0xheycat/isometric-game-skills

Agent-ready toolkit for isometric games: ComfyUI art pipelines, seamless terrain, sprites, grid math, Canvas2D rendering, pathfinding, and asset automation.

15Stars on the repository
21Mods indexed here, across every type
28d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when creating looping animated isometric sprites (water, fire, windmills, flags) as frame strips that play back smoothly in-engine.

not rated 15 +5 28d ago A 33 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when automating the path from generated sprites to a shipped atlas + map so re-generating art does not mean hours of manual rework.

not rated 15 +5 28d ago A 35 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when making different terrain types (grass, water, sand) blend with automatic edge and corner transition tiles instead of hard seams.

not rated 15 +5 28d ago A 32 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when adding pan, zoom, and clamping to an isometric camera so the world stays crisp and within bounds across screen sizes.

not rated 15 +5 28d ago A 33 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when configuring ComfyUI to generate SDXL isometric assets on a 12GB GPU (RTX 3060) without out-of-memory crashes.

not rated 15 +5 28d ago A 40 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when sprites draw in the wrong order so characters appear in front of objects they should be behind in an isometric scene.

not rated 15 +5 28d ago A 32 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when setting up correct 2:1 isometric rendering in Godot 4 with TileMapLayer + Y-sort, mapping this repo's engine-agnostic grid math and depth rules onto Godot's native APIs.

not rated 15 +5 28d ago A 54 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when starting an isometric project to lock ONE consistent art style (angle, light, palette, scale) before generating any asset.

not rated 15 +5 28d ago A 32 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when generating isometric buildings (houses, barns, shops) that sit on a defined tile footprint and depth-sort correctly with characters.

not rated 15 +5 28d ago A 33 tokens original MIT

isometric-grid-math

13

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when converting between grid coordinates and screen pixels in a 2:1 isometric projection, including screen-to-grid for mouse picking.

not rated 15 +5 28d ago A 33 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when generating isolated isometric props (trees, rocks, bushes, stumps) that drop cleanly onto tiles with correct scale and a transparent background.

not rated 15 +5 28d ago A 37 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when units must navigate an isometric grid around obstacles using A on the walkable layer with correct iso neighbor rules.

not rated 15 +5 28d ago A 30 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Generate seamless, tileable isometric terrain tiles (Hay Day / farm-game style) with ComfyUI on consumer GPUs (RTX 3060 12GB). Use this skill whenever the user wants to create ground tiles (grass, dirt, water, road, plowed field, sand, stone, snow), build a tilemap that connects without seams or gaps, fix tiles that…

not rated 15 +5 28d ago A 125 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when packing many isometric sprites into a texture atlas with a JSON map so the engine draws from one image with correct frame coordinates.

not rated 15 +5 28d ago A 34 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when converting a mouse/touch position into the correct isometric tile for selection, highlighting, and placement.

not rated 15 +5 28d ago A 28 tokens original MIT

tilemap-data-format

19

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when designing the map data format (layers, tiles, objects, metadata) so maps are editable, versionable, and engine-agnostic.

not rated 15 +5 28d ago A 35 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when removing backgrounds from generated sprites to get clean alpha edges with no halo, fringe, or leftover background pixels.

not rated 15 +5 28d ago A 29 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when starting ANY isometric game task to route the request to the correct specialized skill before writing code or generating art.

not rated 15 +5 28d ago A 30 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: