seamless-isometric-terrain

seamless-isometric-terrain is a skill for Claude Code, Codex from 0xheycat/isometric-game-skills. It costs 125 tokens per session (1,194 once invoked), scanned A, original, MIT.

A method for making diamond-shaped ground images that join into a continuous isometric game map. Isometric means the game world is shown at an angled view rather than straight from above.

In plain words
What is it for?
Creating grass, dirt, water, roads, fields, sand, stone, or snow tiles in ComfyUI, including tile sets that can be assembled into a map.
Why use it?
It helps avoid visible seams, gaps, mismatched edges, and inconsistent colors between neighboring ground tiles.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Creating grass, dirt, water, roads, fields, sand, stone, or snow tiles in ComfyUI, including tile sets that can be assembled into a map.

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Install with agentmods
npx agentmods add skills/0xheycat/isometric-game-skills/seamless-isometric-terrain
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 0xheycat/isometric-game-skills --skill seamless-isometric-terrain
Clone the repo
git clone --depth 1 https://github.com/0xheycat/isometric-game-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seamless-isometric-terrain

README.md
[![agentmods](https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/seamless-isometric-terrain/github.svg)](https://agentmods.dev/skills/0xheycat/isometric-game-skills/seamless-isometric-terrain)
Your own site
<a href="https://agentmods.dev/skills/0xheycat/isometric-game-skills/seamless-isometric-terrain"><img src="https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/seamless-isometric-terrain/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for seamless-isometric-terrain

Your own site · 80×15
<a href="https://agentmods.dev/skills/0xheycat/isometric-game-skills/seamless-isometric-terrain"><img src="https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/seamless-isometric-terrain.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 125 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,194 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00125 $0.01194
Opus 5 $0.00063 $0.00597
Sonnet 5 $0.00025 $0.00239
Haiku 4.5 $0.00013 $0.00119

Measured 12d ago against content hash 6f1e569507d9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

seamless-isometric-terrain scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/build_workflow.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/seamless-isometric-terrain/SKILL.md · 100 lines

How it starts

The opening of the file, as written. The whole thing — 100 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Seamless Isometric Terrain (Hay Day-style) — Skill

What this skill does

This skill produces isometric ground tiles that snap together into a clean map with no seams, no gaps, and no color chaos — the look of mobile farm games like Hay Day. It targets ComfyUI on an RTX 3060 12GB / 32GB RAM but the recipe works on any SDXL-capable GPU.

The single most important idea: a map looks seamless when every tile shares the exact same diamond shape and thickness. Get the shape consistent first (fixed seed), then vary only the surface texture. Everything in this skill enforces that rule.

Target seamless map Goal: tiles that connect into a continuous map. This is a reference render — production tiles are generated one-by-one in ComfyUI and assembled by the game engine.

When to use this skill

  • The user wants to make terrain / ground tiles for an isometric game or map.
  • Tiles don't line up: visible edges, seams, gaps, or mismatched sizes/angles.
  • Tiles have mixed/irregular colors, stray grass rims, or random props.
  • The user needs the ComfyUI workflow, prompts, settings, or transparent-PNG export for tiles.
  • The user asks to extend a tile set (seasons, new materials like sand/stone/snow).

How to use this skill (workflow at a glance)

  1. Read the overviewreferences/01-overview.md (concepts + the golden rule).
  2. Set up ComfyUI with the proven recipe → references/02-production-guide.md.
  3. Copy the prompts (positive/negative + per-tile table) → references/03-prompts.md.
  4. Follow the rules + the avoid-listreferences/04-rules.md.
  5. If a tile is wrong, diagnose it → references/05-troubleshooting.md.
  6. Build the full set / extend itreferences/06-tileset-spec.md.

When running the workflow programmatically, see scripts/ for the ComfyUI graph builder and the rembg (transparent background) node plan.

The golden rule (never break this)

Fix the seed. Keep the prompt short. Same shape for every tile.

Seam problems are almost never a texture problem — they are a shape consistency problem. Use one FIXED seed for the whole set so every tile is the same diamond, then only swap the short surface phrase per material.

Read the full file on GitHub · 100 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 100 lines · 125 tokens per session scan A 6f1e569507d9

Subscribe to this mod's changes

seamless-isometric-terrain is a skill published in the GitHub repository 0xheycat/isometric-game-skills (15 stars, last pushed 1mo ago), licensed MIT. It adds 125 tokens to every session and 1,194 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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