Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 0xheycat/isometric-game-skills --skill isometric-character-spritesgit clone --depth 1 https://github.com/0xheycat/isometric-game-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/0xheycat/isometric-game-skills/isometric-character-sprites)<a href="https://agentmods.dev/skills/0xheycat/isometric-game-skills/isometric-character-sprites"><img src="https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/isometric-character-sprites/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/0xheycat/isometric-game-skills/isometric-character-sprites"><img src="https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/isometric-character-sprites.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00028 | $0.00421 |
| Opus 5 | $0.00014 | $0.00211 |
| Sonnet 5 | $0.00006 | $0.00084 |
| Haiku 4.5 | $0.00003 | $0.00042 |
Grade A, and why
isometric-character-sprites scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Isometric Character Sprites

Overview
Characters move, so they need consistent proportions across 8 facing directions and a fixed feet-anchor (where the character touches the ground). Without this, characters appear to slide, jitter, or sort incorrectly when walking.
When to Use
- You need a player or NPC that faces multiple directions.
- Characters change size or proportion between directions.
- Movement looks like the sprite is sliding or floating.
Process
- Lock art direction and character height in pixels.
- Generate the same character in 8 directions (S, SW, W, NW, N, NE, E, SE) on a plain background.
- Keep proportions identical - same height line and feet baseline across all 8.
- Fix seed/settings; regenerate any direction that drifts in size or style.
- Clean alpha with
transparent-cutout-cleanup. - Define the feet-anchor (bottom-center) identically for every direction.
- Test by cycling directions in place - the feet must not jump between frames.
Rationalizations (Stop Lying to Yourself)
| Excuse | Reality |
|---|---|
| "4 directions is enough" | Diagonal movement looks broken with 4 directions in iso. Do 8. |
| "Slight height differences are fine" | A 3px height drift reads as bobbing. Align the baseline. |
Red Flags - STOP if you catch yourself:
- Inconsistent character height across directions.
- Feet-anchor differs per direction so the sprite slides.
- Only front-facing direction exists.
Verification
You are NOT done until every box is checked:
- 8 consistent directions exist for the character.
- Feet-anchor is identical across all directions.
- Cycling directions in place shows no jump or slide.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 51 lines · 28 tokens per session scan A 15bc5d458ec6
isometric-character-sprites is a skill published in the GitHub repository 0xheycat/isometric-game-skills (15 stars, last pushed 1mo ago), licensed MIT. It adds 28 tokens to every session and 421 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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