamping to map bounds, keeping tiles pixel-aligned to avoid shimmer.

When to Use

  • The world is bigger than the screen.
  • You need drag-to-pan and scroll-to-zoom.
  • Tiles shimmer or the camera leaves the map.

Process

  1. Represent the camera as offset (x, y) and scale (zoom).
  2. Apply it once per frame before drawing (translate then scale).
  3. Pan by adding drag delta to the offset.
  4. Zoom toward the cursor: adjust offset so the point under the cursor stays put.
  5. Clamp offset and zoom so the view never leaves the map bounds.
  6. Snap the final transform to whole pixels to avoid tile shimmer.
  7. Feed the inverse transform into tile-picking-interaction.
ctx.setTransform(zoom,0,0,zoom, -cam.x*zoom, -cam.y*zoom);

Rationalizations (Stop Lying to Yourself)

Excuse Reality
"Zoom toward center is fine" Users expect zoom toward the cursor. Anchor the zoom point.
"Clamping is optional" Without clamps the player pans into the void. Clamp to bounds.

Red Flags - STOP if you catch yourself:

  • Zoom anchored to screen center, not cursor.
  • No bounds clamping.
  • Sub-pixel camera offsets causing shimmer.

Verification

You are NOT done until every box is checked:

  • Drag pans and scroll zooms toward the cursor.
  • Camera is clamped within map bounds at all zooms.
  • Transform snaps to whole pixels (no shimmer).
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 53 lines · 33 tokens per session scan A dfaef6d98a25

Subscribe to this mod's changes

camera-pan-zoom-controls is a skill published in the GitHub repository 0xheycat/isometric-game-skills (15 stars, last pushed 1mo ago), licensed MIT. It adds 33 tokens to every session and 416 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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