0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when creating looping animated isometric sprites (water, fire, windmills, flags) as frame strips that play back smoothly in-engine.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when creating looping animated isometric sprites (water, fire, windmills, flags) as frame strips that play back smoothly in-engine.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when automating the path from generated sprites to a shipped atlas + map so re-generating art does not mean hours of manual rework.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when making different terrain types (grass, water, sand) blend with automatic edge and corner transition tiles instead of hard seams.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when adding pan, zoom, and clamping to an isometric camera so the world stays crisp and within bounds across screen sizes.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when an isometric Canvas game drops frames, to cut draw calls and allocations and hold a steady 60fps.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when building a Canvas 2D renderer that draws an isometric tilemap and sprites efficiently with correct ordering.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when configuring ComfyUI to generate SDXL isometric assets on a 12GB GPU (RTX 3060) without out-of-memory crashes.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when sprites draw in the wrong order so characters appear in front of objects they should be behind in an isometric scene.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when setting up correct 2:1 isometric rendering in Godot 4 with TileMapLayer + Y-sort, mapping this repo's engine-agnostic grid math and depth rules onto Godot's native APIs.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when starting an isometric project to lock ONE consistent art style (angle, light, palette, scale) before generating any asset.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when generating isometric buildings (houses, barns, shops) that sit on a defined tile footprint and depth-sort correctly with characters.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when generating isometric characters in consistent 8 directions with a fixed feet-anchor for movement and depth sorting.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when converting between grid coordinates and screen pixels in a 2:1 isometric projection, including screen-to-grid for mouse picking.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when generating isolated isometric props (trees, rocks, bushes, stumps) that drop cleanly onto tiles with correct scale and a transparent background.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when units must navigate an isometric grid around obstacles using A on the walkable layer with correct iso neighbor rules.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Generate seamless, tileable isometric terrain tiles (Hay Day / farm-game style) with ComfyUI on consumer GPUs (RTX 3060 12GB). Use this skill whenever the user wants to create ground tiles (grass, dirt, water, road, plowed field, sand, stone, snow), build a tilemap that connects without seams or gaps, fix tiles that…
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when packing many isometric sprites into a texture atlas with a JSON map so the engine draws from one image with correct frame coordinates.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when converting a mouse/touch position into the correct isometric tile for selection, highlighting, and placement.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when designing the map data format (layers, tiles, objects, metadata) so maps are editable, versionable, and engine-agnostic.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when removing backgrounds from generated sprites to get clean alpha edges with no halo, fringe, or leftover background pixels.
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Use when starting ANY isometric game task to route the request to the correct specialized skill before writing code or generating art.
Skill Claude CodeCodex
Use Pursr for browser screenshots, scripted visual operation, visual regression, accessibility audits, DOM inspection, and MCP-driven browser sessions. Use when a user asks an agent to inspect a site, operate an existing browser session, fill or draft UI content, record a tutorial, compare visuals, debug layout, or…