0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when creating looping animated isometric sprites (water, fire, windmills, flags) as frame strips that play back smoothly in-engine.
21 tagged tilemap, measured the same way as everything else here.
Browse within: comfyui 21isometric 21
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when creating looping animated isometric sprites (water, fire, windmills, flags) as frame strips that play back smoothly in-engine.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when setting up correct 2:1 isometric rendering in Godot 4 with TileMapLayer + Y-sort, mapping this repo's engine-agnostic grid math and depth rules onto Godot's native APIs.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Generate seamless, tileable isometric terrain tiles (Hay Day / farm-game style) with ComfyUI on consumer GPUs (RTX 3060 12GB). Use this skill whenever the user wants to create ground tiles (grass, dirt, water, road, plowed field, sand, stone, snow), build a tilemap that connects without seams or gaps, fix tiles that…