0xheycat

22 mods across 2 repositories, 11 stars between them.

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when making different terrain types (grass, water, sand) blend with automatic edge and corner transition tiles instead of hard seams.

9 20d ago A 32 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when setting up correct 2:1 isometric rendering in Godot 4 with TileMapLayer + Y-sort, mapping this repo's engine-agnostic grid math and depth rules onto Godot's native APIs.

9 20d ago A 54 tokens original MIT

isometric-grid-math

13

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when converting between grid coordinates and screen pixels in a 2:1 isometric projection, including screen-to-grid for mouse picking.

9 20d ago A 33 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when generating isolated isometric props (trees, rocks, bushes, stumps) that drop cleanly onto tiles with correct scale and a transparent background.

9 20d ago A 37 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when units must navigate an isometric grid around obstacles using A on the walkable layer with correct iso neighbor rules.

9 20d ago A 30 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Generate seamless, tileable isometric terrain tiles (Hay Day / farm-game style) with ComfyUI on consumer GPUs (RTX 3060 12GB). Use this skill whenever the user wants to create ground tiles (grass, dirt, water, road, plowed field, sand, stone, snow), build a tilemap that connects without seams or gaps, fix tiles that…

9 20d ago A 125 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when packing many isometric sprites into a texture atlas with a JSON map so the engine draws from one image with correct frame coordinates.

9 20d ago A 34 tokens original MIT

tilemap-data-format

19

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when designing the map data format (layers, tiles, objects, metadata) so maps are editable, versionable, and engine-agnostic.

9 20d ago A 35 tokens original MIT

0xheycat/isometric-game-skills

Skill Claude CodeCodex

Use when starting ANY isometric game task to route the request to the correct specialized skill before writing code or generating art.

9 20d ago A 30 tokens original MIT

pursr

22

0xheycat/pursr

Skill Claude CodeCodex

Use Pursr for browser screenshots, scripted visual operation, visual regression, accessibility audits, DOM inspection, and MCP-driven browser sessions. Use when a user asks an agent to inspect a site, operate an existing browser session, fill or draft UI content, record a tutorial, compare visuals, debug layout, or…

2 1mo ago A 85 tokens original MIT